Natural Selection 2 [Steam] has gone 64bit with the removal of 32bit support officially now. On top of that, they've made steps to make the flamethrower a more viable weapon.
Hopefully now that it's 64bit, some of the crashes in the Linux version will have been fixed. They also say that they've worked on performance too with the latest patch, as they've been working to make the games code use LuaJIT, which they say should improve how the game feels.
This update also fixes the FMOD issues in the Linux version, so manual fixes are no longer needed—hooray! However, it seems the Steam Overlay doesn't currently work in the Linux version, at least for me.
I tried it out for a bit and it does seem to work quite nicely, it does seem really smooth for me on high settings and I experienced no crashes. I don't think anyone on my team (including me) really knew what they were doing, but it was quite fun. It's been a long time since I've played it properly, but it's great to know it's still alive with a small community of players.
You can find the full changelog here.
The overlay caused some freezes before, I wonder if that was the reason they disabled it (if that was intentional and not a mere bug).
Quoting: AnxiousInfusionNeat, Lua is one of my languages! I'm guessing only the game logic is Lua while the engine uses something else entirely?In NS2 Lua is used much more than in Factorio for example (where it describes rules but otherwise is not called often). In NS2 all the input, including camera rotation, is Lua-processed. The engine is in C++ and it does really basic things, Lua covers a huge chunk of the game code.
Last edited by IDNO on 4 November 2017 at 8:43 am UTC
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