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Another Linux port from Icculus! Noctropolis [Steam], a remastered adventure game originally released on 1994 has arrived.

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About the game:

In a world where comic books are real - The final issue is Evil!

In the City Of Darkness, where the spirit of the times is an insatiable lust for flesh and blood, a hero stands alone. You are Darksheer, and your nemeses will stop at nothing: the vampiric Succubus, Tophat the Magician, the masochistic Master Macabre and their demonic allies have joined forces to indulge in fantasies of carnage worthy only of the end of time. Night Dive Studios presents Noctropolis, a beautifully rendered, adult graphic adventure about the grisly things you dream.

The updated version has a remastered soundtrack, SDL 2.0 Game controller support, crashes from the original code were fixed, dead-end situations were fixed and plenty more. Really nice that Nightdive Studios pick up the rights to old games and get them fixed up for a new audience. They've done it for a number of other titles too, so hopefully more of them will come to Linux with Icculus' help.

It might not be the newest or flashiest port, but I consider reviving classic games is an important job.

Speaking on his Patreon, Icculus said this port came as a result of his previous call for games to port, so that's awesome.

Article taken from GamingOnLinux.com.
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20 comments

tuubi Oct 27, 2017
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The campy B-movie aesthetic reminds me of the earlier Tex Murphy adventures. Gameplay is different, but if this is half as fun, I'm in.
dubigrasu Oct 27, 2017
OK, probably someone will slap me on the wrist for saying this...but I have this nagging feeling that Gordon is wasting his talents lately (when porting games is concerned).
He is too good to not use his immense experience on titles with bigger impact, just saying, don't kill me.
Leopard Oct 27, 2017
Icculus ports an unknown title yet again , surprised?

You shouldn't.
Feist Oct 27, 2017
I vaguely remember buying/playing this somewhere around 95-96. Can't really remember much detail though, so I'll probably pick it up.
Shmerl Oct 27, 2017
Tex Murphy style indeed. I hope GOG release is coming as well. Right now it's Windows only there.

I'm more surprised that an icculus port is only available via steam. OK, likely not something he can influence.

Bad surprise it still is :(

Did he explain why?


Last edited by Shmerl on 27 October 2017 at 5:57 pm UTC
Liam Dawe Oct 27, 2017
OK, probably someone will slap me on the wrist for saying this...but I have this nagging feeling that Gordon is wasting his talents lately (when porting games is concerned).
He is too good to not use his immense experience on titles with bigger impact, just saying, don't kill me.
Part of the problem, is that the bigger the game, the more complicated a port likely is. Which means more time would be involved in porting it.

Also, there's nothing saying he's not working on others too, I mean this was one of two Icculus ports released in the same week. The other currently being in Beta.


Last edited by Liam Dawe on 27 October 2017 at 9:19 pm UTC
Corben Oct 27, 2017
From his patreon post:

Nightdive did all the porting, and already had a screenshot of a Linux build, they just wanted some confirmation they were building something that was sane and binary compatible, and I'm totally a wizard at that, so I did a build for them to post.

So he "just" helped out building the binary to ship and didn't really spent time on porting, if that's a concern ;)

These interactions are pretty cool! A studio porting the game on their own and already doing it pretty right, just getting confirmation from the guru if it's all okay. Awesome!
Hohlraum Oct 28, 2017
I've played this game from start to finish a half dozen times in my life. I bought it new when it first came out. Still have the original box and media. 90s I think?


Last edited by Hohlraum on 28 October 2017 at 11:38 am UTC
Asu Oct 28, 2017
respect 2 nightdive.

old westwood games too plz.
Luke_Nukem Oct 28, 2017
From Ryan's blog:
Here's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't _believe_.

Holy shit! That's crazy... Sure, assembly is bare metal fast, if you're able to produce better code than a compiler can. Which I guess in the mid 90's probably wasn't unheard of.
F.Ultra Oct 29, 2017
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From Ryan's blog:
Here's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't _believe_.

Holy shit! That's crazy... Sure, assembly is bare metal fast, if you're able to produce better code than a compiler can. Which I guess in the mid 90's probably wasn't unheard of.

Yes back in 1994 it was not problem to outperform a compiler by far. Also you basically targeted the 80486 or first Pentium processors and they contained very little of the "magic" that compilers are far more better to utilize. Since then processors have increased in complexity and compilers have gained tremendous optimizations.
Luke_Nukem Oct 29, 2017
Yes back in 1994 it was not problem to outperform a compiler by far. Also you basically targeted the 80486 or first Pentium processors and they contained very little of the "magic" that compilers are far more better to utilize. Since then processors have increased in complexity and compilers have gained tremendous optimizations.

Yeah I've read a ton of Michael Abrash's articles (have the Zen of Graphics Programming in my library too). It's very enlightening stuff, and really opens your mind to the challenges back then... Very much wish I had his books as a teen, would have kept me out of trouble and started my career 20 years earlier.
JudasIscariot Oct 31, 2017
Hey guys,

Sorry for the slight delay but the Linux version of Noctropolis is also available on GOG :)
Shmerl Nov 1, 2017
Just bought it on GOG.
Shmerl Nov 1, 2017
From Ryan's blog:
Here's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't _believe_.

Holy shit! That's crazy... Sure, assembly is bare metal fast, if you're able to produce better code than a compiler can. Which I guess in the mid 90's probably wasn't unheard of.

Where can you find his blog?


Last edited by Shmerl on 1 November 2017 at 12:31 am UTC
Luke_Nukem Nov 1, 2017
Where can you find his blog?

Patreon is maybe more accurate... https://www.patreon.com/posts/project-15067274
Shmerl Nov 13, 2017
I've just finished the game. It was quirky but quite original (unlike some reviewers describe it). Kind of sad it is relatively short and has no sequels. The dark city of Noctropolis looks like a rich settings to explore.

View video on youtube.com


Last edited by Shmerl on 13 November 2017 at 4:16 am UTC
Shmerl Nov 13, 2017
The campy B-movie aesthetic reminds me of the earlier Tex Murphy adventures. Gameplay is different, but if this is half as fun, I'm in.

I've just noticed - Brent Erickson who was one the designers of early Tex Murphy games (like Mean Streets and Martian Memorandum) also was designer of Noctropolis :)


Last edited by Shmerl on 13 November 2017 at 4:51 am UTC
Shmerl Nov 15, 2017
Interesting interview with Brent Erickson about Noctropolis: https://adventuregamers.com/articles/view/29383
tuubi Nov 15, 2017
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Interesting interview with Brent Erickson about Noctropolis: https://adventuregamers.com/articles/view/29383
Thanks for the distraction. It's not like I should be working or anything.
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