Overgrowth [Official Site, Steam, Humble Store], the spiritual successor to Lugaru from Wolfire Games has released the final beta version with a finalized story mode.
Here's their video to talk about Beta 6:
Direct Link
Release highlights:
- Added new finalized Overgrowth story mode
- Added improved difficulty select menu
- Added "Continue" option to reopen current story mode level
- Several improvements to the integrated combat and parkour tutorial in the Overgrowth story
- Made enemies react to victory in more interesting ways
- Added depth of field effect to dialogues
- Added true fullscreen and windowed-fullscreen video options
- Improved modding support
- Performance improvements
- A slightly improved version of the Lugaru story.
A slightly longer changelog can be viewed here, although if you want the full changelog which really is rather long that's here. This beta has so many changes it's quite incredible!
I decided to finally play it and one thing's for sure, the performance is a bit off. Giving it any amount of anti-aliasing makes the performance absolutely nose-dive. With it's turned off, it's at least playable, but there's still constant and highly noticeable performance drops everywhere. The performance is a real problem. Especially since my computer is an i7-5960X paired with an Nvidia 980ti. It is a Beta though, so hopefully the performance problems will be ironed out before the final release in a few weeks.
The actual gameplay did seem like it could be quite fun, although it's a little on the simplistic side. I was expecting to be able to throw punches and do combination attacks, but to punch you're just literally holding down the mouse button. You can catch an attack and roll an enemy, or kick them in the face while you're in the air, but for an action game it feels way too simplistic. Those are just some initial impressions though after a quick spin, I will have proper thoughts when it's actually a finished game.
For those that don't know: Humble Bundles were started by Jeff Rosen of Wolfire Games, until it was later spun into its company.
Combat is...OK, but not perfect. Could use more movements
For the performance, I would assume that the main bottleneck is the advanced physics model as it's quite demanding CPU-wise (which you could test by enabling the slow-motion mode, with Tab if I recall correctly) and see if the game suddenly gets smoother despite the same graphics), but it is still a problem anyway since you had a good CPU during testing. I had no issue back in the time with an older CPU though, but that was on Windows at this time.
Last edited by Kabouik on 6 October 2017 at 12:27 pm UTC
Last edited by edo on 6 October 2017 at 4:25 pm UTC
Quoting: edoIf you cant move the game fluently on a 980ti
The game runs smoothly on my integrated gpu, albeit on low settings @720. Still highly enjoyable.
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