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InnerSpace [Steam], an exploration flying game set in the Inverse, a world of inside-out planets without horizons is now available for Linux.

Disclosure: Key provided by Aspyr Media.

In InnerSpace, you are an autonomous drone named Cartographer, which was created by the Archaeologist from information left over by the Ancients. The Archaeologist requires your help to reach areas of the Inverse where they cannot go and so your journey begins.

I will start off by recommending a gamepad for InnerSpace. While it does work with Keyboard, it doesn’t feel good at all, you will have a much better experience with a gamepad in your hands.

Also, if you’re going to use the Steam Controller, you will want to adjust the configuration of the right pad. By default, it’s set to Mouse Joystick which doesn’t hold the position (so you can’t roll left/right or adjust the throttle). You will likely want it set to Joystick Camera, which for me was perfect.

The game is absolutely mesmerising, with such truly beautiful presentation. It’s magical almost, like something out of an animated film except you’re part of the story. For those interested in exploring ancient worlds, where combat isn’t required then this is probably a perfect game for you.

You will be flying and diving into water around various worlds inside the Inverse, collecting Wind and upgrading your drone with relics left over from the Ancients. On top of that, you will come across massive Demigods, each having their own story to tell. Since the Inverse is dying, all of its history will be lost with it. Your task is to travel through these worlds, discover lost relics, find the truths hidden in the myths and eventually find a way out of the Inverse.

InnerSpace doesn’t hold your hand, far from it. It’s a game that requires a little patience, especially until you really get used to flying around these crazy worlds. I was often lost, to the point of just flying around endlessly in search of relics. The exploration and hunting is all down to you, although it will give you some audio cues to listen out for when you’re near a relic. Finding them isn’t always the hardest part, actually finding your way to them (and remembering where they are!) is actually a little difficult. It’s very easy to get turned around and completely lose your sense of where you are, especially if you bump into a few things in a row which for me made the game sometimes a little difficult.

At one point I spent an entire hour flying around confused, until I bumped into something and it was a real hallelujah moment on how stupid I was for not paying enough attention. It wasn't a case of the game not explaining enough, not at all, some parts of it just require a little experimentation and careful attention. In this case, the answer was pretty obvious as it is quite often if you're paying attention.

What I really like, is that you can dock with various points in each world. Giving you a chance to look around without having to worry about bumping into anything, to help you get your bearings. Which brings me to another point, if you do manage to crash a lot, it's all good as there's no health to worry about and you won't blow up. For me, that really helped.

I imagine a fair few people will be put off by how open and hollow it can feel, but I saw that as part of the point. You are travelling around a dying world after all—it's meant to be hollow. You're the one piecing it together, bringing parts of it back to life and it is relaxing.

Overall, it’s a very unique and absorbing experience. The outstandingly beautiful art style, mixed with the sweet tones of the audio make for a very enjoyable exploration game. It’s a game that rewards your patient exploration with some truly breathtaking moments.

You can find InnerSpace on Steam. It’s pleasing to see Aspyr Media continue to publish some interesting Linux games and I look forward to more unique games from PolyKnight Games in future.

Article taken from GamingOnLinux.com.
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Cheeseness Jan 17, 2018
I finished my first playthrough earlier today. Super glad to have backed its crowdfunding campaign and helped this game exist.

I was sucked in by the art style, the mechanics, the aural minimalism, the "puzzles," and the charming narrative that simultaneously managed to convey melancholy, hope and wonder.
naegling23 Jan 17, 2018
I've had my eye on this game for a while, but I just picked up AER when it went on sale two weeks ago. How does this game differ from AER: Memories of Old? They both seem to be flying/exploration/light puzzle solving. I like that innerspace seems to have upgrades/progression, but are they both primarily flying/walking simulators, or are they different enough to be worth it?
Shmerl Jan 17, 2018
Quoting: BeamboomBah - DRM blablabla - not to start another discussion on that topic
So let's not start it. HB are falsely advertising their release as DRM free. That's already wrong. And developers of this game promised DRM-free release by the way:

https://www.kickstarter.com/projects/2074789246/innerspace


Last edited by Shmerl on 17 January 2018 at 2:06 pm UTC
Eike Jan 17, 2018
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Quoting: Guest
Quoting: BeamboomBah - DRM blablabla - not to start another discussion on that topic but it's a closed binary blob you're putting on your PC. It could contain all the spyware in the world and still be "drm free" should they want to.
DRM and spyware are two different things.

But which one do you consider worse?


Last edited by Eike on 17 January 2018 at 8:08 pm UTC
Beamboom Jan 17, 2018
Quoting: GuestDRM and spyware are two different things.

That wasn't really the point now, was it.

My point is that being so anal about DRM is almost comical, when they don't have anything against installing binaries on their system they know nothing about. Especially when we talk about Steam-based DRM: The theoretical chance of Steam suddenly disappearing and leaving games unplayable is so hypothetical we could just as well start talking about the chance of the internet being nuked out of existence.
Beamboom Jan 17, 2018
Quoting: GuestObviously you don’t have a clue about what you’re talking about.

Enlighten me, then. What's the glaring problem here that I struggle with seeing? The religious aspect of it?
Shmerl Jan 17, 2018
Quoting: BeamboomEnlighten me, then. What's the glaring problem here that I struggle with seeing? The religious aspect of it?

The problem is proliferation of DRM. You support this practice with your money. Your argument of "so what, the game is already closed source" is irrelevant to this point.
no_information_here Jan 17, 2018
Quoting: ShmerlMay be support can help with it? They should not advertise what they don't have.
I have filed a support ticket with Humble. If the devs wanted to get it on GOG, I can't imagine that they have a problem releasing it on Humble. It is probably just teething pains with a new release.

Having now played it (via Steam) for a couple hours, I can say I really like it. I get vertigo in some games, but surprisingly the visuals don't give me any problems. I can see it won't be perfect for everyone, though.

Regarding DRM, I have a large Steam library, but like to also have DRM-free backups of my purchases. It is not about spyware, it is about whether I will still have access to my games if there is a corporate change with Valve. Some of you may not be old enough to have seen the vast graveyards of unsupported hardware and software.

I also like to support devs that treat their customers with respect.
Cheeseness Jan 17, 2018
I was happy to see a bunch of comment notifications this morning, expecting to find a bunch of insightful discussion about InnerSpace.

Regarding DRM free builds, they're already up (seems like they went live on the same day as the game launched, but were pushed live later than other storefronts - this seemed implied in the last Kickstarter update and is understandable since Humble's workflow for uploading stuff is kinda lacking).



Last edited by Cheeseness on 17 January 2018 at 10:46 pm UTC
no_information_here Jan 18, 2018
Quoting: CheesenessRegarding DRM free builds, they're already up (seems like they went live on the same day as the game launched, but were pushed live later than other storefronts - this seemed implied in the last Kickstarter update and is understandable since Humble's workflow for uploading stuff is kinda lacking).
It is great that the builds are somewhere in the system, but it still isn't showing for me. I will wait for Humble support to figure it out.

On topic: I still think it is a great game!
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