EVERSPACE [Steam, Official Site] has been a wee bit overdue for Linux, but today that ends. It's now available to download and it seems to run just fine.
Direct Link
There's no formal announcement yet on the Steam store page, but the developer posted this on the Steam forum:
Good news for all Linux users - the Linux version is as of now unofficially available. Because AMD is not supported in this version (you can try, but it's likely that the game will crash or there will at least be a lot of graphical issues) and we'd like to collect user feedback first, we've decided to not feature the Linux version on the steam page, yet.
All backers and everyone else who already bought the game will be able to install it using the steam client on Linux, though.
Have fun and please let us know if there are any problems.
The developers also tweeted to us on the gamingonlinux account this video of them running it on Linux. Seems like they're quite excited to see their work finally start paying off. I'm really happy for them, it's been a long bumpy road but it's finally coming to an end.
I personally purchased the game, since I've been extremely excited to give it a go. I'm happy to report that it does work just fine, for me. I am on NVIDIA though, so I'm at least supported in the unofficial release.
Note: If it doesn't run for you, then you may need to remove the "LD_LIBRARY_PATH" from the launch script, to make it look something like this (Arch users and maybe more):
#!/bin/sh
UE4_TRUE_SCRIPT_NAME="$(echo "$0" | xargs readlink -f)"
UE4_PROJECT_ROOT="$(dirname "$UE4_TRUE_SCRIPT_NAME")"
chmod +x "$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping"
"$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping" "$@"
This can be found in the "Everspace.sh" file in the games installation folder. I've tested this and while the original launch script works for me, the above also works.
I have the game set to the "Epic" preset, with Motion Blur (eww!) turned off and it's been a dream so far. There was a minor blip when I first fired some weapons, but after that it didn't happen again. Super smooth display, extremely responsive controls and boy does it look incredible.
Here's some shots I took, isn't it a beauty?
About the game:
EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.
I will have a more thorough review up once I've had more time to play it!
Appreciate the tip, @eld_dop!
Show your support, go buy this game :) Don't play it on Windows, just on Linux so we get the credit :)
Cheers,
-Fratm
As mentioned before you need to take out the outdated libraries shipped with the game:
Remove the LD_LIBRARY_PATH "fix" from $steamroot/steamapps/common/EVERSPACE/Everspace.sh, so the last line looks like
$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping \$@
ignore="%command%" ./RSG/Binaries/Linux/RSG-Linux-Shipping
Didn't know about the "ignore" option so far. Learning never stops! :)
Last edited by Corben on 11 September 2017 at 7:55 am UTC
Quoting: ShmerlI didn't really follow the whole thread. So does it work with Mesa git or not?People are claiming it works with recent Mesa and AMD GPUs.
E.g. from this post:
Quoteit's running wonderfully on Mesa 17.2 (padoka stable ppa) on Ubuntu 16.04 on an RX580Not sure about newest git Mesa, but if there is no regression, I would suppose it works there too.
Quoting: CorbenAs N30N mentioned in his post on the Steam forums, it might be easier to just set this launch option of Everspace, instead of editing the start script:
ignore="%command%" ./RSG/Binaries/Linux/RSG-Linux-Shipping
Didn't know about the "ignore" option so far. Learning never stops! :)
Well, that's not really an option, you just declare a new environment variable that will contain the original command, and then proceed to launch the executable directly :)
I guess it could work as well with
echo "%command%"; ./RSG/Binaries/Linux/RSG-Linux-Shipping
What I like to do to debug games that won't accept being launched directly is to have Steam launch a terminal emulator, with the original command as an environment variable. Then, I just launch $ignore (or whatever I assigned) in the terminal.
Quoting: ShmerlI didn't really follow the whole thread. So does it work with Mesa git or not?
Some people are saying that it requires LLVM 5.0, I am inclined to believe them.
See more from me