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Wine 2.16 released with various improvements

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The latest Wine 2.16 release just hit my inbox and it features various improvements, nothing to shout about but progress is steady.

Here's what's new:

  • Support for pasting metafiles in RichEdit.
  • Better support for grayscale PNG images.
  • Support for safety features in library loading.
  • Better handling of transforms in GdiPlus.
  • Rendering improvements in DirectWrite.
  • Various bug fixes.

In regards to bug fixes, there's 19 noted fixes. These includes improvements to Wine's handling of: World of Warships, Unigine Superposition, improvements for multiple application's installers, Illustrator CS6, PhotoFiltre 6 and 7 and more.

See the full release notes here.

Article taken from GamingOnLinux.com.
Tags: Wine
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devland Sep 4, 2017
Quoting: ShmerlThe Witcher 3 is still plagued by the freeze bug on Mesa.

What bug is that?

I ran Witcher 3 in wine 2.15 on a Ryzen 5 1600 + RX 580 and 16 GB of RAM with a decent frame-rate on ultra settings. The only thing that I noticed was that there were still some graphical errors with missing floors around holes in the ground like wells and cellar stairs but they were pretty rare.
Shmerl Sep 4, 2017
Quoting: devlandWhat bug is that?

https://bugs.winehq.org/show_bug.cgi?id=43273
https://bugs.freedesktop.org/show_bug.cgi?id=101731

Feel free to test, and add your comments there. This bug is completely game breaking for me, so I've stopped playing TW3 until it will be fixed.


Last edited by Shmerl on 4 September 2017 at 3:14 pm UTC
sr_ls_boy Sep 4, 2017
I tried the saves from Shmerl @43273. And the freeze is happening
for me as well. I last compiled Mesa on Aug. 19th. , for my RX 460.
Shmerl Sep 4, 2017
I thought may be newer amdgpu from display code branch can fix it, but I didn't try that custom kernel yet.
Shmerl Sep 4, 2017
Quoting: sr_ls_boyI tried the saves from Shmerl @43273. And the freeze is happening
for me as well. I last compiled Mesa on Aug. 19th. , for my RX 460.

Can you please comment in the bug with your findings? Developers need some reminder that this bug is still here ;)
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