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Dominions 5 announced with Day-1 Linux support

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Dominions 5 [Official Site], the latest iteration of the popular fantasy strategy game has been announced, it will have Linux support as usual.

One of the biggest changes is perhaps the combat system. All units now perform their actions simultaneously in real time, resulting in battles that are faster and who reaches who first isn't so important. Units will reach eachother at the same time, with it being random on who gets to attack first. The battles are still fully automatic, so you can still kick back and watch the madness unfold.

It will be interesting to see how people feel about such a big difference in the combat system.

There's various new mechanics for units too, like shields that can be damaged and broken. This makes you army setup more important than ever, since using shields to counter large axes might not be the best idea.

The developers say it's close to being finished and it will be released simultaneously on Linux, Windows and Mac OS X. They are planning for a November Steam release.

New feature highlight:

  • New movement system
  • Real time combat
  • Per unit combat logs
  • Updated user interface with information more clearly presented than before
  • New 3d-engine with better looking terrain, huge performance increase for good graphics cards
  • New random maps with bridges and better looking terrains
  • + more!

They say there's plenty to show off since Dominions 4 that they haven't mentioned yet, so it's worth checking their new page for it.

Thanks for the tip ysblokje!

Article taken from GamingOnLinux.com.
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11 comments
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Tchey Sep 12, 2017
Each iteration is not very different from the previous, but still i like to support them for doing this unique game.
TheSHEEEP Sep 12, 2017
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I really like playing Dominions.
It would just be nice if they could implement an actual SP with some basic AI diplomacy so that it can serve for a bit more than just random testing...

I also like the changes they announced, especially the sped up combat. It helps with late game turns taking just too long to do (who has that much time anymore?).
shawnsterp Sep 12, 2017
Gotta admit, I've played SOME of dominions 3 and liked it. So i bought Dominions 4, and have yet to play it. Now, there is dominions 5, and I still haven't looked at dominions 4. =( My shiny new game is old and busted now!
Mountain Man Sep 12, 2017
Quoting: TheSHEEEPI really like playing Dominions.
It would just be nice if they could implement an actual SP with some basic AI diplomacy so that it can serve for a bit more than just random testing...
What? No single player? Well there goes my interest.
TheSHEEEP Sep 12, 2017
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Quoting: Mountain Man
Quoting: TheSHEEEPI really like playing Dominions.
It would just be nice if they could implement an actual SP with some basic AI diplomacy so that it can serve for a bit more than just random testing...
What? No single player? Well there goes my interest.
Well, technically, there is single player. And it IS fun for a while.
The problem is that you cannot reason with the AI, all the AI players seem to have some agenda but it is rather random.
At least it was like that in Dom3-4, so I doubt they implemented that here (otherwise, they would have announced that probably).

Real Dominions lives from the interaction with the people you play with. Making alliances, non-aggression pacts, trading, etc. And awaiting your email turn to see if everyone actually kept their deals (usually, trade agreements are binding, other diplomacy is not). It can take as much time writing PMs on a forum with other people as you spend in the game - at least occasionally.
And unfortunately, single player does not let you train for that in the least, as there is no interaction with the AI. You just got a message if an AI declared war on you, that's it...

I know the developers are doing that only part-time, but I don't understand why they don't implement at least rudimentary AI diplomacy.


Last edited by TheSHEEEP on 12 September 2017 at 4:03 pm UTC
oldrocker99 Sep 12, 2017
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This is grand news. I started with DOM3, bought the beta of DOM4, and will find it Worth. Every. Penny. This game, which, by the way, I have ONLY played solo except for 1 MP game in which I had my hat handed to me, is the very best TBS ever written.
KimmoKM Sep 12, 2017
Quoting: Mountain Man
Quoting: TheSHEEEPI really like playing Dominions.
It would just be nice if they could implement an actual SP with some basic AI diplomacy so that it can serve for a bit more than just random testing...
What? No single player? Well there goes my interest.

It does have single player but in typical strategy game fashion, the AI plays seemingly by random and Dominions offers it a lot more rope to hang itself with than most other games. Say, the AI picks random (almost certainly unsynergistic and unfit to the present situation it's in) national ideas in Europa Universalis. Big whoop, it produces 20% less stuff or gets a decade behind in technology or whatever (the advantage player gets of course pays cumulative interest so it'll eventually snowball, but making optimal choices doesn't make you that much more powerful compared to random ones at any given moment). But in Dominions you can, for example, give a commander unit artifact gear that allows it to hard counter an opposing army and because the AI doesn't play reactively and deploy a counter, you can beat AI forces with 1:100 cost-efficiency. Or mass up an army of immortal vampires and because the AI doesn't recognize the urgency of taking you out, you'll eventually build an unstoppable force that just keeps coming back even if it's defeated. In most games the AI can barely keep up with outrageous buffs to production, but there's no outproducing an immortal army.

Consequently, an experience player wins by default once they gain an access to the kind of strategies and tactics that cannot be beaten simply by throwing more meat into the grinder. Of course, this scenario is pretty universal to strategy games, but in Dominions it feels particularly futile to continue and depending on the nation you're playing, you reach that point very quickly.

However, it does take time to learn the reins, try all the outrageous stuff you can pull off (indirectly wishing for more wishes and such like: Dominions is on-par with the best of roguelikes and games like Dwarf Fortress in terms of emergence, this thread contains a good example from Dominions 3 in which poster summons "Eater of the Dead" unit that grows to its full power, breaks free and goes on a rampage killing tens of thousands) and explore the fluff (there's almost a hundred factions with very strong worldbuilding and compelling lore) so most people get a good few dozen hours of good single player gameplay, and while I can't understand why, there are people who have played Dominions SP for hundreds of hours. It's a very thematic game so roleplaying is an option at least.
Joeyboots80 Sep 12, 2017
I have owned every version since Dominions 2 and I shall own this one as well. Love this series. ^_^
oldrocker99 Sep 13, 2017
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Quoting: Mountain Man
Quoting: TheSHEEEPI really like playing Dominions.
It would just be nice if they could implement an actual SP with some basic AI diplomacy so that it can serve for a bit more than just random testing...
What? No single player? Well there goes my interest.

There certainly is single-player, and Mountain Man gives it short shrift. It's pretty essential for just learning the game, and the many, many different nations over three eras have certainly given me several hundred hours of great, absorbing fun. I have only played one MP game, and had my hat handed to me on Turn 3:(.
Colombo Sep 13, 2017
There is singleplayer and it still can be fun. However, fun in different way.

Dominions are really complex game. There are over 1000 spells, each faction have dozen of different unit types, dozen of different commander units and there are also plenty of neutral commanders/mages.

However, you don't just pick faction, you design your pretender god as well. You can pick some mythological monster, titan or even one of the human mages that tries to became a god. You can even play as statue or pillar that became "alive" after people started believing in it. For every faction, you have choice of around 30-40 gods. Each god has different properties and different magicpaths, by increasing magicpaths, you can get "bless", such as more HP, magic weapons, regeneration or damage reversal, on your "sacred" units. Additional to god and magic paths, you are taking "scales", which are global bonuses to nation (i.e., more resources for which you buy units, gold for which you buy everything, magic scale that makes your mages research better...). You have huge amount of choice and a lot of choices can be quite bad for some nations, while good for other nations. A lot of choices make some strategies better, while other worse.

For example, with a good expander, you can expand your starting provinces having more money. You can snowball from this.
With a good scales, every province that you will get will give you more money. Although you will have less provinces than expander, you will have much stronger late game.
With a good bless, you can make your sacred units (if your faction have a good ones) into killing machines, killing much more gold-worth of units or even mages. Although later you might be a bit weaker, after enemy has time to find particular spell and strategy to counter this, you might be able to destroy several enemies with your uber sacred troops, get their land, get their capital cities (which brings a lot of gold) and try to snowball from there.

AI doesn't understand any of this.

Now, as I said, there are dozens of units for each faction. The problem is, that some are good, some are medicore and some are situational (but in that situation, they are good) and counter particular strategy. AI doesn't understand this.

There are over 1000 spells. As with units (or even more so), you can build strategy around 10, 20 are very good, but expensive, 50 are good in specific synergy... rest are situational, but situational in the sense that they can counter specific strategy, or they are good thing to cast for specific type of mages (i.e., low path) or when you are doing certain research path... and a lot of them are also bad. And AI doesn't understand this either.

So while MP is usually around counters, anti-counters, trying to screw around other player, predicts what he would do and create anti-strategy to his moves...

SP is usually playing with your nation and trying various stuff that screws AI hordes of units. You can play much more inefficiently. Doing stuff that you like, testing strategies and trying to find something new. But its different game than against players.
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