Shortest Trip to Earth [Official Site], a top-down spaceship simulator inspired by FTL and Firefly that's currently funding on indiegogo will come to Linux.
Direct Link
Funny thing is, just after I emailed the developer I was linked to this post in our Telegram Group, where the developer said:
Yep, we plan to release the final game on Win, Linux & Mac versions
On their indiegogo, they also state that they went to crowdfunding for all the usual stuff like paying bills, but also for "hardware (to build/test Mac & Linux versions)". So it's firmly in their minds to get it done. I also realize you can dual boot Linux, but not every developer wants to and a dedicated machine for testing is actually a lot better.
Here's what the game will feature:
- Master the art of survival in unexplored space!
- Ship module & crew management
- Procedurally generated universe full of beautiful, yet deadly detail
- Real-time tactical combat, boarders, nukes
- Hundreds of multiple-choice events with 1000+ unique illustrations
- 100+ high resolution space ships
- Light story featuring sex, (legal) alien drugs & philosophy
As a huge FTL fan, I'm really hoping this gets fully funded as it looks and sounds awesome. It's also interesting that one of the developers also worked on Teleglitch: Die More Edition.
Thanks Andrew!
Teleglitch was pretty fun though, but the pixels made my eyes bleed
I want something original but also something less crazy in terms of runs.
FTL was just too crazy and chaotic for the length of a run. Especially since the damned boss has 3 separate forms.
Quoting: GuestI really hope this doesn't use the same RNG as Faster Than Light. I don't like games in general that build a major mechanic around an RNG anyway... or in the case of FTL the main mechanic is the RNG.
That's what I didn't like about FTL, 101 ways to screw you over with very few that could help you out along the way.
I consider FTL mostly a game of skill and the RNG is essential for the variety and great replayability. On normal difficulty, I win more than 60% of the games and among the lost ones are many where I knew I made some mistakes and that could still have been winnable. Sure, there are some games that you cannot win, but my guess is that it is less than 10%.
Quoting: enzQuoting: GuestI really hope this doesn't use the same RNG as Faster Than Light. I don't like games in general that build a major mechanic around an RNG anyway... or in the case of FTL the main mechanic is the RNG.
That's what I didn't like about FTL, 101 ways to screw you over with very few that could help you out along the way.
I consider FTL mostly a game of skill and the RNG is essential for the variety and great replayability. On normal difficulty, I win more than 60% of the games and among the lost ones are many where I knew I made some mistakes and that could still have been winnable. Sure, there are some games that you cannot win, but my guess is that it is less than 10%.
For me, I complete the whole game a lot less regularly than 60%, but I have done it numerous times (maybe 10% of plays) and I don't find the RNG ruins the game. There is a surprising amount of skill and decision-making tucked away. Also you unlock extra ships by getting to Zone 8 (and other ways) without needing to kill the Boss Ship. Trying out the mission with a completely different ship helps keep the game fresh and interesting.
While I'm finishing off on tactical/skillful games like FTL, I heartily recommend Dungeon Warfare. Completely different type of game, but it scratches the same type of itch that FTL does.
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