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Another Linux port from Icculus! Noctropolis [Steam], a remastered adventure game originally released on 1994 has arrived.

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About the game:

In a world where comic books are real - The final issue is Evil!

In the City Of Darkness, where the spirit of the times is an insatiable lust for flesh and blood, a hero stands alone. You are Darksheer, and your nemeses will stop at nothing: the vampiric Succubus, Tophat the Magician, the masochistic Master Macabre and their demonic allies have joined forces to indulge in fantasies of carnage worthy only of the end of time. Night Dive Studios presents Noctropolis, a beautifully rendered, adult graphic adventure about the grisly things you dream.

The updated version has a remastered soundtrack, SDL 2.0 Game controller support, crashes from the original code were fixed, dead-end situations were fixed and plenty more. Really nice that Nightdive Studios pick up the rights to old games and get them fixed up for a new audience. They've done it for a number of other titles too, so hopefully more of them will come to Linux with Icculus' help.

It might not be the newest or flashiest port, but I consider reviving classic games is an important job.

Speaking on his Patreon, Icculus said this port came as a result of his previous call for games to port, so that's awesome.

Article taken from GamingOnLinux.com.
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F.Ultra Oct 29, 2017
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Quoting: Luke_NukemFrom Ryan's blog:
QuoteHere's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't _believe_.

Holy shit! That's crazy... Sure, assembly is bare metal fast, if you're able to produce better code than a compiler can. Which I guess in the mid 90's probably wasn't unheard of.

Yes back in 1994 it was not problem to outperform a compiler by far. Also you basically targeted the 80486 or first Pentium processors and they contained very little of the "magic" that compilers are far more better to utilize. Since then processors have increased in complexity and compilers have gained tremendous optimizations.
Luke_Nukem Oct 29, 2017
Quoting: F.UltraYes back in 1994 it was not problem to outperform a compiler by far. Also you basically targeted the 80486 or first Pentium processors and they contained very little of the "magic" that compilers are far more better to utilize. Since then processors have increased in complexity and compilers have gained tremendous optimizations.

Yeah I've read a ton of Michael Abrash's articles (have the Zen of Graphics Programming in my library too). It's very enlightening stuff, and really opens your mind to the challenges back then... Very much wish I had his books as a teen, would have kept me out of trouble and started my career 20 years earlier.
JudasIscariot Oct 31, 2017
Hey guys,

Sorry for the slight delay but the Linux version of Noctropolis is also available on GOG :)
Shmerl Nov 1, 2017
Just bought it on GOG.
Shmerl Nov 1, 2017
Quoting: Luke_NukemFrom Ryan's blog:
QuoteHere's what you need to know about Nightdive: instead of shipping this in DOSBox or something, they rewrote the assembly to be portable, 64-bit clean C++11. Nightdive is hardcore like you wouldn't _believe_.

Holy shit! That's crazy... Sure, assembly is bare metal fast, if you're able to produce better code than a compiler can. Which I guess in the mid 90's probably wasn't unheard of.

Where can you find his blog?


Last edited by Shmerl on 1 November 2017 at 12:31 am UTC
Luke_Nukem Nov 1, 2017
Quoting: ShmerlWhere can you find his blog?

Patreon is maybe more accurate... https://www.patreon.com/posts/project-15067274
Shmerl Nov 13, 2017
I've just finished the game. It was quirky but quite original (unlike some reviewers describe it). Kind of sad it is relatively short and has no sequels. The dark city of Noctropolis looks like a rich settings to explore.

View video on youtube.com


Last edited by Shmerl on 13 November 2017 at 4:16 am UTC
Shmerl Nov 13, 2017
Quoting: tuubiThe campy B-movie aesthetic reminds me of the earlier Tex Murphy adventures. Gameplay is different, but if this is half as fun, I'm in.

I've just noticed - Brent Erickson who was one the designers of early Tex Murphy games (like Mean Streets and Martian Memorandum) also was designer of Noctropolis :)


Last edited by Shmerl on 13 November 2017 at 4:51 am UTC
Shmerl Nov 15, 2017
Interesting interview with Brent Erickson about Noctropolis: https://adventuregamers.com/articles/view/29383
tuubi Nov 15, 2017
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Quoting: ShmerlInteresting interview with Brent Erickson about Noctropolis: https://adventuregamers.com/articles/view/29383
Thanks for the distraction. It's not like I should be working or anything.
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