EVERSPACE [Steam, Official Site] has been a wee bit overdue for Linux, but today that ends. It's now available to download and it seems to run just fine.
Direct Link
There's no formal announcement yet on the Steam store page, but the developer posted this on the Steam forum:
Good news for all Linux users - the Linux version is as of now unofficially available. Because AMD is not supported in this version (you can try, but it's likely that the game will crash or there will at least be a lot of graphical issues) and we'd like to collect user feedback first, we've decided to not feature the Linux version on the steam page, yet.
All backers and everyone else who already bought the game will be able to install it using the steam client on Linux, though.
Have fun and please let us know if there are any problems.
The developers also tweeted to us on the gamingonlinux account this video of them running it on Linux. Seems like they're quite excited to see their work finally start paying off. I'm really happy for them, it's been a long bumpy road but it's finally coming to an end.
I personally purchased the game, since I've been extremely excited to give it a go. I'm happy to report that it does work just fine, for me. I am on NVIDIA though, so I'm at least supported in the unofficial release.
Note: If it doesn't run for you, then you may need to remove the "LD_LIBRARY_PATH" from the launch script, to make it look something like this (Arch users and maybe more):
#!/bin/sh
UE4_TRUE_SCRIPT_NAME="$(echo "$0" | xargs readlink -f)"
UE4_PROJECT_ROOT="$(dirname "$UE4_TRUE_SCRIPT_NAME")"
chmod +x "$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping"
"$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping" "$@"
This can be found in the "Everspace.sh" file in the games installation folder. I've tested this and while the original launch script works for me, the above also works.
I have the game set to the "Epic" preset, with Motion Blur (eww!) turned off and it's been a dream so far. There was a minor blip when I first fired some weapons, but after that it didn't happen again. Super smooth display, extremely responsive controls and boy does it look incredible.
Here's some shots I took, isn't it a beauty?
About the game:
EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.
I will have a more thorough review up once I've had more time to play it!
Appreciate the tip, @eld_dop!
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But there is a workaround to do. For me, the game does not launch if i launch it directly by Steam. You must to go to the game's directory and launch directly the executable.
Quoting: appetrosyanI keep wondering, why is Nvidia, being an aggressively competitive and For profit company dishing out better drivers than the pro-FOSS AMD?Short answer: they don't.
AMD always had the more compliant drivers. They will complain when a game does something that shouldn't work according to the spec; while that's not the case with nVidia's.
It is also a matter of optimization: different code-paths provide different performance on the two brands, so the code running when you have an nVidia card is different from the one running when you use an AMD one. This can lead to some issues, as it seems to be the case here. Generally speaking, doing enough testing on both sides avoids these kind of problems, but developers who use an nVidia card are more likely to see bugs on AMD.
Some commenters pointed out that this issue seems to be fixed in the latest UE. This isn't really the devs'fault in this case, as the engine they used had this issue.
And now, regarding user experience, I've personally had it much better on AMD. Your mileage will vary, of course.
Whoops, looks like I was ninja'ed. Well, that will teach me to read all the comments before writing a reply.
Liam, could you update the article with the workaround a lot of people seem to need? (Delete LD_LIBRARY_PATH from the launcher script). Thanks!
Last edited by MayeulC on 9 September 2017 at 10:13 am UTC
Quoting: MayeulCWhoops, looks like I was ninja'ed. Well, that will teach me to read all the comments before reading a reply.Still always good to hear a similar opinion in another voice.
Just to be clear to others I have no personal issues against NVidia - They really do masterful work on their drivers just like the others - I just like people to know where the playing field is unfair to the other. This is what happens when devs only target the (semi)monopoly (not that nvidia have not earned much of it). In the long run it bites everyone in the bottom. I feel the same in any industry including web technology and browsers :)
Quoting: MayeulCIt is also a matter of optimisation: different code-paths provide different performanceJust to back MayeulC up on this, this video is really worth a watch for anyone with the slightest interest on the difference between approaches between NVidia and AMD:
View video on youtube.com
Even those who are not programmers but just like computer gaming tech should have a watch of that. Keep in mind even though that looks at DX11, most Linux game port draw call scheduling is still designed around DX11.
Quoting: MayeulCLiam, could you update the article with the workaround a lot of people seem to need? (Delete LD_LIBRARY_PATH from the launcher script). Thanks!Forgot to say thanks for this bit of information! +1 On Liam adding this bit of info to the story. Hopefully Rockfish will pick up on that now.
Quoting: g000hTempting - Currently it is 25% off in the Humble Sale.
EDIT:
Even more tempting - you get the GOG key and Steam key from the Humble purchase.
GOG has a working linux installer?
If thats the case im buying it right now :)
Last edited by Dunit on 10 September 2019 at 5:37 am UTC
Real fullscreen works, but you have to hit the little arrow left to the actual button that says "windowed". It gives you three options: windowed, windowed fullscreen and fullscreen. The last gets rid of the mouse offset in the menues.
Nice game so far... and given the good graphics, not that demanding either.
No go , does not start :
$ ./Everspace.sh
/home/razing/.local/share/Steam/steamapps/common/EVERSPACE/RSG/Binaries/Linux/RSG-Linux-Shipping: error while loading shared libraries: __vdso_time: invalid mode for dlopen(): Invalid argument
Anyone else get this ?
Last edited by razing32 on 9 September 2017 at 3:48 pm UTC
Quoting: GuestQuoting: razing32Ok , tried it , currently on Arch with Nvidia.
No go , does not start :
$ ./Everspace.sh
/home/razing/.local/share/Steam/steamapps/common/EVERSPACE/RSG/Binaries/Linux/RSG-Linux-Shipping: error while loading shared libraries: __vdso_time: invalid mode for dlopen(): Invalid argument
Anyone else get this ?
Yes, just read the comments above or the discussion on Steam.
Yup , that did it.
Mouse is still a bit wonky with clicks in-game but it does work.
Reminds me of Tachyon the Fringe a little bit.
Run out-of-the-box on my Debian9x64 with a 980GTX using the 375.66 proprietary driver from the stable repo!
:P
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