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Steam for Linux entered Beta five years ago today

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Five years ago on this day, Valve released Steam for Linux in a limited Beta form for a lucky bunch of users. It's been quite a ride, hasn't it?

For those who weren't around or don't remember, Valve started by putting up a survey to gather testers for the upcoming Beta release. What they didn't expect, was over 60K people signing up to become a tester. The initial release only had around 30 games available for Linux, but look at us now at around 3.8K (give or take a few that show up, but haven't actually released). This month alone, we've already seen around 20 games release with Linux support and we're only on the 6th!

We've got masses of indie games, a few AAA titles (and hopefully more big titles to come!) and all sorts of genres available on Linux. With thanks to the likes of Virtual Programming, Aspyr Media, Feral Interactive, Ethan Lee, Ryan Gordon, Aaron Melcher and many more helping to bring titles to Linux. There's plenty of junk released for Linux now too as well, but thankfully now there's a lot of choice when it comes to good games.

Going by the date of the limited Steam beta for Linux, we've published close to nine thousand articles. We've actually hit over nine thousand right now, but the amount we put out increased dramatically since Steam arrived. There's just so much to report on for Linux gaming, it's truly crazy.

In a few days, on the 10th of November, it will also mark two years since SteamOS, Steam Machines and the Steam Controller were officially released. I still remember how completely underwhelmed I was by the launch, as I'm sure many of you were as well. You can pry my Steam Controller from my cold, dead hands though as I love it.

It still remains to be seen what Valve intends to do with SteamOS and Steam Machines, hopefully some sort of re-release. I think if they did a Steam Machine themselves where they controlled the pricing and everything else, it could go down a lot better than the wildly varying machines we've seen previously. There's probably a lot of issues with doing it that way though, for it to pay off Valve would need to market it a lot better and there would need to be more timely game releases for bigger titles (and more!).

While Steam Machines didn't go the way we hoped, they've obviously moved Linux gaming further along than anything else ever did.

What are you most looking forward to for Linux gaming over the next year? How do you feel about the current situation? Open up the in the comments, but please do remember to be respectful to your fellow users.

Let's also never forget Steam for Linux bug #3671.

Article taken from GamingOnLinux.com.
Tags: Steam
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Eike Nov 6, 2017
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Quoting: liamdaweIf my memory serves me correctly, it was not a hat, but something attached to your belt?

Well served: https://wiki.teamfortress.com/wiki/Tux
Arehandoro Nov 6, 2017
Woah, time flies! Didn't actually started using Linux as gaming option till 2/3 years ago but not coming back any time soon -Top Windows- and each day happier with the posibilities it brings me.

About the Steam Machines... if they can do something similar to a Nintendo Switch they will have my money (more of it, I mean) and my hours of gaming.


Last edited by Arehandoro on 6 November 2017 at 4:22 pm UTC
fabertawe Nov 6, 2017
I was part of the Beta... time has flown! I would never have guessed at what was coming though, I'm actually snowed under with a backlog of GOOD games yet to be played :D
Mountain Man Nov 6, 2017
My question is, is there enough momentum in the Linux gaming market for developers to continue supporting Linux in the event that Valve gets bored and kills off their grand experiment? That's my primary concern at the moment, that we're almost entirely dependent on Valve and Steam for the majority of our games, and if Valve goes away then we're going to be right back where we were five-years ago with a niche market that only a handful of independent developers even bother to support.
tuubi Nov 6, 2017
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Quoting: Mountain ManMy question is, is there enough momentum in the Linux gaming market for developers to continue supporting Linux in the event that Valve gets bored and kills off their grand experiment?
I doubt they're running this experiment just to amuse themselves. Valve is a bit unpredictable as far as companies go, but they do seem to play the long game.
ageres Nov 6, 2017
Quoting: EikeWasn't it the only incentive ever of Valve for Windowsers to try Linux? :)
There is an achievement in Postal for launching the Mac or Linux version of it. 8.6% of gamers got it.
Kimyrielle Nov 6, 2017
Quoting: Mountain ManMy question is, is there enough momentum in the Linux gaming market for developers to continue supporting Linux in the event that Valve gets bored and kills off their grand experiment? That's my primary concern at the moment, that we're almost entirely dependent on Valve and Steam for the majority of our games, and if Valve goes away then we're going to be right back where we were five-years ago with a niche market that only a handful of independent developers even bother to support.

I guess the critical moment was when all major engine creators added Linux support to their products that make it (comparatively) easy to publish cross-platform. There is barely any reason NOT to support Linux these days.

Let's be honest, as a game developer/publisher, Valve has been a non-factor for a while now, so if they chose to stop porting games to Linux, really, who'd notice? And Steam Machines never picked up any steam to begin with. Linux gaming has grown without them just nicely.

No, their great contribution is and was porting the Steam client to Linux in the first place, opening a mainstream publishing channel for developers on Linux for the first time ever. That deed is done and time won't get rolled back on that. The biggest help we're getting from Valve these days is them getting involved in improving Linux drivers and components for gaming. Which should hopefully drive down Linux related support costs and performance issues, which is the LAST sound reason larger studios still have not to publish on Linux.
Windousico Nov 6, 2017
It is no coincidence that I joined Steam 5 years ago.



Last edited by Windousico on 6 November 2017 at 6:42 pm UTC
jens Nov 6, 2017
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Quoting: Kimyrielle
Quoting: Mountain ManMy question is, is there enough momentum in the Linux gaming market for developers to continue supporting Linux in the event that Valve gets bored and kills off their grand experiment? That's my primary concern at the moment, that we're almost entirely dependent on Valve and Steam for the majority of our games, and if Valve goes away then we're going to be right back where we were five-years ago with a niche market that only a handful of independent developers even bother to support.

I guess the critical moment was when all major engine creators added Linux support to their products that make it (comparatively) easy to publish cross-platform. There is barely any reason NOT to support Linux these days.

Let's be honest, as a game developer/publisher, Valve has been a non-factor for a while now, so if they chose to stop porting games to Linux, really, who'd notice? And Steam Machines never picked up any steam to begin with. Linux gaming has grown without them just nicely.

No, their great contribution is and was porting the Steam client to Linux in the first place, opening a mainstream publishing channel for developers on Linux for the first time ever. That deed is done and time won't get rolled back on that. The biggest help we're getting from Valve these days is them getting involved in improving Linux drivers and components for gaming. Which should hopefully drive down Linux related support costs and performance issues, which is the LAST sound reason larger studios still have not to publish on Linux.
Yep, they created the infrastructure and now its time for us to support Feral, Aspyr and friends and the Indie studios with our money for investing in Linux. That among other developments on Linux should hopefully gradually attract new users and thus make it more and more financial feasible to support Linux gaming.


Last edited by jens on 6 November 2017 at 6:40 pm UTC
Mountain Man Nov 6, 2017
Quoting: Kimyrielle
Quoting: Mountain ManMy question is, is there enough momentum in the Linux gaming market for developers to continue supporting Linux in the event that Valve gets bored and kills off their grand experiment? That's my primary concern at the moment, that we're almost entirely dependent on Valve and Steam for the majority of our games, and if Valve goes away then we're going to be right back where we were five-years ago with a niche market that only a handful of independent developers even bother to support.

I guess the critical moment was when all major engine creators added Linux support to their products that make it (comparatively) easy to publish cross-platform. There is barely any reason NOT to support Linux these daysz

Let's be honest, as a game developer/publisher, Valve has been a non-factor for a while now, so if they chose to stop porting games to Linux, really, who'd notice? And Steam Machines never picked up any steam to begin with. Linux gaming has grown without them just nicely.

No, their great contribution is and was porting the Steam client to Linux in the first place, opening a mainstream publishing channel for developers on Linux for the first time ever. That deed is done and time won't get rolled back on that. The biggest help we're getting from Valve these days is them getting involved in improving Linux drivers and components for gaming. Which should hopefully drive down Linux related support costs and performance issues, which is the LAST sound reason larger studios still have not to publish on Linux.
There was never really a technical hurdle to supporting Linux. We've had OpenGL for years, and id Software's ports and Epic's experiment with Unreal Tournament 2004 proved a long time ago that Linux was more than capable of running AAA games. The real problem was, and still is, market share, and I'm a little concerned that if Valve ever expressed any lack of confidence in the Linux platform that a lot of developers would simply walk away.
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