Beamdog [Official Site] have officially announced their next revamp of a classic with Neverwinter Nights Enhanced Edition. I have it confirmed it will be on Linux too.
See Also: My interview with Beamdog earlier this year.
Their official press details sent out to me clearly listed Linux as a release platform, as expected, since their previous revamps are also on Linux. Really great to see another classic get a refresh, but not only that, to see it get proper official Linux support.
For those that don't remember, Neverwinter Nights did actually have a Linux version, although it wasn't well supported, so it's fantastic that we get it properly this time.
With that out of the way, here's the trailer:
Direct Link
From the press email I woke up to today:
We are incredibly proud of the work the team has done so far on Neverwinter Nights: Enhanced Edition, and with the community’s feedback, we will continue fixing bugs and adding features for launch. We’ve added an improved display that looks great on modern 4k monitors, UI elements now adjust in size based on chosen resolution, and post-processing effects make for crisper, cleaner visuals. Save games, modules, and mods from the original Neverwinter Nights work in the Enhanced Edition.
Here's what it will include:
- Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
- Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
- Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
- Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
They will be doing a livestream later today at 8PM UTC on their official Twitch channel, where they will give out more info. The official site will be up here, likely once the livestream is over.
Beamdog said that pre-orders will go live today and the game will cost $19.99, it should also get a Steam page later today too. On top of that, Beamdog will be selecting players from the pre-order pool for their "Head Start program" to "play, import modules, and update persistent world servers early".
They will also be doing a Digital Deluxe bundle, which will include Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr), two soundtracks collecting all of the original music, and a new portrait pack. Each DLC will also be sold separately for those that don't want it all.
Quoting: DrMcCoyThey can't find the original sources for IWD2, though, so there's currently no plans for IWD2:EE: http://blog.beamdog.com/2017/07/real-talk-icewind-dale-ii-enhanced.htmlOh ... okay :( That's sad. But thanks for the info!
Quoting: JannePenultima by Stefan Gagne was by far the best campaign; better than any of the official campaigns in the series. I'd consider getting NWN again just to play that one again.
Have not heard of that one.
May check the game again for some user made content.
Also about the expansions, I saw a trailer which said the game combined all the content of the Diamond Edition.
And if the game is mod compatible, you can pick one of the original editors for the game. At the time i had an open source editor on the Mac, but I can't remember it's name...
Quoting: drmothWow, didn't expect this...this is very cool. Thanks Beamdog!
EDIT: What about the expansions? They were the most fun - Shadows of Undrentide and Hordes of the Underdark
It sounds like EE will be the diamond edition at its base, so main game, two expansions, and the first three premium modules. Then the deluxe version adds the remaining premium modules.
I'll likely pick this up so that I can have the remaining premium modules with no ethical issues. They stopped selling them before I could buy them, but you can still download the installers and, last I checked, they worked without a license now.
Hoping this'll be on GOG, too.
Quoting: omer666And if the game is mod compatible, you can pick one of the original editors for the game. At the time i had an open source editor on the Mac, but I can't remember it's name...If the game is mod compatible, it will become an instant must have.
That may be a little difficult though... iirc, some of the mods included graphics for unique items. It *might* be difficult to let them in because they will probably be low-res in comparison. Mixing them in may be ugly. Then again... with all the old content, the best of it was story driven so it can be overlooked.
I did have it this game when it first came out and I was able to run it on linux native... I loved it. Though as linux improved over the years, the linux version of the game did not, and eventually it became too much of a hassle to try and get it to run.
NWN was one of the best games i've ever played! If they also provide an editor this will be a must have!
Last edited by Mountain Man on 21 November 2017 at 3:29 pm UTC
- nice single player campaign and custom adventures provided by community
- Awesome multiplayer experience with servers in which you could play full RP (GAMEMASTER SUPPORT WAS AWESOME) or action + RP or only action
Ofc all that was only achievable because of the Aurora Toolset, which allowed the community to create content.
I'll follow this project and see what happens.
Last edited by amonobeax on 21 November 2017 at 4:06 pm UTC
Last edited by amonobeax on 21 November 2017 at 4:07 pm UTC
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