For those excited to try out RIOT - Civil Unrest [GOG, Steam, Official Site], you will be pleased to know that a Linux version is confirmed to be coming soon.
Direct Link
Here's a cut of what the developer said on the Steam forum:
It's on the way.
The devs are working on the Linux build and we hope to release it soon.
Please keep an eye out for updates!
I'm glad to see a Linux version wasn't dropped for this, since it was confirmed to be coming to Linux for a long time, including in their Greenlight campaign on Steam.
What I find interesting about this game in particular, is that it was created out of the experience the developer had during the NoTAV protests in Italy. Instead of focusing solely on one side of a conflict, the developer allows you to experience both sides. It includes a campaign and a versus mode to play against friends or the AI and they are also planning a level editor.
It sounds like it's a little on the rough side right now, considering it's in Early Access and apparently a little on the buggy side.
About the game
RIOT – Civil Unrest is the highly anticipated real-time riot simulator that places the player right in the heart of some of the world’s most fractious clashes. Campaigns include: Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Seventeen single level scenarios include Rome, Oakland, Paris, London and Ukraine.
Thanks for the tip Michael!
I played games in the 80s and early 90s when games looked like this because that was the cutting edge of technology at the time, but we were happy when graphics evolved and improved. This fetish for revisiting the look of games from 30 years ago has gone from retro to kitsch to bizarre. From a good number of interviews with Indie devs, I know that this actually takes much more effort to achieve ...
Quoting: GBee... does anyone else feel that the pixel art graphics trend has overstayed it's welcome?
Spot on! I've recently felt the same. Sure, it was cute initially, but it's gone too far too long, shamelessly exploiting the nostalgia factor. Pixelated graphics were the best graphics cards in the 90s could accomplish, but instead of pushing today's monster graphics cards to achieve some truly revolutionary look and feel, developers go for the low hanging fruit. I hope this fad goes away soonish...
Quoting: GBeeI played games in the 80s and early 90s when games looked like this because that was the cutting edge of technology at the time, but we were happy when graphics evolved and improved. This fetish for revisiting the look of games from 30 years ago has gone from retro to kitsch to bizarre. From a good number of interviews with Indie devs, I know that this actually takes much more effort to achieve ...I'd like this twice if I could. So take another lame comment instead :)
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