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The Wine [Official Site] team just sent out the Wine 3.0 RC1 announcement to the mailing list, this major new version is ready for testing.

This marks the start of the code freeze period, where no new features go in, so it's mainly bug fixing until the stable 3.0 that's due in January.

Here's what's new:

  • Direct3D 11 enabled by default on AMD and Intel GPUs.
  • AES encryption support on macOS.
  • Implementation of the task scheduler.
  • Registry export support in the reg.exe tool.
  • Progman DDE support.
  • OLE data cache improvements.
  • More event support in MSHTML.
  • Relay debugging improvements.
  • Various bug fixes.

In terms of bug fixes, the team noted that 28 have been closed including: World of Tanks graphical issues, Metal Slug 2 not going past the character selection screen, The Witcher 3 had issues with black and red face textures and missing vegetation, in NieR:Automata the bloom was too bright, Fallout 4 had some graphical issues and there's more, but those are some highlights.

Good to see more Windows only games become better in Wine, since it can be a fantastic tool to help people switch to Linux.

See the full announcement here.

Article taken from GamingOnLinux.com.
Tags: Wine
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TheRiddick Dec 9, 2017
GTA5 seems to work for some people here.

https://appdb.winehq.org/objectManager.php?sClass=version&iId=32038

Whats wrong with it atm? is there a DRM issue with rockstar club thing?
StackMasher Dec 9, 2017
Quoting: TheRiddickGTA5 seems to work for some people here.

https://appdb.winehq.org/objectManager.php?sClass=version&iId=32038

Whats wrong with it atm? is there a DRM issue with rockstar club thing?
  • No video, only audio (needs workaround)

  • Glitchy shadows

  • Bad performance

  • Even more graphical issues with DX11 or without CSMT

I'm not sure about social club, I have the latest version cracked and it works fine
inlinuxdude Dec 9, 2017
This is a good thread to find windows games to add to my steam wishlist to express my desire for a port! Honestly, I've lost almost all interest in gaming through wine since there are so many native games available. Although I still support their cause, as it may make some older games easy to port.
TheRiddick Dec 9, 2017
I think things will get REAL interesting once the DX11-Vulkan project starts to function for games. Hopefully RADV driver for AMD can make some improvements before then because atm only NVIDIA's vulkan drivers offer superior performance.
Shmerl Dec 10, 2017
Radv performance is good, but it can be improved still.
TheRiddick Dec 10, 2017
Quoting: ShmerlRadv performance is good, but it can be improved still.

I wouldn't say this, currently RADV performs around %20 slower then OPENGL in most examples, far from good.
sr_ls_boy Dec 11, 2017
The staging patches are a no show.

What patches are needed for witcher 3?
Shmerl Dec 11, 2017
Quoting: sr_ls_boyWhat patches are needed for witcher 3?

See the howto.

There is also a patch for invisible and distorted monsters, but it's not ready yet (causes a freeze at least with radeonsi).


Last edited by Shmerl on 11 December 2017 at 2:47 am UTC
Purple Library Guy Dec 12, 2017
So I know this is kind of off the "Gaming on Linux" topic, but does anyone know how well key Windows productivity software runs on Wine these days? Like Office, or CAD things, or Photoshop, or financial or tax stuff? My instincts are that most of those should be less of a problem than games because they aren't leaning on the graphics hard like games do, but hunches are unreliable.
qptain Nemo Dec 12, 2017
Quoting: Purple Library GuySo I know this is kind of off the "Gaming on Linux" topic, but does anyone know how well key Windows productivity software runs on Wine these days? Like Office, or CAD things, or Photoshop, or financial or tax stuff? My instincts are that most of those should be less of a problem than games because they aren't leaning on the graphics hard like games do, but hunches are unreliable.
I don't know if this counts as "key" or not but as a composer I rely on the excellent airwave + wine for some of the VSTs (software synthesizers) I have. From my experience, I'd say it's not that different from games. Because on one hand just like with games it all mostly works pretty great at this point, but also one obscure API call, GUI behavior or something like dependency on .NET can easily make it all unravel and create problems. Especially if you throw insane attempts at DRM into the mix. (though thankfully as much as a pain in the ass it is, .NET works fairly reliably too if you isolate it)
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