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Finally, developers of We Happy Few [Official SiteGOG, SteamHumble] from Compulsion Games started working on the Linux version, and they plan to be ready on or shortly after the release of the game which is scheduled for April 13 next year.

They posted an update on their Kickstarer page:

Hey guys! I've been working in the shadows for a while now, but since this is my first weekly: Hi! I'm Maarten, working as a freelance programmer, mostly tasked with engine support. That means my stress levels are *slightly* lower than those of the other programmers, and I get to work on some fun stuff! :) You may know me from such features as Video Support or Community Localization, but this week I'm hacking away at the Linux build for We Happy Few. Good news for our Linux fans, we're making good progress there. We sorted out all compilation issues, and are now fixing third party lib per lib. It's a cumbersome process, between switching to/from Linux, toolchain mismatches, having to figure out each lib's build process, etc - but hey, the thrill of the challenge is what we're programmers for, right?

It will be interesting to see how it will progress. So far their communication has been superb, and hopefully they’ll continue that trend for their Linux work too.

From their press release:

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules. 

Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few is currently on Microsoft Game Preview / Steam Early Access. The Mac and Linux version will arrive shortly after the final release of the game.

Article taken from GamingOnLinux.com.
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kf Sep 2, 2017
You forgot the most important part.
Quote[Ed note: this one’s for you Shmerl.]
fabry92 Sep 2, 2017
this is after they see 3% linux share lul (Joke)^^
buono Sep 2, 2017
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Great News! I have been looking forward to this, bought it sometime ago as they promised to support us. So glad they are following through.
Liam Dawe Sep 2, 2017
Wooo, love the style of it and considering the issues UE has, it's pleasing to see them get Linux in early. It means they might have more wiggle room for UE upgrades if they're needed too if enough testing is done early on.
Solitary Sep 2, 2017
Too bad this kickstarted indie title became another "AAA" game after deal with Gearbox, now with pre-order bonuses, season passes and hiked up price.
Liam Dawe Sep 2, 2017
Quoting: SolitaryToo bad this kickstarted indie title became another "AAA" game after deal with Gearbox, now with pre-order bonuses, season passes and hiked up price.
It's not instantly a bad thing. For one, this could easily turn out to be one of the best new games released for Linux when it arrives, instead of being a smaller indie title. We do need bigger popular titles to help push us forward after all.
Solitary Sep 2, 2017
Quoting: liamdawe
Quoting: SolitaryToo bad this kickstarted indie title became another "AAA" game after deal with Gearbox, now with pre-order bonuses, season passes and hiked up price.
It's not instantly a bad thing. For one, this could easily turn out to be one of the best new games released for Linux when it arrives, instead of being a smaller indie title. We do need bigger popular titles to help push us forward after all.
Even though this game might be good, I seriously doubt it will make any dent, it is yet another survival game. Yes, we need big popular titles, but I don't think this is the way to do it. I don't think bad triple-A practices is what will save us. Greed is what usually kills the game in the end, because in this type of business, it's always money first.


Last edited by Solitary on 2 September 2017 at 6:47 pm UTC
Beamboom Sep 2, 2017
Quoting: Solitaryit is yet another survival game.

Oh come on, that's like saying Bioshock would be "just another shooter".
Now that this project has levelled up to be more than just another indie low budget survival game, well now's the time to start getting excited! Cause the setting and art direction of this game is just plain awesome.

Let's just hope it delivers on the potential.
sasann Sep 2, 2017
Fingers crossed for good port!
Keyrock Sep 2, 2017
I'm really glad they seem to be doing the port in-house, rather than contracting it out to a 3rd party. I have all types of love for Feral, Aspyr, Virtual Programming, Icculus, TTimo, Ethan Lee and the like, but when a studio does the port themselves they learn how to code for Linux, learn how to deal with the pitfalls, and learn all the tricks of the trade, vastly increasing the chances that their next game will come to The Penguin, and it may even be coded with Linux in mind right from the start in future games.


Last edited by Keyrock on 2 September 2017 at 7:49 pm UTC
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