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The technical director for Electronic Art’s SEED division who works on the engine has stated that it’s capable of running on Linux. While very cool, this isn’t a reason to get your hopes up when it comes to future AAA ports just yet.

The Frostbite game engine has been used a lot in the past few years for powering many of the games created by EA-affiliated developers. Titles like Battlefield 1, Star Wars Battlefront II and various Need for Speed all run on Frostbite.

Johan Andersson, long time developer of the engine and current technical director tweeted this out earlier today:

the Frostbite dedicated servers do run on Linux for MP games, and we've had the client up also but not fully or officially supported

— Johan Andersson (@repi) September 7, 2017

 

This was after tweeting about how the Frostbite engine has about as much code as the Linux kernel.

While it’s exciting to learn that dedicated servers run on Linux, what’s more interesting is that they’ve also done work in getting a client up and running. It’s no secret that DICE, the studio that originally created the engine, and the people who have gone on to develop it since have been positive about wanting to bring their games to Linux for years. Still, a few years ago, Andersson dispelled any notion that it’s likely to happen anytime soon, saying that the Linux market share is too small to support.

We’ve come a long way as a gaming platform in the last few years, but I think that it’s still reasonable for publishers to be skeptical of making the financial commitment necessary to support Linux. Even if the engine already sort of works you need to hire dedicated QAs, allocate resources for platform-specific technical issues and to keep the port functional and up-to-date. Even massively popular and well-used engines like Unity or Unreal have many issues that any Linux user here can likely attest to the sometimes bumpy experience. This also doesn't take into account that EA has its own distribution platform, Origin, which would also need a port and would also incurr QA and technically-related costs to operate.

These aren't insurmountable challenges but it can be part of things that we gamers sometimes overlook when it comes to wanting games on our platform. Big publicly-traded companies like EA are accountable to investors who often wish to maximize profit. This occasionally means they’re a little shy to enter new, untested markets. Valve, being privately owned, had some more leeway in making these decisions when it decided to bring Steam and its game catalogue to Linux.

I’m cautiously optimistic that this is still an overall good sign. The Frostbite engine adopted AMD’s Mantle a few years ago and it wouldn’t surprise me if it adopted its kinda-successor-API Vulkan in the near future. That could further lower the barriers and convince the people who ultimately make these kinds of decisions that investing in Linux is worth the risk. For the meantime, I think it’s important to politely remind publishers and developers from time to time that we’re a receptive and understanding bunch and would be open to any ventures they made in our little market space.

Article taken from GamingOnLinux.com.
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jens Sep 9, 2017
  • Supporter
Quoting: qptain NemoI'm gonna assume that if you saw my comment you'd include me in the vocal minority of religious fanatics so I'm gonna elaborate on my perspective a bit and on things I disagree with you on.
Thank you for doing so.
Quoting: qptain NemoEA destroyed my favorite game developer of all time, Westwood studios, and as far as I'm concerned I'm never getting over it. I'm absolutely a fanatic when it comes to that. You can consider that childish, petty and unreasonable. That's fair.

And I totally get where you're generally coming from, I'd consider buying from virtually any other company and I'm a fan of Valve and honestly a borderline fan of Nvidia for their awesome support of my platform. However there is no obligation on me or anyone else to pay money to companies or welcome them with open arms. You consider yourself free to only buy games if they're to your liking, well everybody else is also free to do with their money as they please and not necessarily welcome anyone with open arms and buy stuff unconditionally.
Fully agree, in the end everybody is free do to as they want as long as they accept possible consequences of their doing. That said, be able to forgive is one of mankind nicer habits. Please also note that the faces behind an organisation do change.
Quoting: qptain NemoAnd yeah, buy stuff. It's bought. As welcome as the availability of games is, they're not "gifts". (Unless they are literally free)

I'm not an expert economist but I think your phrase "completely unrealistic demands for such a small market" doesn't make a lot of sense. I think markets are shaped by demands not the other way around. And I sure agree 100% that we should be civil and reasonable, but I don't agree that we should be humble. Humility will earn us no favors, especially from AAA companies. Humility will get us walked all over and running DRM as root before long. Windows and console gamers get games not because they're nice, but because they can pay when their core demands are met. No company, especially a big one would expect to get anything but the boot if they don't meet the target audience's core demands, so coddling them is completely pointless and even arguably strategically disadvantageous. Being grateful when good stuff actually happens though, is again something I can get behind. We have some amazing stuff on our platform both indie and AAA and I'm super grateful for it. It makes me happy too.

Being a zealous fanatic might or might not be optimal for the well-being of the platform, but neither is the opposite extreme of kissing up to people who haven't shown some real concern or respect first. So yeah sure be friendly and approachable, buy from EA if you want, but also have some dignity. "we sorta considered it but then went eh screw it" is not reaching out a hand yet.

I think here we disagree a little bit where is perfect middle ground is. I fully agree that no company should force you to run stuff as root etc. But is this currently the case with Steam and the examples I gave? At the moment I think being humble for the 2 percent market share at max is not the worst option. My opinion is that publisher like Square Enix or Codemaster are still carefully exploring the linux market and see if grow and earning money is possible. If this exploration is only echoed with (in my opinion) completely unrealistic demands for everything free as beer then I guess they see their experiments as failed and turn their back again on Linux.
jens Sep 9, 2017
  • Supporter
Quoting: qptain NemoAnd yeah, buy stuff. It's bought. As welcome as the availability of games is, they're not "gifts". (Unless they are literally free)
I would like to add that I do consider the availability of games as a gift. It is a chance for us to proof that Linux is worth an investment and to proof that the people behind their organization that supported Linux are not wrong. My guessing is that every port to Linux starts with a big internal fight/discussion if porting to Linux is feasible at all.


Last edited by jens on 9 September 2017 at 11:09 am UTC
Tiedemann Sep 9, 2017
Quoting: jens
Quoting: qptain NemoAnd yeah, buy stuff. It's bought. As welcome as the availability of games is, they're not "gifts". (Unless they are literally free)
I would like to add that I do consider the availability of games as a gift. It is a chance for us to proof that Linux is worth an investment and to proof that the people behind their organization that supported Linux are not wrong. My guessing is that every port to Linux starts with a big internal fight/discussion if porting to Linux is feasible at all.

I have no problems supporting devs I like. I've even gifted 2-3 copies of games just to show my support. I've even bought a couple of games I have no intention of playing just because the devs have been awesome :P

My problem with EA isn't just Westwood, it's BF, SimCity etc too. BF has just become a glorified CoD game with vehicles. I liked Dune, C&C, SimCity etc. Now we get less gameplay content, have to pay for small maps/map packs, no dedicated server support other than official "licensed" ones, no mod support etc. It's about milking, nothing more. It's not about passion for making games or supporting the community. There are no games left that I'm interested in so I have no reason to buy EA games anymore.

The ones that comes to the rescue are usually the Indie devs, and I think the future is there, more "specialized" games for whatever ppl are interested in that creates their own bubbles/communities.


Last edited by Tiedemann on 9 September 2017 at 11:36 am UTC
jens Sep 9, 2017
  • Supporter
Quoting: TiedemannThe ones that comes to the rescue are usually the Indie devs, and I think the future is there, more "specialized" games for whatever ppl are interested in that creates their own bubbles/communities.

I have thoroughly enjoyed several indie titles (e.g. FTL, Thimbeweed Park), but I have to admit playing one of the Feral ports like Tomb Raider or Deus Ex is a different league. Having a major EA title like FIFA on Linux and EA admitting that is was a economical success would in my opinion be a huge statement for potential new Linux users and also for other major publishers.

In the recent past were several key moments for me when I felt like Linux _is_ really growing on the desktop market. Most notably Steam coming to Linux, the lot of Feral ports but also e.g. Microsoft offering .Net Core or Visual Studio Code for Linux. Let's hope that this trend continues and it is not burned to the ground due to the ugly side of the Linux community.


Last edited by jens on 9 September 2017 at 12:38 pm UTC
jens Sep 9, 2017
  • Supporter
By the way, does someone know if the big Feral, VP and Aspire ports were economically successful for the involved parties?
razing32 Sep 9, 2017
Quoting: jens
Quoting: razing32What are you talking about ?

Well, I'm talking about a (hopefully) very small but very vocal part of the Linux community that is nearly blind due to ideology and principles and can't even see anymore when they get presented with a gift.

I'm truly happy and grateful when I'm behind my Fedora box with NVidia closed source driver and able to enjoy games like Hitman, Tomb Raider or CIV VI etc. purchased and started from Steam with just a few clicks. It is close to unbelievable that this is now possible on Linux. But instead of being very grateful to the companies and people behind it for making this possible and letting the market slowly grow, I'm constantly reading arguments that the parties that made this happen but obviously also want to earn money are evil and hostile against Linux:

- Steam is bad, they offer a closed source distribution platform
- Steam is even more evil because they seem to have lost they Linux focus and won't bring VR to Linux
- Gog is hostile because the abandoned their plans for Galaxy on Linux
- Nvidia is bad cause they don't open their driver and don't participate in upstream development
- Publishers are bad because they don't port game x or y
- Porting Studios are bad because because they use kind of wrappers and haven't yet completely embraced Vulkan
- Smaller Studios are bad because they don't want to deal with Linux support
- Newcomers on the complex Linux platform will be openly attacked when they can't get everything right the first time.

I could go on and go on :(

Really, I think Linux had they peak regarding to gaming. I sincerely hope that I'm wrong, but I fear we are shooting our self in the foot due to not seeing our chance and due to completely unrealistic demands for such a small market.

Coming back to the article this is about. It is actually fantastic news that some employees in the background of the big player EA do consider Linux in the future. But the overall response here is mostly: they are evil due to actions in the past, I wont buy from them, full period. I wouldn't blame the people that fought internally within EA to have some resource freed for Linux to throw the towel in the ring and give up on Linux entirely after reading this.

Please, just be a little bit grateful when companies and people behind it are reaching out a hand.

I understand where you're coming from.
But different people come to Linux for different reasons.
For me it was the EULA of Win10 that made me give up. I knew MS had scummy business practices before but that was the nail in the coffin.

Other people might hate closed clients like steam.
Others may hate anything closed source like Nvidia binary blobs in their kernel.

And almost all of us have criticisms to one business practice or another.
Yes we cannot be un-resonable and expect publishers and devs to flock to our platform.
But at the same time we should not accept being throdden on just to get a few games.
In my opinion a lot of these bug publishers have some really scummy practices (case in point I recently found out that Division2 published by Activision will have one time use cosmetic paint locked away behind loot crates , as well as item mods which affect gameplay)
Yes the games are good , but after all the cancerous mass attached to them to draw in an extra buck are they still good ??

My only point was , yes , we do need to entice publishers to our platform ,but at what cost ?
I started to respect EA when they implemented the EA Vault feature that allow me to play a lot of FULL games for just 5U$D per month...

Imagine a Linux port of Bad Company 1 (game NEVER released for windows)...
beko Sep 9, 2017
EA is burnt soil. I'm not a fanatic but an old fart when it comes to games. And I remember. EA managed to get on my personal blacklist years before I decided to walk the No Tux, No Bucks road. They may reach out as much as they like. Mayhap they'll manage to get some bucks from my children in a few years. Not on my watch though.
Asu Sep 10, 2017
EA should just winewrap up all of their old games and put it on steam. Start with the DOS games...
Kuduzkehpan Sep 10, 2017
I like to pay second time for Titanfall with vulkan api and with linux support.
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