Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

SDL 2.0.6 [Official Site], the next version bump of the popular cross-platform development library has entered the pre-release stage. It looks to be a great release too!

This next version will add support for Vulkan, easing the burden for developers working with the new API. It also expands their support of gamepads including adding bindings for the Nintendo Switch Pro Controller, Steam Controller, Revolution Pro Controller, HORIPAD 4 and more. It's not just adding in more gamepad support, but more functions have been added for working with joysticks and gamepads too.

They also added in an experimental JACK audio driver and an experimental KMS/DRM video driver for embedded development.

On top of that, there's tons of bug fixes and general improvements as usual for a fresh release.

See more info from the announcement here.

Article taken from GamingOnLinux.com.
Tags: Toolkit, Vulkan
12 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
5 comments

Liam Dawe Sep 5, 2017
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.
johndoe86x Sep 5, 2017
Quoting: liamdawe
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.

That was my thought, couldn't they be used in tandem?
Sir_Diealot Sep 5, 2017
Likely Godot already uses parts of SDL. My favorite 2D engine (löve, love2d.org) does so, likely other engines do so as well. I guess he'd just go a little more low-level and do more stuff hinself if godot doesn't work out. Nothing stopping anyone from doing that. It's a just a fair bit more work than using an engine.
Liam Dawe Sep 5, 2017
Quoting: Guest
Quoting: liamdawe
Quoting: GuestYeah, SDL2 sure keeps looking good. If my date with Godot doesn't turn out well, that's where I'm going next I figure ^.^
Well, Godot is a game engine and editor, SDL 2 is a library. Very different things.

No, you don't say... I never knew ! Not. :rolls_eyes:

What was the point of even saying this ?
Well, as said they're very different things. Your initial comment read like it was going from one game engine to another, nothing more. Take it easy :)
MayeulC Sep 5, 2017
Quoteand an experimental KMS/DRM video driver

I've been waiting for this! Hopefully we'll be able to run steam or games directly without even a window manager (Valve, please Listen, and make Steam big picture a Wayland compositor!!!).
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.