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The latest Wine Staging build 2.15 is now available and it brings in some more Direct3D 11 improvements.

Usual reminder: Wine Staging is the testing area for features and patches to eventually make their way into the main Wine development builds and later stable releases.

Here's what they added in:

  • Support for dual source blending and arbitrary viewports in d3d11.
  • JPEG decoder bug fixes and support for converting CMYK images in windowscodecs.
  • Support for 192/256 bit AES encryption and key import/export in bcrypt.
  • Various smaller enhancements and bug fixes.

As usual, they also have all the improvements from the main Wine 2.15 development build.

Wine development is rapid, so hopefully it won't be long before more titles keeping people on Windows will work nicely under Wine on Linux.

Article taken from GamingOnLinux.com.
Tags: Wine
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Shmerl Aug 24, 2017
Quoting: qptain NemoThat is super awesome. I was wondering why nobody has made something like that, just a good Wine launcher / prefix management tool.

PlayOnLinux is pretty good for Wine prefix management tool, except the project is now basically dead upstream.
qptain Nemo Aug 24, 2017
Quoting: ShmerlPlayOnLinux is pretty good for Wine prefix management tool, except the project is now basically dead upstream.
I don't really like the UI of POL, especially compared to Lutris or Vineyard, and its fatal flaw for me is not being able to add already existing prefixes that I made myself (at least as far as I can tell). It tries to be a complete isolated solution a bit too much for my taste, while Lutris and Vineyard give you the flexibility to use their automation or just reuse stuff you already set up yourself.

I appreciate your suggestion nonetheless though.


Last edited by qptain Nemo on 24 August 2017 at 8:19 pm UTC
Shmerl Aug 24, 2017
Quoting: qptain Nemo
Quoting: ShmerlPlayOnLinux is pretty good for Wine prefix management tool, except the project is now basically dead upstream.
I don't really like the UI of POL, especially compared to Lutris or Vineyard, and its fatal flaw for me is not being able to add already existing prefixes that I made myself (at least as far as I can tell). It tries to be a complete isolated solution a bit too much for my taste, while Lutris and Vineyard give you the flexibility to use their automation or just reuse stuff you already set up yourself.

Yeah, UI is clunky and outdated. It's stuck with GTK2 and their switch to Qt never happened. I think developers simply abandoned the whole effort.
Cybolic Aug 24, 2017
Quoting: Shmerl
Quoting: qptain Nemo
Quoting: Shmerl[...] PlayOnLinux [...]
I don't really like the UI of POL [...]

Yeah, UI is clunky and outdated. It's stuck with GTK2 and their switch to Qt never happened. I think developers simply abandoned the whole effort.
Well, to be fair, Vineyard is also GTK2. I have a feeling there are a few people running statistical Windows programs on Puppy Linux who'd be rather upset with me if I upgraded to that bloated new GTK version ;P
Shmerl Aug 24, 2017
Quoting: CybolicWell, to be fair, Vineyard is also GTK2. I have a feeling there are a few people running statistical Windows programs on Puppy Linux who'd be rather upset with me if I upgraded to that bloated new GTK version ;P

I don't like GTK in general. GTK2 is simply dead upstream as far as I know, and won't work with Wayland for instance. I expect some distros to start purging it in the future. Debian already plan to purge Qt 4.x for example.


Last edited by Shmerl on 24 August 2017 at 8:33 pm UTC
Sir_Diealot Aug 24, 2017
Thanks for plugging vineyard, I'll give it a shot.
PoL has a lot of issues, Lutris some, not easily being able to creat a prefix and install a game is one.
Maybe vineyard is the way to go.
Shmerl Aug 24, 2017
Lately, I wanted to make some tool like that myself, after realizing that POL is basically a dead project. But I'll probably stick to some basic scripts :)
Ehvis Aug 24, 2017
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Quoting: ShmerlLately, I wanted to make some tool like that myself, after realizing that POL is basically a dead project. But I'll probably stick to some basic scripts :)

Their Wine builds are still updated though. Which is my main usage of it, the ability to switch out various wine versions.
Cybolic Aug 24, 2017
Quoting: Ehvis
Quoting: ShmerlLately, I wanted to make some tool like that myself, after realizing that POL is basically a dead project. But I'll probably stick to some basic scripts :)

Their Wine builds are still updated though. Which is my main usage of it, the ability to switch out various wine versions.
Yup, POL's Wine builds are definitely a winning feature! Vineyard supports them, btw. but you still have to install them through POL (I don't want to leach off their bandwidth and hard work). A Wine build repository not linked to any specific tool would be awesome though.
Shmerl Aug 25, 2017
Speaking of regressions, after switching to Ryzen CPU (8 cores), The Saboteur stopped working for me and I assumed first it's some Wine regression. But apparently the game itself is buggy, it's broken on CPUs with more than 4 cores. Luckily, jackfuste from WSGF figured out a way to modify the game binary to work around that.

For GOG version, you can do this:

echo "9f56d0: eb" | xxd -r - Saboteur.exe


Last edited by Shmerl on 25 August 2017 at 1:04 am UTC
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