Alexandre Julliard has put out his plans for the release of the next major version of Wine and it's going to be quite soon.
The next release, due around December 8th, will be the first Release Candidate for Wine 3.0. From there, they will be doing weekly RC releases and he estimates this will last 4-6 weeks. So the final Wine 3.0 release should be due in January if all goes well and no major release blockers are found.
Since the Wine 2.0.x release, there has been 22 development releases to make up Wine 3.0, with some pretty sweet new stuff to come for those sitting on the stable release. For most, none of it will be news, since they announce everything with each new development release.
Here's a quick rundown of what to expect from Wine 3.0 (since Wine 2.0.x that is):
- Multi-threaded command stream in Direct3D, which improves game performance.
- Support for tesselation shaders in Direct3D
- Shader improvements for Direct3D 11
- Improved DPI support
- More Shader Model 5 instructions
- Windows version set to Windows 7 for new prefixes
- Direct2D rendering improvements
- Lots of work towards Android support
- Lots more bug fixes and general improvements to existing features
See the release plan here.
Running Windows apps on x86 Android, which already works quite well even though they seem to have refocussed on x86 chrome books lately.
That being said, I really like where DX11 support has been going lately, and there is some hope that we will be able to play more recent AAA games soon. I even got back into GuildWars 2, because it now runs really nice in WINE, when it produced single digit FPS rates for the longest time.
Quoting: KimyrielleI don't know why they feel they need to release a major version either. Most people don't care. They just download each new release, because every new release is an improvement over the previous.
That being said, I really like where DX11 support has been going lately, and there is some hope that we will be able to play more recent AAA games soon. I even got back into GuildWars 2, because it now runs really nice in WINE, when it produced single digit FPS rates for the longest time.
I still remember when Wine barely ran notepad and nothing outside of that worked at all. I also recall when Wine finally had version numbers instead of dates, then when it hit that 1.0 version, but by that time it was already quite usable.
I do find it funny that I have been able to get some games working flawlessly in Wine that are utterly broken in Windows 7+.
And the compatibility layer in newer Windows versions doesn't help much.
Anyway, now that I'm a consumer of Wine (at least until I let my WoW sub run out), update news is nice to see. :)
Quoting: gustavoyaraujoI think they should focus just on the Linux, trying to get wine running on android is too much work for a few users. I can not imagine any windows app I would like to use on my cellphone.
Yeah, I wasn't even aware Wine ran on Android until today. I don't even like running anything on my cell phone outside of a web browser, my email and the occasional dumb time waster. Granted, I'm one who angrily hates mobile gaming too :P
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