The upcoming RPG sequel by developer Obsidian is coming along nicely. The newest trailer shows off a series of locations and situations in the Deadfire Archipelago.
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Pillars of Eternity [Official Site] was one of my favorite RPG experiences in recent years despite having its fair share of shortcomings. Its sequel, Deadfire, was initially crowdfunded in January of this year and we’ve occasionally gotten glimpses of how the game is shaping up.
This latest trailer shows off some of the locations that the player will visit while chasing after the god Eothas, who wakes up from his slumber at the beginning of the game and destroys the player’s stronghold. There’s nothing terribly new and exciting in the gameplay itself that I can see from the trailer but I have to say that the various spell effects and abilities look rather gorgeous. The locations and weather effects also look nice and varied, which adds to the thrill of discovering all of the mysteries of the world of Eora.
The first game was pretty to look at, too, but played it safe with locations. The landscape was mostly the archetypal RPG fare: wooded areas, mountains, medieval/renaissance towns and ruins galore. The White March DLC changed things up a little, introducing a snow-covered vastness up north, but the range of locations and color palettes seems to be limited when compared to what has been shown here. As Deadfire involves sailing and exploring various islands, we’ll hopefully get to see all sorts of unique and exotic locations.
Pillars of Eternity II: Deadfire still doesn’t have a release date set, but it’s expected to come out at some point in 2018. As excited as I am to continue exploring Eora, I hope the developer takes their time to get things just right and deliver a polished and fun game.
Quoting: tuubiAnd often she loses interest partway through.
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We're still talking about gaming, aren't we? Otherwise this conversation took a really sad turn somewhere...
Now this would be really sad. :-D
Quoting: BeamboomHow linear are these games? Is it more or less a fixed path, a dungeon crawler of sorts?They are modern takes on a classic cRPG formula, more specifically that of Baldur's Gate. There's an overarching story with optional side quests in a well-developed, lore-filled fantasy world. Plenty of freedom in character development and several party members to recruit, all with their own unique stories and personal missions.
Quoting: tuubiThey are modern takes on a classic cRPG formula, more specifically that of Baldur's Gate. There's an overarching story with optional side quests in a well-developed, lore-filled fantasy world. Plenty of freedom in character development and several party members to recruit, all with their own unique stories and personal missions.
Fantastic, thanks alot.
Quoting: silmethI just hope for visible coats and cloaks.
Should be right now. Torment had them, and its based on Pillars tech.
Oh and the name doesn't mean anything but coincidentally could be pronounced as "Buttery" which suits me just fine.
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