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The next Wine development release is here with Wine 2.14, it's quite a quiet one but here's what's new.

New stuff:
  • Mono engine updated with some bug fixes.
  • C++ calling convention workarounds in the IDL compiler.
  • Z-order support in the Android graphics driver.
  • Scalable mouse cursors on macOS.
  • Various bug fixes.


As far as bug fixes are concerned, they fixed issues with games like Call of Duty Modern Warfare 3, Saints Row 3, Worms Armageddon, Dead by Daylight and more. Article taken from GamingOnLinux.com.
Tags: Wine
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by . You can also follow my personal adventures on Bluesky.
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mrdeathjr 4 Aug 2017
In this wine version sega gt works however car engine sounds dont working

https://www.youtube.com/watch?v=zgCXFfjqz6E


Another titles works in this wine version is


Sin Episodes Emergence

View video on youtube.com


Simpsons Hit and Run + Mods

View video on youtube.com


Dynasty Warriors Orochi

View video on youtube.com

^_^


Last edited by mrdeathjr on 7 Aug 2017 at 5:22 pm UTC
m0nt3 7 Aug 2017
I wish I could play oblivion without crashes. Havent been able to find a solution.
mrdeathjr 7 Aug 2017
I wish I could play oblivion without crashes. Havent been able to find a solution.

Last time i test oblivion runs stable in my case

View video on youtube.com

System Specs Used in Test

Nvidia Drivers 378.09 (run package from nvidia drivers homepage)

Xubuntu 16.04 x64 - Kernel 4.8.0-34 generic (ubuntu mainline) - CPUFreq: Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

^_^
m0nt3 8 Aug 2017
Im not running nvidia hardware either, likely a mesa issue.
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