For those eagerly awaiting RUINER [Official Site], prepare to wait a little longer. It was announced quite quietly on Steam that the Linux version is delayed.
I did reach out to the publisher, Devolver Digital and the developer, Reikon Games a few times asking about release dates for Linux and review keys. Sadly, neither have ever actually replied to me when asking. Now, we've seen they've delayed the Linux version:
Hello,
due to some technical issues we need to delay the Linux version of RUINER. So we are sorry to confirm that no day one release for Linux/Steam OS :(.
Sorry for that,
RUINERS
I would rather have a delay, than a buggy game, so I'm not too upset by this. Even if I was extremely hyped to give it a go.
I'm not surprised to see it delayed anyway, considering it uses Unreal Engine it's likely they've encountered the same issues other developers have with older builds.
Thanks for the email Jeb!
Let's hope it doesn't get much (s)lower than this.
Last edited by Beamboom on 14 September 2017 at 2:56 pm UTC
Quoting: BeamboomI don't like the rather steady stream of delays and cancellations lately - it's beginning to feel like the little air that was in the baloon is about to slip out.My thoughts exactly. It seems to me Linux gaming peeked last year and isn't going anywhere right now.
Just kidding. Here's to a happy Linux version release soon after the initial release!
Quoting: liamdaweDelays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.
If only it was a "few" I'd not complain at all, Liam. But I do think that over the last few months we've heard more about delays and cancellations than new titles of any significant magnitude popping up in the horizon (except for rather forgettable "indie" titles). I just feel it's a trend in the making here, and I do not like it one bit.
I have no stats to back it up and I'd love to be proven wrong, but such is my impression. And my impression is that we could use a boost of some kind now, to maintain what little momentum we did have.
Quoting: BeamboomWell, I decided to look into this some more.Quoting: liamdaweDelays happen. I don't suddenly think less of Linux gaming as a whole because a few titles are having issues. We still get tons of great stuff.
If only it was a "few" I'd not complain at all, Liam. But I do think that over the last few months we've heard more about delays and cancellations than new titles of any significant magnitude popping up in the horizon (except for rather forgettable "indie" titles). I just feel it's a trend in the making here, and I do not like it one bit.
I have no stats to back it up and I'd love to be proven wrong, but such is my impression. And my impression is that we could use a boost of some kind now, to maintain what little momentum we did have.
Since February this year, I've written around ten delays and/or cancelled Linux games (give or take a couple). One of which is now out (Cossacks 3), put that up against the amount of titles that have actually released and the number is pretty miniscule overall. Take into account I've written 242 articles since the start of August alone, you can see how tiny the number of delays actually are.
This looks fun and I will buy, just its a shame there is no info
"Unfortunately, we do not plan Linux port anytime soon."
Hm....
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