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The second release candidate for the big Wine 3.0 release is now officially available and it comes with a bunch of bug fixes.

Since they are now in a code freeze, they are not working on new features, instead they are making sure it's as stable as possible. They noted 17 bugs fixed as of this release, here's a few highlights I picked:

  • Fixed Fallout 4 crashing on startup
  • Multiple games needed a "d3dx9_36.dll.D3DXGetShaderInputSemantics" including:
    • Far Cry 2 & 3
    • Avatar
    • Faery: Legends of Avalon
    • Civilization 4
    • Deathspank
    • Of Orcs and Men
  • Rocket League had fixes with AES encryption/ decryption
  • Spellforce 2 had a regression solved

You might be wondering why Rocket League had fixes, despite it being native on Linux. Even games that have a native version can still help Wine improve by getting the Windows version working. Only mentioning this, as sometimes people ask why in our comments.

See the full release notes here.

Article taken from GamingOnLinux.com.
Tags: Wine
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22 comments
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oldgaro Dec 15, 2017
I am convinced, I will help the wine team! haha
burningserenity Dec 15, 2017
I appreciate the fact that they still work on Windows games with native ports. Sometimes WINE works better, especially on more obscure distros.
cRaZy-bisCuiT Dec 15, 2017
QuoteYou might be wondering why Rocket League had fixes, despite it being native on Linux. Even games that have a native version can still help Wine improve by getting the Windows version working. Only mentioning this, as sometimes people ask why in our comments.
Some of the GALLIUM NINE devs just answered me, they generally fix any bug that is reported if possible. That's all the magic about that.
TheSHEEEP Dec 16, 2017
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Is there any reason to go with "official" wine instead of wine-staging? I always use the latter and never had any problems.
niarbeht Dec 16, 2017
Quoting: TheSHEEEPIs there any reason to go with "official" wine instead of wine-staging? I always use the latter and never had any problems.

I would suspect only if Wine-Staging had a patch that included a regression for a program you considered important to use.
Jahimself Dec 16, 2017
I was a bit skeptical about wine. I used the devel version, and here is the list of games and softwares I've tried:
-Heroes of Might and Magic 3: working perfect
-Foobar2000: working perfect
-HxD: hex editor working perfect
-Outcast 1.1: I could only reach the menu
-Monkey Island 1 SE: works straight, but I have few crackling noises (edit: no more crackling noises after reboot)
-Monkey Island 2 SE: Black screen at launch: The Workaround was to copy the settings.ini from Monkey Island 1 SE (apparently the bug also occur on windows 7) in the application data folder of Monkey Island.
-Anachronox: Works perfectly even with the resolution patch from WSGF
-Mad Skills Motocroos: Works perfectly
-TrackMania Nations Forever: Works fine, just a little graphical glitch in the pre-launch menu before launch.
-Limbo: Works perfect
-Fahrenheit prophecy indigo: works perfectly
-MDK: Works perfectly
-tcpview: Not working
-Couple of games from itch.io also works fine.

So far so good.


Last edited by Jahimself on 21 December 2017 at 12:25 pm UTC
qptain Nemo Dec 16, 2017
Quoting: Jahimself-Anachronox: Works perfectly even with the resolution patch from WSGF
I'd say Anachronox works especially well with the resolution patch from WSGF.
Heck, in older versions of both wine staging and Reshade I got Reshade working with Anachronox with the WSGF patch. Really hope that accomplishment can be reconquered someday. (I haven't tried in a while though)

Oh, also I'm 99% sure you can run Outcast but it needs .NET stuff.


Last edited by qptain Nemo on 16 December 2017 at 12:05 pm UTC
mrdeathjr Dec 16, 2017
In this wine version farcry 2 works however at simple seek dont note d3dx9_36.dll.D3DXGetShaderInputSemantics

And performance improves with csmt

View video on youtube.com

FarCry 1 works in this version but needs msvcp71 and msvcr71 as native libraries in winecfg

View video on youtube.com

Hunted Hells Reach improve with csmt

View video on youtube.com

^_^


Last edited by mrdeathjr on 18 December 2017 at 12:30 pm UTC
tpau Dec 16, 2017
This is coming along very well.
Too bad that you can't influence which functions are implemented next :)
Can't wait to try this out in a new staging release. Hopefully they will do one before christmas
Shmerl Dec 17, 2017
Quoting: TheSHEEEPIs there any reason to go with "official" wine instead of wine-staging? I always use the latter and never had any problems.

Not every fix in Wine staging works well for some games. Some actually make things worse.


Last edited by Shmerl on 17 December 2017 at 1:58 am UTC
ShabbyX Dec 17, 2017
Quoting: tpauToo bad that you can't influence which functions are implemented next :)

You can very well influence that, by implementing it yourself ;)
ElectricPrism Dec 17, 2017
After checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online :(

Atleast the headline is pretty sweet. Bitter sweet.
Seegras Dec 17, 2017
Quoting: Jahimself-tcpview: Not working
That was expected. It would probably need root on the host system.
tpau Dec 17, 2017
Quoting: ShabbyX
Quoting: tpauToo bad that you can't influence which functions are implemented next :)

You can very well influence that, by implementing it yourself ;)

Well played, but if i were able to do that, i wouldn't have to complain, would i ? ;)
legluondunet Dec 17, 2017
Is Wine the future for developers to make multiplatform game (Windows, MacOSX, Linux, Android)?
A better way that develop native games?


Last edited by legluondunet on 17 December 2017 at 1:51 pm UTC
Liam Dawe Dec 17, 2017
Quoting: ElectricPrismAfter checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online :(
We will be here as much as possible over the festive period :)
WJMazepas Dec 17, 2017
Quoting: legluondunetIs Wine the future for developers to make multiplatform game (Windows, MacOSX, Linux, Android)?
A better way that develop native games?

Nope. It will be better to develop true multiplatform and native games if they use tools like Vulkan that works on all OS with the same code.
WJMazepas Dec 17, 2017
Quoting: liamdawe
Quoting: ElectricPrismAfter checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online :(
We will be here as much as possible over the festive period :)

Steam Christmans sale will happen, so we need GOL to see the better deals
adamhm Dec 17, 2017
Quoting: legluondunetIs Wine the future for developers to make multiplatform game (Windows, MacOSX, Linux, Android)?
A better way that develop native games?

No. A good native release is always better than & preferable to a Wine wrapper (and it would be a lot easier for developers to do good cross-platform releases if they kept cross-platform support in mind when choosing middleware etc. so they don't make things unnecessarily difficult when trying to port to other systems).

Wine wrappers are best suited for older games where development has long ceased & a native Linux port has close to zero chance of happening, and where the performance impact is unlikely to be a problem due to having more powerful hardware available than at the time of the original release.
Liam Dawe Dec 17, 2017
Quoting: WJMazepas
Quoting: liamdawe
Quoting: ElectricPrismAfter checking the site 10 times today I just remembered that we are entering Internet Christmas where ~ December 15 to February there is low social activity online :(
We will be here as much as possible over the festive period :)

Steam Christmans sale will happen, so we need GOL to see the better deals
Well, even when we're not here, the Sales Page auto tracks various stores for you :)
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