Another Linux port from Icculus! Noctropolis [Steam], a remastered adventure game originally released on 1994 has arrived.
Direct Link
About the game:
In a world where comic books are real - The final issue is Evil!
In the City Of Darkness, where the spirit of the times is an insatiable lust for flesh and blood, a hero stands alone. You are Darksheer, and your nemeses will stop at nothing: the vampiric Succubus, Tophat the Magician, the masochistic Master Macabre and their demonic allies have joined forces to indulge in fantasies of carnage worthy only of the end of time. Night Dive Studios presents Noctropolis, a beautifully rendered, adult graphic adventure about the grisly things you dream.
The updated version has a remastered soundtrack, SDL 2.0 Game controller support, crashes from the original code were fixed, dead-end situations were fixed and plenty more. Really nice that Nightdive Studios pick up the rights to old games and get them fixed up for a new audience. They've done it for a number of other titles too, so hopefully more of them will come to Linux with Icculus' help.
It might not be the newest or flashiest port, but I consider reviving classic games is an important job.
Speaking on his Patreon, Icculus said this port came as a result of his previous call for games to port, so that's awesome.
He is too good to not use his immense experience on titles with bigger impact, just saying, don't kill me.
You shouldn't.
Quoting: GuestI'm more surprised that an icculus port is only available via steam. OK, likely not something he can influence.
Bad surprise it still is :(
Did he explain why?
Last edited by Shmerl on 27 October 2017 at 5:57 pm UTC
Quoting: dubigrasuOK, probably someone will slap me on the wrist for saying this...but I have this nagging feeling that Gordon is wasting his talents lately (when porting games is concerned).Part of the problem, is that the bigger the game, the more complicated a port likely is. Which means more time would be involved in porting it.
He is too good to not use his immense experience on titles with bigger impact, just saying, don't kill me.
Also, there's nothing saying he's not working on others too, I mean this was one of two Icculus ports released in the same week. The other currently being in Beta.
Last edited by Liam Dawe on 27 October 2017 at 9:19 pm UTC
QuoteNightdive did all the porting, and already had a screenshot of a Linux build, they just wanted some confirmation they were building something that was sane and binary compatible, and I'm totally a wizard at that, so I did a build for them to post.
So he "just" helped out building the binary to ship and didn't really spent time on porting, if that's a concern ;)
These interactions are pretty cool! A studio porting the game on their own and already doing it pretty right, just getting confirmation from the guru if it's all okay. Awesome!
Last edited by Hohlraum on 28 October 2017 at 11:38 am UTC
old westwood games too plz.
QuoteHere's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't _believe_.
Holy shit! That's crazy... Sure, assembly is bare metal fast, if you're able to produce better code than a compiler can. Which I guess in the mid 90's probably wasn't unheard of.
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