Beamdog [Official Site] have officially announced their next revamp of a classic with Neverwinter Nights Enhanced Edition. I have it confirmed it will be on Linux too.
See Also: My interview with Beamdog earlier this year.
Their official press details sent out to me clearly listed Linux as a release platform, as expected, since their previous revamps are also on Linux. Really great to see another classic get a refresh, but not only that, to see it get proper official Linux support.
For those that don't remember, Neverwinter Nights did actually have a Linux version, although it wasn't well supported, so it's fantastic that we get it properly this time.
With that out of the way, here's the trailer:
Direct Link
From the press email I woke up to today:
We are incredibly proud of the work the team has done so far on Neverwinter Nights: Enhanced Edition, and with the community’s feedback, we will continue fixing bugs and adding features for launch. We’ve added an improved display that looks great on modern 4k monitors, UI elements now adjust in size based on chosen resolution, and post-processing effects make for crisper, cleaner visuals. Save games, modules, and mods from the original Neverwinter Nights work in the Enhanced Edition.
Here's what it will include:
- Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
- Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
- Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
- Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
They will be doing a livestream later today at 8PM UTC on their official Twitch channel, where they will give out more info. The official site will be up here, likely once the livestream is over.
Beamdog said that pre-orders will go live today and the game will cost $19.99, it should also get a Steam page later today too. On top of that, Beamdog will be selecting players from the pre-order pool for their "Head Start program" to "play, import modules, and update persistent world servers early".
They will also be doing a Digital Deluxe bundle, which will include Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr), two soundtracks collecting all of the original music, and a new portrait pack. Each DLC will also be sold separately for those that don't want it all.
neveredit
Contains both neveredit and neverscript, it seems they don't do as much as the Aurora toolset does, though.
Last edited by omer666 on 21 November 2017 at 6:45 pm UTC
Quoting: Mountain ManI've had Neverwinter Nights installed on my system for over a decade. I remember the installation process for Linux was a bit convoluted requiring you to manually copy some files from the CD, but it always ran well. I haven't played the game in years, though. I wonder if it will still run on my current distro? Now I'm curious.
Yep. I followed some links on GOG and got it working on Ubuntu 16.04 a few weeks ago.
Quoting: mcphailYep. I followed some links on GOG and got it working on Ubuntu 16.04 a few weeks ago.
Cool!!! I'll have to try it when I get some time... I noticed the link mentioned an updated client...
Long Live DEEKIN!!!
Quoting: ElvanexSweet! =D Neverwinter Nights was always my favorite of the classics. Glad to see it get a revamp. :)
Ha, if this is a 'classic' I'm freaking OLD!
This is awesome! Too bad I lost my old save game. I was close to winning the original campaign, I'm sure. Hard to do it with just a single wizard.
I'm really curious about the editor too, otherwise the game ran great on Linux. Though they did have some weirdness with the Bink video player, but once you converted the videos to mpg or other standard video format, it worked well enough.
Quoting: KimyrielleI still consider NWN the best computer game ever made. Only reason why I am not playing it anymore is the dated looks. If they can polish them enough to look not totally out of place on a 2017 PC, I can see me playing it a lot again. I think having the editor is a must, though. The game was great because it was essentially a $50 RPG game engine people could make their own games with. The official campaign isn't' all that good, though.
On the one hand it was phenomenal when it was released. On the other end of things, I think it was THE game that introduced the world to DLC. BUT with that being said, they did DLC the RIGHT way. 5 bucks for an adventure. This is the way it was meant to be.
On the other hand right after this game, Bethesda started releasing DLC for Oblivion and asked for 3 dollars for horse armor?
The awesome thing about NWN is that there are SO many old D&D modules that people converted for it, and the multiplayer doesn't completely suck.
Any of you guys play around with some of the community mods? The ones that added animations for climbing ropes, and all sorts of awesome stuff. http://www.neverwinternights.info/cep.htm
Last edited by Shmerl on 22 November 2017 at 1:32 am UTC
I have all the expansions and whatever.
Still need to finish one of the user stories that had more real-life adult content.
I hope I can just rsync my directories over the enhanced version,
as all the original keys were broken to begin with and I had to request new keys for all my expansions and original game. Which I got, but I am affraid that it will not start anymore.
See more from me