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Eyes up roguelike fans, as the classic ADOM [Official Site] is set to get a revamp named Ultimate ADOM that will release next year and it will have Linux support.

The announcement was made at the Roguelike Celebration in San Francisco a few days ago. The newer version will be built with Unity, however, the press release said it will have the same "Universal ADOM engine running underneath" so that it stays faithful to the original.

Here's what the developer said:

Thomas Biskup (Dr.-Ing. Team ADOM)

Time and time again, I considered writing a true successor to ADOM. However, its 25-year-old codebase – with a rather complex internal architecture – usually got in the way of a straightforward sequel. And so the idea for Ultimate ADOM was born – the most recent attempt to create the ultimate roguelike RPG based on Unity / C#. With a truly multi-platform programming environment – including support for all modern platforms and a customized Entity-Component-Architecture that I developed over the past 12 months – Ultimate ADOM will be based around one generic game/rules engine with ultimate customizability for different platforms and play styles.

Ultimate ADOM will include brand-new graphics and visuals in a much richer, bigger, and more flexible environment. More character customization, an updated magic, crafting and modification system along with support for more systems like consoles and handhelds. It's due for release sometime in "Q4 2018".

You can find the current version on Steam.

Article taken from GamingOnLinux.com.
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TheSHEEEP Nov 16, 2017
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Quoting: Kels
Quoting: TheSHEEEPDoing great, entering the fourth dungeon already, ready to explore? An enemy spawns that is just vastly overpowered for the region you spawn in. It just one-shots you.

I had that problem in ToME too. The worst it got was when they dropped a level 20 troll into the intro dungeon, designed for level 1-3 or so. Even if I got away from it, I was prevented from progressing further and would have been unprepared for the next dungeon anyway. But lesser versions of that happened with distressing regularity.
That's true, but in ToME you have lives to offset this randomness. Three to start with and you get a new life every 10 levels or so, it is simple but really a brillant little thing that can safe your playthrough from the odd overpowered enemy (and would work with traps if ToME had dangerous traps). And it is not so "strong" that it would make the game easy, you can still make plenty mistakes yourself that will cost you one life too much.

I wish every roguelike had that, especially ADOM ;)


Last edited by TheSHEEEP on 16 November 2017 at 6:15 pm UTC
TheSHEEEP Nov 16, 2017
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Quoting: g000hDo you guys play Pixel Dungeon ? I used to play it all the time on Android phone or tablet, but they changed it to include equipment deterioration, and it was a step too far for me.
I used to play it on my phone, too. It's fine on that, really, but compared to others on desktop platforms, it's very shallow. And the equipment deterioration was just too strong, as if everything was made from cardboard...
scaine Nov 16, 2017
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Quoting: TheSHEEEP
Quoting: Kels
Quoting: TheSHEEEPDoing great, entering the fourth dungeon already, ready to explore? An enemy spawns that is just vastly overpowered for the region you spawn in. It just one-shots you.

I had that problem in ToME too. The worst it got was when they dropped a level 20 troll into the intro dungeon, designed for level 1-3 or so. Even if I got away from it, I was prevented from progressing further and would have been unprepared for the next dungeon anyway. But lesser versions of that happened with distressing regularity.
That's true, but in ToME you have lives to offset this randomness. Three to start with and you get a new life every 10 levels or so, it is simple but really a brillant little thing that can safe your playthrough from the odd overpowered enemy (and would work with traps if ToME had dangerous traps). And it is not so "strong" that it would make the game easy, you can still make plenty mistakes yourself that will cost you one life too much.

I wish every roguelike had that, especially ADOM ;)

I've got nearly 200 hours in ToME, but have never finished it on Adventure mode (you get lives). Not sure what you guys mean about random OP monsters though, perhaps you're playing an earlier version, or maybe there are mods that are killing your experience that I'm not using - I don't use any mods.

There are random monster encounters in ToME, but they're almost always achievable and should be reasonably clearly marked by their purple outline. There's a temptation when you see one to either plow in, or run like mad, but if you inspect the monster, you'll usually get enough information to make an informed decision. Basically, you shouldn't be playing the game unless you have an exit strategy... or strategies. I usually play characters that can Phase Door and Teleport. I usually also have a speed rune, or equipment with jump, or nimble. Stone wall is helpful too. They can only kill you if they can hit you!

I can attribute pretty much every one of my many, many deaths in ToME to impatience, or failing to notice a named character (those purple dudes I mentioned). Despite that, I'll always be back for more ToME.
razing32 Nov 17, 2017
Quoting: g000hDo you guys play Pixel Dungeon ? I used to play it all the time on Android phone or tablet, but they changed it to include equipment deterioration, and it was a step too far for me. After that change, I was no longer so keen on it. As a rogue-like, I played it hundreds of times, but only got to the end about 8 times.

EDIT:

You can also grab Pixel Dungeon (works on Linux) from itch.io HERE as a .jar file. Then run it via Terminal with "java -jar desktop.jar"

Plus, the itch.io version appears to be the earlier one, before item deterioration was implemented :)

I have that on my Phone.
Two versions of Retro Pixel Dungeon.
I don't have to worry about weapon degradation as I die well before any of it happens.
Should give you any idea how "good" I am at roguelikes :P
Blodoffer Nov 27, 2017
This is old news by now, but Ultimate ADOM is definitely not just a revamp:

QuoteUltimate ADOM will be a totally different game and a separate purchase. Actually we even plan a series of games with different specializations but linked together by the background story and a community portal.
http://steamcommunity.com/games/333300/announcements/detail/1448333052856275799?tscn=1511741602
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