If you can't beat them, join them? It seems that Counter-Strike: Global Offensive may be getting a PUBG-like mode.
I should state, for the record, that this is entirely speculative of course. However, it's interesting to note especially for Linux gamers since we do not have anything really like PLAYERUNKNOWN'S BATTLEGROUNDS and the developer has no plans for a Linux version. I would certainly appreciate something resembling it on Linux, as I do love those types of games.
The information comes from Valve News Network, where they go over a bunch of patches to look at content not yet released. The results really very interesting!
Direct Link
It wouldn't surprise me at all if Valve did this, as it could bring back a lot of players to the game. It would also of course be open to a much wider playerbase, since Counter-Strike: Global Offensive works on both Mac and Linux. Honestly, it just makes sense. They have a pretty good FPS engine, there's a current type of FPS game-mode that's incredibly popular, why wouldn't they go for it?
It would be interesting, if they went the Dota 2 way of allowing custom game modes, not just an official new PUBG-like mode. However, the content leaked as shown in the video above, does make it very clear that it seems to be some sort of survival mode. This Survival Island map, plus everything that seems to be coming like parachuted supply drops, will make for a rather interesting update—if it comes that is.
What are your thoughts?
Thanks, VG24/7.
Hey, maybe the experienced players will stay where they are? :)
http://www.bbc.co.uk/newsbeat/article/42320076/pubg-creator-says-games-need-better-protection-from-copycat-titles
That's right, not the assets or the art or the music .. the actual idea. Because last man standing was his idea he invented battle royale
And yes he is referring to being able to copyright a derivative work. I.e if the very first FPS idea (lets say wolfenstien 3D) was copyrighted we would only ever of had ONE FPS ever due to that copyright. That's why movies and music allow for derivative works to be allowed.
Sold 25 million copies. I guess greed knows no bounds.
Quoting: meggermanlol if this happens the developer of PUBG is going to get even more enraged.I admit, that made me laugh and cry at the same time. I get it, people want to defend their works, but come on! This type of game has been around LONG before them. Anyone remember Minecraft Hunger Games? Very similar and that was a good few years ago now. There were more before that too.
http://www.bbc.co.uk/newsbeat/article/42320076/pubg-creator-says-games-need-better-protection-from-copycat-titles
That's right, not the assets or the art or the music .. the actual idea. Because last man standing was his idea he invented battle royale
And yes he is referring to being able to copyright a derivative work. I.e if the very first FPS idea (lets say wolfenstien 3D) was copyrighted we would only ever of had ONE FPS ever due to that copyright. That's why movies and music allow for derivative works to be allowed.
Sold 25 million copies. I guess greed knows no bounds.
Quoting: GuestI've seen the name about, but have no idea what this pubg thing is. That's probably a comment about complete lack of interest if it's not available on GNU/Linux.PUBG (PlayerUnknown's BattleGround − "PlayerUnknown" being the nickname of the creator of the game) is a shooter that takes its concept from the Battle Royale movie: 100 players are dropped on a big island and the last one alive wins the game. They start without any equipment and have to loot the place to find weapons, armors and health kits. To ensure that the game doesn't last forever, there is a safe zone that stretches in over time: if you're out of the zone, you start to take damage, so the survivors are forced to gather at the same spot and eventually confront the others unless there is only one standing.
Last edited by abelthorne on 18 December 2017 at 1:55 pm UTC
Quoting: meggermanlol if this happens the developer of PUBG is going to get even more enraged.
http://www.bbc.co.uk/newsbeat/article/42320076/pubg-creator-says-games-need-better-protection-from-copycat-titles
That's right, not the assets or the art or the music .. the actual idea. Because last man standing was his idea he invented battle royale
And yes he is referring to being able to copyright a derivative work. I.e if the very first FPS idea (lets say wolfenstien 3D) was copyrighted we would only ever of had ONE FPS ever due to that copyright. That's why movies and music allow for derivative works to be allowed.
Sold 25 million copies. I guess greed knows no bounds.
Wut?!?!?
What about H1Z1 King of the kill , Arma 3 Battle Royale mode?
They were standing there long before of PUBG.
Quoting: liamdaweI admit, that made me laugh and cry at the same time. I get it, people want to defend their works, but come on! This type of game has been around LONG before them. Anyone remember Minecraft Hunger Games? Very similar and that was a good few years ago now. There were more before that too.
Quoting: LeopardWut?!?!?What about H1Z1 King of the kill , Arma 3 Battle Royale mode?They were standing there long before of PUBG.
Wasn't there also ARK:Survival of the fittest ? Although some release dates don't match up on Steam due to them being early access, im fairly sure ARK was out there too. Remember he is talking about the concept,idea.. so even the movies must have copied him back in 1999.
Now you know how many sales you have to have on steam to purchase a time machine.
Quoting: LeopardWhat about H1Z1 King of the kill , Arma 3 Battle Royale mode?Well, Brendan Greene (PlayerUnknown) was also the creator of Battle Royale mods for DayZ and Arma 2 (then ported to Arma 3). H1Z1 King of the Kill came out after his mods became popular. So, one could argue that he created that kind of gameplay, PUBG being the professional version of his previous attempts as a modder.
They were standing there long before of PUBG.
But in any case, a game concept can't be copyrighted. He can complain as much as he wants on this, he's basically yelling at clouds. (*insert Simpsons reference here*)
Quoting: GuestSo....deathmatch on an initially large map. Meh.
I think an important part is the shrinking sphere inflicting damage. It all boils down to a small part of the map (the place of which is not initially known) - and even down to zero if nothing happens for some minutes in the minimal space.
Quoting: EikeQuoting: GuestSo....deathmatch on an initially large map. Meh.
I think an important part is the shrinking sphere inflicting damage. It all boils down to a small part of the map (the place of which is not initially known) - and even down to zero if nothing happens for some minutes in the minimal space.
So deathmatch with limited time (and place, in a clever way, but still, just limited time/place).
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