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EVERSPACE [Steam, Official Site] has been a wee bit overdue for Linux, but today that ends. It's now available to download and it seems to run just fine.

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There's no formal announcement yet on the Steam store page, but the developer posted this on the Steam forum:

Good news for all Linux users - the Linux version is as of now unofficially available. Because AMD is not supported in this version (you can try, but it's likely that the game will crash or there will at least be a lot of graphical issues) and we'd like to collect user feedback first, we've decided to not feature the Linux version on the steam page, yet.

All backers and everyone else who already bought the game will be able to install it using the steam client on Linux, though.

Have fun and please let us know if there are any problems.

The developers also tweeted to us on the gamingonlinux account this video of them running it on Linux. Seems like they're quite excited to see their work finally start paying off. I'm really happy for them, it's been a long bumpy road but it's finally coming to an end.

I personally purchased the game, since I've been extremely excited to give it a go. I'm happy to report that it does work just fine, for me. I am on NVIDIA though, so I'm at least supported in the unofficial release.

Note: If it doesn't run for you, then you may need to remove the "LD_LIBRARY_PATH" from the launch script, to make it look something like this (Arch users and maybe more):

#!/bin/sh
UE4_TRUE_SCRIPT_NAME="$(echo "$0" | xargs readlink -f)"
UE4_PROJECT_ROOT="$(dirname "$UE4_TRUE_SCRIPT_NAME")"
chmod +x "$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping"
"$UE4_PROJECT_ROOT/RSG/Binaries/Linux/RSG-Linux-Shipping" "$@"

This can be found in the "Everspace.sh" file in the games installation folder. I've tested this and while the original launch script works for me, the above also works.

I have the game set to the "Epic" preset, with Motion Blur (eww!) turned off and it's been a dream so far. There was a minor blip when I first fired some weapons, but after that it didn't happen again. Super smooth display, extremely responsive controls and boy does it look incredible.

Here's some shots I took, isn't it a beauty?

About the game:

EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.

I will have a more thorough review up once I've had more time to play it!

Appreciate the tip, @eld_dop!

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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115 comments
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Shmerl Sep 8, 2017
Quoting: liamdaweHumble just give keys, it will still unlock the Linux version on Steam and when it eventually goes to GOG.

I suggested to GOG to allow releasing in-development versions (or betas or whatever they'll call them) per OS individually, like Steam allows beta branches now. Currently GOG in-development system is very inflexible (all or nothing), that's why they can't accommodate this particular release.


Last edited by Shmerl on 8 September 2017 at 5:20 pm UTC
Shmerl Sep 8, 2017
Also, developers can simplify this stuff, and offer versions from their own site (for example just binaries, where you can get assets from GOG). Virtual Programming did that for beta versions of the Witcher 2 for Linux.


Last edited by Shmerl on 8 September 2017 at 5:25 pm UTC
lucifertdark Sep 8, 2017
I'll be buying it as soon as I can, end of the month at the latest.
QUASAR Sep 8, 2017
I just bought it, thanks!
Shmerl Sep 8, 2017
Quoting: GuestTried it on AMD Mesa: I can see the loading screen but then the whole computer freezes and I have to restart. Can't wait for playing it sometime!

Interesting. Can you open a Mesa bug about it please?
Shmerl Sep 8, 2017
Quoting: GuestWorks on amdgpu and radeonsi for me, updated from git today. I have only played for a few minutes though.

That sounds good already. Please inform developers about your results.
1xok Sep 8, 2017
That means I can buy and play the game on Steam, even though it doesn't have a SteamOS icon? Does that work on GOG too?

Okay, I read Rockfishs comment on steam. :)


Last edited by 1xok on 8 September 2017 at 8:49 pm UTC
Shmerl Sep 8, 2017
Quoting: PixelPiDoes that work on GOG too?

No, because GOG don't support partial in-development releases. Did Rockfish comment on that?
musojon74 Sep 8, 2017
You guys rule. I foolishly bought a few months ago and am playing on Linux. So I'll have to buy a copy from humble u guess and gift it. These guys need to see true numbers and it was my stupidity.
BabaoWhisky Sep 8, 2017
Quoting: Shmerl
Quoting: GuestTried it on AMD Mesa: I can see the loading screen but then the whole computer freezes and I have to restart. Can't wait for playing it sometime!

Interesting. Can you open a Mesa bug about it please?

No need to open a bug report on Mesa bug list. This bug is already known and it is not a bug's game but a bug in the Engine. This issue is fixed in Unreal Engine 4.17.2 but "Everspace" use UE4 4.16 :
http://steamcommunity.com/app/396750/discussions/0/1473096694440345684/#c1473096694440682163

AstroKill had the same issue but since the engine update, the game works out-of-box with Mesa 17.2 and >


Last edited by BabaoWhisky on 8 September 2017 at 9:40 pm UTC
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