Always frustrating to see this happen. Battle Chasers: Nightwar [Official Site], an RPG I was quite excited about has silently removed all mentions of Linux support from both Steam and GOG.
It's due for release in a few hours and I've seen zero communication from the developer as to what's going on. I get that some developers get swept up in releases and it's of course a very busy time, but if you remove a platform, you should communicate to your customers what's going on. This is especially problematic since both Steam and GOG have had the game available for pre-order.
People have noticed too, with this Steam thread popping up around 15 hours ago with no reply from a developer yet. I've sent a Tweet and an email to the developer in the hopes of getting it cleared up.
Honestly, if you did pre-order it I recommend cancelling it as soon as possible until the situation is cleared up. I never recommend pre-ordering anything, as issues like this are surprisingly common.
Update: The developer has replied with this on the Steam forum:
I'm very sorry we couldn't get the Linux version ready by launch. We're a small indie developer, and we just didn't have the resources to get it in a state we felt players would be happy with by launch.
We had asked our publisher to pull down the Linux platform last week from Steam and GoG, but unfortunately it didn't happen until yesterday. If you preordered hoping to play Linux day one, please feel free to get a refund. Let us know if you have any trouble there and we'll help get it sorted out.
We are working on the Linux version and hope to have it in decent shape in the next few weeks.
So sorry, guys!
I was looking forward to this game very much. It is on my wishlist. I hope they clear this up very soon and it is just a matter of a minor delay.
There's absolutely no point in pre-ordering, especially when using digital distribution such as Steam. It doesn't benefit you as a consumer one bit and it's always risky.
I've yet to see a single developer who got punished for release-day cancelling.
At this stage the "No Tux == No Bucks" and "Never Pre-Order" rules are obligatory.
Steam and GOG are encouraging this type of behaviour. Even Valve itself did this with HTC Vive!
I've yet to see a single developer who got punished for release-day cancelling.
At this stage the "No Tux == No Bucks" and "Never Pre-Order" rules are obligatory.
What about kickstarter?
Steam and GOG are encouraging this type of behaviour. Even Valve itself did this with HTC Vive!
I've yet to see a single developer who got punished for release-day cancelling.
At this stage the "No Tux == No Bucks" and "Never Pre-Order" rules are obligatory.
What about kickstarter?
Kickstarter is NOT a pre-order! it's crowd sourced investment/venture capital - and sometime your investment returns no yield. Basically do not spend money on a kickstarter unless you accept that they may be lost with no reward to you.
Kickstarter is NOT a pre-order! it's crowd sourced investment/venture capital - and sometime your investment returns no yield. Basically do not spend money on a kickstarter unless you accept that they may be lost with no reward to you.
Erm, I hate to break it to you, but Kickstarter has nothing to do with investment. "Backers" do not get shares in the company or profits. It is only a preorder mechanism disguised as an investment to circumvent expectations of a guaranteed product at the end of the process. It is preordering made worse.
Kickstarter is NOT a pre-order! it's crowd sourced investment/venture capital - and sometime your investment returns no yield. Basically do not spend money on a kickstarter unless you accept that they may be lost with no reward to you.
Erm, I hate to break it to you, but Kickstarter has nothing to do with investment. "Backers" do not get shares in the company or profits. It is only a preorder mechanism disguised as an investment to circumvent expectations of a guaranteed product at the end of the process. It is preordering made worse.
But it at least helps to make some games come true. For a small team it is really a kickstart for they project.
But I know that some studios are using the kickstarter only as a statistic to see how much this particular game is wanted and if they should spend any time and resources to make it. Which is bad.
But it at least helps to make some games come true. For a small team it is really a kickstart for they project.
But I know that some studios are using the kickstarter only as a statistic to see how much this particular game is wanted and if they should spend any time and resources to make it. Which is bad.
Yes, but that's exactly the same as a preorder: the company gets cash for development and a better idea about the potential return on investment, allowing them to make business decisions. Calling it investment is disingenuous.
Erm, I hate to break it to you, but Kickstarter has nothing to do with investment.Erm, I hate to break it to you, but investment has nothing to do with shares. [Investment -- the act of putting money or effort into something to make a profit or achieve a result](https://dictionary.cambridge.org/us/dictionary/english/investment).
I.e. to "back" a project is to put your money in hopes the product in question will be made. Whether you get said product or not is irrelevant.
I invest in Kickstarter in order to enlarge Linux gaming catalog, not to "buy games" or "get a share in profits".
Last edited by Alm888 on 3 October 2017 at 3:54 pm UTC
[...] [Investment -- the act of putting money or effort into something to make a profit or achieve a result](https://dictionary.cambridge.org/us/dictionary/english/investment).
I.e. to "back" a project is to put your money in hopes the product in question will be made. [...]
I don't think you understand the definition correctly. You put in money to get a profit (a business investment) or put in effort to get a result (a personal investment). I might be wrong, of course. Just saying I agree with Guppy. Saying Kickstarter helps at least some games to get on Linux is false advertisement. Pre-order process helps games come to Linux and the difference is you get the final product or your money back. Crowd funding where some of the users get their product and some not is simply scam.
Steam and GOG are encouraging this type of behaviour. Even Valve itself did this with HTC Vive!
I've yet to see a single developer who got punished for release-day cancelling.
At this stage the "No Tux == No Bucks" and "Never Pre-Order" rules are obligatory.
What about kickstarter?
Never ever EVER pre-order!!!
You are most certainly wrong here. The act of investing just means you expect something in return. What that something is, is completely open. In general, of course, it is investing money and hope for more money in return.[...] [Investment -- the act of putting money or effort into something to make a profit or achieve a result](https://dictionary.cambridge.org/us/dictionary/english/investment).
I.e. to "back" a project is to put your money in hopes the product in question will be made. [...]
I don't think you understand the definition correctly. You put in money to get a profit (a business investment) or put in effort to get a result (a personal investment). I might be wrong, of course.
In case of a KS campaign, it is investing money and hope for a game you would like to play in return.
Crowd funding where some of the users get their product and some not is simply scam.A scam is when you promise something and then don't even try to deliver, with the intention of never doing so.
That Which Sleeps comes to mind as a KS scam. Or Unsung Story.
And there are many others where people basically just vanished with the money.
But everyone putting money in KS knows (or should know) that they are paying for a dream, or some hope.
There's no guarantee whatsoever and there shouldn't be - as you said correctly, crowdfunding is NOT preordering.
If everything works out positively, the end result is the same, though.
Last edited by TheSHEEEP on 3 October 2017 at 1:57 pm UTC
Erm, I hate to break it to you, but Kickstarter has nothing to do with investment. "Backers" do not get shares in the company or profits. It is only a preorder mechanism disguised as an investment to circumvent expectations of a guaranteed product at the end of the process. It is preordering made worse.
That's because you understand investment in terms of shares. Crowdfunding is an investment, but not in your regular corporate understanding. Backers enable the project, and their dividends is the creation of the project itself (and depending on their tier, the final product for free later).
Pre-orders on the other hand don't enable anything, they are usually done for already nearly completed project, so it's just an interest free loan that developers take from customers. That's the key difference.
Last edited by Shmerl on 3 October 2017 at 2:36 pm UTC
Last edited by Kuduzkehpan on 3 October 2017 at 3:04 pm UTC
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