The next Wine development build is now officially available bringing in many fixes overall, here's what's new.
- Better support for grayscale mode in DirectWrite.
- Per-application StartupWMClass in desktop files.
- Virtual memory compatibility improvements.
- Palette handling improvements in WindowsCodecs.
- Reply messages improvements in WebServices.
- Various bug fixes.
In regards to the bug fixes, they noted 20 bugs were squashed in the making of this version. In particular Skyrim had an issue with hardware detection when using CSMT. They also fixed bugs with Path of Exile, Gorky-17, Dead Space and more.
It also seems like the issue with Steam Store/Uplay/Epic Games Launcher having no text in Windows 7 mode is also fixed. There's more too, so check out the release notes.
Last edited by Shmerl on 17 September 2017 at 2:29 am UTC
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Without forget wine spec include now opengl 4.6 but curiously this commit
Add ARB_texture_filter_anisotropic extension
https://source.winehq.org/patches/data/137103
Actually assigned to henri verbeet dont be accepted for 2.17, maybe appear in 2.18
Maybe next days apears more tests
^_^
Last edited by mrdeathjr on 16 September 2017 at 3:49 pm UTC
Quoting: ShmerlVirtual heap allocation is now fixed, so need for the related staging patch for TW3.What is better. use wine development with patches or wine-stagging for the witcher3? thank you!!
Quoting: Cr1ogenQuoting: ShmerlVirtual heap allocation is now fixed, so need for the related staging patch for TW3.What is better. use wine development with patches or wine-stagging for the witcher3? thank you!!
I'd suggest to use regular wine with minimal patches required for the game. Some reported, that full staging makes performance actually worse. But that was a while ago. You can compare for yourself, and choose what performs better.
Last edited by Shmerl on 17 September 2017 at 2:29 am UTC
Dragon Fin Soup
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Sudeki
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^_^
Last edited by mrdeathjr on 19 September 2017 at 11:24 pm UTC
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