Wine Staging 2.14 has been officially released, mine updated yesterday but the release notes have only recently come out. It includes some pretty interesting changes.
Reminder: Wine Staging is the testing area for features to make it into future Wine development builds.
Here's their highlights:
Currently, Wine always reports full admin rights to all applications. It's not massively relevant to Wine, as it's not actually Windows, but they're doing this to ensure wider compatibility with applications. Some applications might not run, if they don't have the right permissions.
They also merged additional heap manager performance improvements. On top of the improvements made in the Wine 2.14 development build.
I look forward to seeing the usual videos showing what games now work better that we generally see in our comments, get to it guys.
Reminder: Wine Staging is the testing area for features to make it into future Wine development builds.
Here's their highlights:
- Basic UAC implementation.
- Further heap manager performance improvements.
- Various smaller bug fixes.
Currently, Wine always reports full admin rights to all applications. It's not massively relevant to Wine, as it's not actually Windows, but they're doing this to ensure wider compatibility with applications. Some applications might not run, if they don't have the right permissions.
They also merged additional heap manager performance improvements. On top of the improvements made in the Wine 2.14 development build.
I look forward to seeing the usual videos showing what games now work better that we generally see in our comments, get to it guys.
Some you may have missed, popular articles from the last month:
In this wine staging version the legend of heroes trials in cold steel works, however needs CSMT for solve some graphics
Without CSMT
View video on youtube.com
With CSMT
View video on youtube.com
Update with japanese voices is much better (CSMT still required)
View video on youtube.com
^_^
Last edited by mrdeathjr on 11 August 2017 at 10:34 pm UTC
Without CSMT
View video on youtube.com
With CSMT
View video on youtube.com
Update with japanese voices is much better (CSMT still required)
View video on youtube.com
^_^
Last edited by mrdeathjr on 11 August 2017 at 10:34 pm UTC
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Hope Overwatch improves a bit with the performance fixes :)
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Hey there,
has anyone tried Dragon Age Inquisition so far? I gonna test it this evening but my machine is a mess (fixed on fglrx) so if i run into problems it might be because of the machine.
Test results on winehq are old (latest with 2.0 rc6) and always garbage because of dx11 support.
Due to witcher 3 is about to work better and better I had the hope that dragon age will also work.
So if anyone is able to test it, it would be great :-)
Please note that you definetely need a 64bit Windows 7 prefix, otherwise you even cannot install the game via origin.
has anyone tried Dragon Age Inquisition so far? I gonna test it this evening but my machine is a mess (fixed on fglrx) so if i run into problems it might be because of the machine.
Test results on winehq are old (latest with 2.0 rc6) and always garbage because of dx11 support.
Due to witcher 3 is about to work better and better I had the hope that dragon age will also work.
So if anyone is able to test it, it would be great :-)
Please note that you definetely need a 64bit Windows 7 prefix, otherwise you even cannot install the game via origin.
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Which graphics card forces you to stay with fglrx, liberavia?
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Quoting: cRaZy-bisCuiTWhich graphics card forces you to stay with fglrx, liberavia?
Mobility Radeon HD 5870
The 58 Series won't get over openGL 3.0 with radeon afaik. I tried it but it did not work unfortunately. Had matching Kernel and Mesa for getting openGL 4.5 (Tried in Ubuntu and Arch) but still got 3.0.
Damn old chip which, understandable, won't get support in the future.
Hopefully by the End of the year I'm able to buy a selfmade steam machine.
However until now I could not make Dragon Age work (Crashes after start wit 2.12 staging 64 bit on PoL)
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If I remember correctly, emulating the 64bit floating point in shaders isn't impemented in mesa. Because it is required for OpenGL 4, there isn't OpenGL 4+ for older cards that don't have it implemented in hardware. This includes most of the older Radeons using the r600 mesa driver. However the 64bit floating point isn't being used anywhere, so you can force mesa to report higher OpenGL version with MESA_GL_VERSION_OVERRIDE enviroment variable. Atleast OpenGL 4.1 should be a safe override for Radeon 5xxx. There has been patches to add the fp64 emulation, but those have not been accepted yet.
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While DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.
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Quoting: SpykerWhile DX11 support is making progress, I still have some bugs and issues with older games like Lord of Shadow 2.
WineHQ is advertising "platinum" support for this game, IMHO it's not the case even with this latest staging release.
Last time i test lords of shadow 2 runs stable in my case
View video on youtube.com
System Specs Used in Test
Nvidia Drivers 375.20 (run package from nvidia drivers homapage)
Xubuntu 16.04 x64 - Kernel 4.4.0-49 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)
MAINBOARD: MSI H81M E33
On bad side this test i make it sometime ago, maybe this days make new test
^_^
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How is GTA V going?
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Quoting: liberaviahas anyone tried Dragon Age Inquisition so far?
Doesn't work because of Denuvo.
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