Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

TIC-80 [Official Site, GitHub], a 'fantasy computer' for making, playing and sharing tiny games is now officially open source under the MIT license. It was officially announced yesterday on Twitter!

I've seen a few of these fantasy computers appear in the last few years and they are pretty interesting. PICO-8 is another example, but that one has a cost attached to it.

Here's how the developer describes it:

TIC-80 is a fantasy computer for making, playing and sharing tiny games.

There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website.

Also, the game can be packed into a player that works on all popular platforms and distribute as you wish. To make a retro styled game the whole process of creation takes place under some technical limitations: 240x136 pixels display, 16 color palette, 256 8x8 color sprites, 4 channel sound and etc.

You might be wondering why these exist and it's valid question! The way I see it is in two parts: fun and to learn. It's an interesting way to learn a little programming and fun for developers who like retro stuff, especially because of the hard limits imposed on people making stuff with it. It's also even more awesome that it's now open source.

Article taken from GamingOnLinux.com.
Tags: Open Source
7 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
12 comments Subscribe

Guppy 27 Sep 2017
wonder why they chose such low res - modex/MCGA was 320x200, this is half that
razing32 27 Sep 2017
But can it run Crysis :D
Tchey 27 Sep 2017
  • Supporter
Take a look at Liko-12, too, it's basically Pico-8 but open, with more tools.
buenaventura 27 Sep 2017
This is nice! I've always been interested in PICO-8 but put off by non-FOSS and cost. This seems like a great alternative! It's fun to create under constraints.
Rolz73 27 Sep 2017
Very cool.

I was able to get it built at work today while waiting on other builds. But this was on a Win 10 machine with Visual Studio Community 2017 installed (followed the basic instructions). Did have to do some research and tweak the SDK installation a bit. But eventually got a running TIC-80 going and tried a few samples.

Currently trying to get a linux build done. As expected, many problems but will power through them.
Cpukiller 27 Sep 2017
Doom port please :D
Rolz73 28 Sep 2017
Ok, I am not sure why everytime I see "Open Source" I expect that I have to build it.

A 'duh' moment I remembered that GitHub repos usally have populate "Releases". Lo and behold, all kinds of platforms there ready to play...
rkfg 28 Sep 2017
wonder why they chose such low res - modex/MCGA was 320x200, this is half that
It's even less than Speccy has (256x192)! Still, reducing the available resource pool quite often results in games shining in other areas like gameplay mechanics, replayability, content galore and catchy music (and vice versa!). Isn't that what we all long for?

Also, demoscene, 64 Kb compos and stuff. Sadly, it's not as popular and impressive these days as it used to be in 2000's.
g000h 28 Sep 2017
Amused that the name "TIC-80" is very similar to Commodore's "VIC-20". Here's a bit of VIC-20 nostalgia:

[https://en.wikipedia.org/wiki/Commodore_VIC-20](https://en.wikipedia.org/wiki/Commodore_VIC-20)

Long ago, I used one at school.
Ehvis 28 Sep 2017
  • Supporter Plus
Long ago, I used one at school.

You're old! At least we used a [Philips P2000](https://en.wikipedia.org/wiki/Philips_P2000)! Oh wait, oops.

I find these pseudo retro thingies quite funny. On the surface they may appear to be limited like old computers, but when you have a more detailed look, they're still much more advanced than what we had back then. I still enjoy programming for the old 80s systems though.
g000h 28 Sep 2017
Long ago, I used one at school.

You're old! At least we used a [Philips P2000](https://en.wikipedia.org/wiki/Philips_P2000)! Oh wait, oops.

I find these pseudo retro thingies quite funny. On the surface they may appear to be limited like old computers, but when you have a more detailed look, they're still much more advanced than what we had back then. I still enjoy programming for the old 80s systems though.

You think that's an Avatar. Nah, it's my real picture. ;)
Rolz73 4 Oct 2017
Ok, I am not sure why everytime I see "Open Source" I expect that I have to build it.

A 'duh' moment I remembered that GitHub repos usally have populate "Releases". Lo and behold, all kinds of platforms there ready to play...

Just now got the linux version built. WOOHOO!
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.