Quantum Replica [Steam], another game from publisher 1C Company, who've teamed up with developer ON3D will bring some fast-paced stealth and metroidvania action to Linux when it releases next year.
Note: The Steam store only seems to indicate it will be for Windows, but all the PR material very clearly says it will have a Linux version.
Here's the new trailer:
Direct Link
About the game:
In Quantum Replica, you are an intruder – an unknown, unregistered entity who has somehow managed to enter the cyberpunk heart of this sprawling megacity. But with no memory of your past or your future goals, and immediately made Most Wanted by its security forces, your urge to explore the city in search of answers will be far from easy. With nowhere to hide, your only refuge is time itself.
Manipulate time to evade the all-seeing eyes of the city’s omnipresent AI and shake off the guards chasing you. While exploring the city and looking for clues about your existence, you’ll discover various time-manipulation abilities to master. Move quickly and undetected in the shadow of time, appearing from nowhere to take down the guards! Use your hacking skills to gain access to further parts of the city and finally discover who you are, and why you’re there...
Mixing together stealth and fast-paced action certainly looks and sounds interesting and it looks graphically good too. Could be one to watch?
I've been told it releases in "Q1 2018". Hopefully we will get a clearer release date towards the end of the year.
Quoting: tuubiWait, aren't Metroidvanias supposed to be platformers? I mean, this looks nice but isn't that stretching the concept just a bit?*shrugs* it's how they describe it
QuoteNote: The Steam store only seems to indicate it will be for Windows, but all the PR material very clearly says it will have a Linux version.
Clarification:
I mean no disrespect Liam. I know the official channels are all we have , but in the short time I have been using Linux as a main OS and been hanging around your site it has become quite a trope for promises to disappear at release.
Last edited by razing32 on 21 September 2017 at 9:35 pm UTC
Quoting: tuubiWait, aren't Metroidvanias supposed to be platformers? I mean, this looks nice but isn't that stretching the concept just a bit?
Usually it just means the progression/story is set in an open world, but new areas (usually with new bits of story) are accessed by acquiring new skills.
Other example of non-platfomer Metroidvania is Aquaria.
One could argue that even Slime Rancher has some rlements of the genre.
Quoting: rustybroomhandleI guess we've got the next "roguelite" on our hands. This is stretching the concept beyond the point of usefulness.Quoting: tuubiWait, aren't Metroidvanias supposed to be platformers? I mean, this looks nice but isn't that stretching the concept just a bit?
Usually it just means the progression/story is set in an open world, but new areas (usually with new bits of story) are accessed by acquiring new skills.
Other example of non-platfomer Metroidvania is Aquaria.
One could argue that even Slime Rancher has some rlements of the genre.
It's like we're running out of genres, and soon there'll be like three to choose from.
Quoting: tuubiQuoting: rustybroomhandleI guess we've got the next "roguelite" on our hands. This is stretching the concept beyond the point of usefulness.Quoting: tuubiWait, aren't Metroidvanias supposed to be platformers? I mean, this looks nice but isn't that stretching the concept just a bit?
Usually it just means the progression/story is set in an open world, but new areas (usually with new bits of story) are accessed by acquiring new skills.
Other example of non-platfomer Metroidvania is Aquaria.
One could argue that even Slime Rancher has some rlements of the genre.
It's like we're running out of genres, and soon there'll be like three to choose from.
Agreed. Genre descriptors should not be references to other games. Roguelike, metroidvania, soulslike, and one that has thankfully died off, doom-clone.
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