Finally, developers of We Happy Few [Official Site, GOG, Steam, Humble] from Compulsion Games started working on the Linux version, and they plan to be ready on or shortly after the release of the game which is scheduled for April 13 next year.
They posted an update on their Kickstarer page:
Hey guys! I've been working in the shadows for a while now, but since this is my first weekly: Hi! I'm Maarten, working as a freelance programmer, mostly tasked with engine support. That means my stress levels are *slightly* lower than those of the other programmers, and I get to work on some fun stuff! :) You may know me from such features as Video Support or Community Localization, but this week I'm hacking away at the Linux build for We Happy Few. Good news for our Linux fans, we're making good progress there. We sorted out all compilation issues, and are now fixing third party lib per lib. It's a cumbersome process, between switching to/from Linux, toolchain mismatches, having to figure out each lib's build process, etc - but hey, the thrill of the challenge is what we're programmers for, right?
It will be interesting to see how it will progress. So far their communication has been superb, and hopefully they’ll continue that trend for their Linux work too.
From their press release:
We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, you’ll have to blend in with its other inhabitants, who have their own set of not-so-normal rules.
Currently announced for Xbox One, Windows, Mac and Linux, We Happy Few is currently on Microsoft Game Preview / Steam Early Access. The Mac and Linux version will arrive shortly after the final release of the game.
Last edited by Solitary on 2 September 2017 at 6:47 pm UTC
Oh come on, that's like saying Bioshock would be "just another shooter".
Now that this project has levelled up to be more than just another indie low budget survival game, well now's the time to start getting excited! Cause the setting and art direction of this game is just plain awesome.
Let's just hope it delivers on the potential.
Last edited by Keyrock on 2 September 2017 at 7:49 pm UTC
How is their price hiked exactly? Their previous price was in-development one, so naturally release price will be higher (since they released their last in development version before the final release if I understand correctly). If you didn't expect the higher price in the end, you just had incorrect expectations. If you just consider their final price to be unfairly high - that's a different matter, and more a matter of opinion already.
For the reference, you can have backed the game during crowdfunding to get the best price for it.
Last edited by Shmerl on 3 September 2017 at 2:21 am UTC
Authors said several times, that it's incorrect to compare this game to Bioshock, it's quite different and expecting it to be new Bioshock is probably a bad idea. However it has dystopian inspirations, so there are some similarities.
The price has almost doubled and is still early access. It cost just a few dollars less than a AAA game at full price. I could understand if it was fully released but it's not. I'm still interested in it but there's not enough drugs in the world I could be on that would make me think an Early Access game is worth full AAA price.
I suppose don't buy it then until release? It's not like we need it anyway - Linux version is not planned for in-development releases. And the currently raised price was caused by their deal with physical retail who demanded that. Otherwise it doesn't make any sense.
Last edited by Shmerl on 3 September 2017 at 3:26 am UTC
I don't plan to buy it until it's fully released but that has nothing to do with the comment at hand. You asked how the price was hiked and I showed you how.