In a recent 'meet the team' blog post interview, David Kaye the Lead System Engineer at Crytek talked a little about his role and how improved Linux support is coming.
If you didn't know, CRYENGINE added support for Linux as a platform for games along with a full OpenGL implementation back in 2015. However, that's only for getting your game onto the platform, what if you wanted to develop with CRYENGINE on Linux? Seems they're working towards that too!
Here's a little important cut from the post:
What is your main focus at the moment?
My main focus at the moment is improving workflows for our developers. One way we’ve done this is by implementing a code review/test compilation workflow using Helix Swarm, which moves multiple pre-submission steps into one. In parallel to this, I am also working on porting the resource compiler to Linux.
There's also this which was pretty interesting too:
What feature are you most looking forward to coming to CRYENGINE next?
I’m looking forward to rolling out improved cross-platform support. It’s a subject that’s important to me and I’ve already been working behind the scenes to bring the resource compiler to Linux as part of this process.
I will also be happy if we can roll out some more CMake improvements. There are many good features, but I think we can still make the experience a little smoother. It’s always rewarding to make a change that simplifies somebody’s workflow.
It will be interesting to see if this is part of a wider attempt to bring the entire CRYENGINE editor to Linux. It sure would make it a more attractive option for developers I'm sure.
We do already have Unity, Unreal Engine, Godot Engine and many more that have their actual editors on Linux, so it's only natural Crytek would want to get in on it too.
See the full post here.
Thank to TinFoilHat in our Discord for the tip!
Can we dream about (one day or soon ) "Farcry" on linux ?
Quoting: tuubiQuoting: BeamboomCryengine will forever have a special place in my heart because of Crysis 2 - the coolest FPS I've played this decade. But... I thought this engine for all practical purposes was dead now? Are there new games released on it nowadays?A few, apparently.
Even so, the situation seems dire enough that I can well imagine whoever's responsible wanting to say, "It's My Engine and I'll CRY if I want to".
Quoting: Purple Library GuyQuoting: tuubiQuoting: BeamboomCryengine will forever have a special place in my heart because of Crysis 2 - the coolest FPS I've played this decade. But... I thought this engine for all practical purposes was dead now? Are there new games released on it nowadays?A few, apparently.
Even so, the situation seems dire enough that I can well imagine whoever's responsible wanting to say, "It's My Engine and I'll CRY if I want to".
You just HAD to go there , didn't you :D :D :D
Quoting: facePlantedWhat about Amazon Lumberyard (and Star Citizen) ?
IIRC Lumberyard dropped any plans for Linux support, in typical back-stabbing fashion.
"Linux support is planned, as we promised during our kickstarter campaign, but we can’t give you any ETA. Our small team does not currently have the manpower to maintain two platforms at the same time and we still have to implement core features, fix bugs and improve the game’s stability on the PC version before we can move to Linux. We will try our best to release a working Linux version as soon as we possibly can, but we might have to migrate to CryEngine V first."
Quoting: fedotixHelloThe original Farcry was epic... I've played it a few times.
Can we dream about (one day or soon ) "Farcry" on linux ?
I eventually settled for the DX renderer as that looked better than opengl passthrough :-).
Heh... maybe I should play HL2 again, this time with the native port...
Last time was cedega I think...
Quoting: tuubiA few, apparently.
... With key word being "few", if we talk about Cry Engine V now...
But either way, this engine is capable of some really spectacular visuals. I sincverely hope they will achieve some traction on this baby.
See more from me