If you've been holding out on the latest horror game from Bloober Team and Aspyr Media due to it being Steam only, prepare your pants as it's now on GOG. GOG don't tend to make a big splash when they put up a Linux version and I'm surprised they didn't email me directly this time (they usually do). It seems they mentioned it on their forum here.
On top of that, it seems it should also work properly on Mesa in future as well! A user pointed out to me via email this bug report, which has a workaround patch to fix it. Since I don't use Mesa, I'm unsure if/when that patch will land in an official Mesa release (if it hasn't already). Good to see though, as I saw a number of AMD users unhappy it didn't work right.
See Also: My review of Observer.
Direct Link
About the game:
The year is 2084. If you somehow survived the Nanophage, odds are you were killed in the War. Those who live have turned to drugs, VR, neural implants— anything to distract themselves from this new reality. You are Daniel Lazarski, an elite neural detective known as an Observer, and part of a corporate-funded police unit whose purpose is to hack and invade suspects’ minds. In this future, anything you think, feel, or remember can be used against you in a court of law.
Find Observer on GOG now, also Steam (20% off on Steam).
Thanks for the tip Fabrics!
Last edited by PublicNuisance on 25 November 2017 at 3:11 am UTC
Quoting: F.UltraIf only they could fix it so that we AMD users can open doors without experiencing black outs.
If you would have read the bug report you would know that the patch fixes exactly "this" problem.
Quoting: johndoeQuoting: F.UltraIf only they could fix it so that we AMD users can open doors without experiencing black outs.
If you would have read the bug report you would know that the patch fixes exactly "this" problem.
facepalm :), however the Mesa patch is only a workaround, if you look at the bug report the version of Unity used makes some wrong calls.
Last edited by F.Ultra on 25 November 2017 at 4:52 pm UTC
Quoting: F.UltraQuoting: johndoeQuoting: F.UltraIf only they could fix it so that we AMD users can open doors without experiencing black outs.
If you would have read the bug report you would know that the patch fixes exactly "this" problem.
facepalm :), however the Mesa patch is only a workaround, if you look at the bug report the version of Unity used makes some wrong calls.
It is Unreal , not Unity.
Quoting: eldersnakeThe patch works great. I still experienced a myriad of crash to desktops (AMD 380X on Mesa) no matter what version of Mesa I used, until I started Observer with the Mesa cache disabled. I haven't had a crash since, touch wood.
Great news eldersnake... nice the hear from you again.
If I had an AMD GPU I would enable the cache again and wait until the next crash happens, zip the cache folder (hopefully it's not too big) and send it over to Mesa devs via their bugtracker at bugs.freedesktop.org.
I'm sure they find something - these guys are awesome and do a great job.
The more we help them to improve their drivers the happier we are and the more AMD and Intel GPUs get official support from the game publishers and devs.
This means that the next oibaf ppa mesa release should pick it up for ubuntu users.
I hope it also lands in 17.3.0 which is to be released this weekend.
Last edited by johndoe on 1 December 2017 at 8:20 am UTC
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