DwarfCorp [itch.io, Steam], an open source fantasy real-time strategy game finally has a proper public release, it's now in Early Access.
For those interested, the source code is on GitHub under a modified MIT license. The engine is open source, but things like 3D Models, Sounds and other bits are proprietary so the game isn't free.
Direct Link
About the game:
DwarfCorp is a procedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!
Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and colour scheme, and watch your company grow.
The game has been in development since 2012, so it's been a while coming. It's only now that they consider it good enough to show a wider audience. It was actually funded by Kickstarter back in 2013, so I imagine backers will be eager to see how far it has come in that time.
It seems like it takes the ideas of Dwarf Fortress and makes them more accessible
Personally, I think it looks fantastic and I'm really looking forward to checking it out. Especially after Castle Story was such a let down. I'm itching for a game like this to build up and explore.
It can be purchased on itch.io and Steam with 30% off until the 2nd of October.
Quoting: KlausOn the light note: I love the 3D-with-sprites aesthetic
Quoting: harshbarjLooks a bit like towns. Let's hope it fairs better than that game, which was abandoned by it's developers. Shame as it looked to be a great game. This game looks to be one to watch.Does it matter though?
Last I played Towns, it was a fun game. It wasn't being developed anymore, but this didn't really make it any worse. If the Dwarf-Fortress developer some day drops the project (probably due to dying of old age) it will still be a unique game.
StoneHearth is still being actively developed, but regardless, if it was dropped now, I'd still recommend it.
Most of these games could be declared "finished with upcoming feature updates", and it wouldn't make a difference. Most simply are never declared finished, before the developers drops active support.
Then again, once these are no longer being developed, I tend to lose interest, as my interest requires being rekindled by new features. But that would be the same, if the game had been declared feature-complete and development had stopped for that reason.
I agree with you , there are a lot of good games and even if they stop being improved they are still worth playing.
The issue nowadays lies with games funded and supported via kickstarter/early access only for the game to abruptly halt development.
The question then is : Was the promised product delivered to those that supported it financially ?
If you pay me for a pizza and I bring you pizza sticks , regardless how good they are , do you feel you got you money's worth ?
Quoting: razing32The question then is : Was the promised product delivered to those that supported it financially ?
If you pay me for a pizza and I bring you pizza sticks , regardless how good they are , do you feel you got you money's worth ?
No, because I ordered a pizza.
But with early-access / crowd-funding I know better by now. It is like financing a pizza-shop in return for pizza-tokens.
Anyway, when I read "Saving is an unstable feature right now, are you sure?" I felt like I should have checked the state some more first ^^'. It looks promising though, and with the development being open-source, I can check directly if it has been abandoned. ( https://github.com/CompletelyFairGames/dwarfcorp/commits/master ).
*edit* The issue is apparently already known (https://github.com/CompletelyFairGames/dwarfcorp/issues/243) and related to the use of comma for decimals in some locales. Also really fast developer reaction to the bug report :)
Last edited by Klaus on 28 September 2017 at 7:14 pm UTC
See more from me