I have to say, this looks incredibly fun! The developers of Keep Talking and Nobody Explodes [Steam, Official Site] have put up a Beta build for Linux gamers.
Direct Link
Of course, you do need to own a copy of it on Steam to actually access it. To do so, you need to switch to the "linux_beta" branch on Steam. From what I've seen, it seems it's built with an older version of Unity that has the dreaded fullscreen bug, so you may need to use this as a launch option:
-screen-fullscreen 0
You can find the announcement here. The developer does note very clearly that the Linux Beta is not currently supported, however, it also seems clear that they do want to support Linux. They seem to be using this Beta to see how well it runs before making anything official. A good way to do it, I wish more developers tested the waters like this.
About the game:
In Keep Talking and Nobody Explodes, one player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!
Rounds are fast-paced, tense, occasionally silly, and almost always loud. Everybody has a role to play whether they are defusing the bomb or not. Swap out between rounds and share the experience with all of your friends!
Puzzle solving and communication skills - and maybe a few friendships - will be put to the test as players race to defuse bombs while communicating quickly, clearly, and effectively.
QuoteIf it starts working in VR, a bit of advice; set up a table and chair in the approximate positions in game. A few too many times someone gets up after being exploded and tries to set down the controls on the VR table, and there isn't one, they've just dropped your expensive controllers on the ground!
I almost did it myself twice!
lol, very sound advice. I'm just not convinced that VR is better for a game like this, I like to switch out people so every one has a go and putting on a headset, fitting it for everyone ( adjusting, focal distance, etc ) its got to be just right or the experience isn't the best.
Quoting: slaapliedjeIf it starts working in VR, a bit of advice; set up a table and chair in the approximate positions in game. A few too many times someone gets up after being exploded and tries to set down the controls on the VR table, and there isn't one, they've just dropped your expensive controllers on the ground!
I almost did it myself twice!
Now that's what they call immersion.
I just couldn't push myself to buy it... It demands social interactions.
Instabuy for me, the game works perfectly on my computer (Ubuntu 16.04 x64)
Very fun and original game :-) !
Although only English language is officially supported, I used a French fan-made translation of the bomb defusal manual.
Quoting: MichaelDNQuoteIf it starts working in VR, a bit of advice; set up a table and chair in the approximate positions in game. A few too many times someone gets up after being exploded and tries to set down the controls on the VR table, and there isn't one, they've just dropped your expensive controllers on the ground!
I almost did it myself twice!
lol, very sound advice. I'm just not convinced that VR is better for a game like this, I like to switch out people so every one has a go and putting on a headset, fitting it for everyone ( adjusting, focal distance, etc ) its got to be just right or the experience isn't the best.
I have the 'Deluxe Audio Strap' which makes it dead simple to adjust for different people. Most people don't have all that different of IPD, and the graphics in this game are simple enough for the most part it doesn't need hard core focusing. Generally we would switch it out after someone beats three rounds or fails to beat one three times to cut down on the swap out time.
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