InnerSpace [Steam], an exploration flying game set in the Inverse, a world of inside-out planets without horizons is now available for Linux.
Disclosure: Key provided by Aspyr Media.
In InnerSpace, you are an autonomous drone named Cartographer, which was created by the Archaeologist from information left over by the Ancients. The Archaeologist requires your help to reach areas of the Inverse where they cannot go and so your journey begins.
I will start off by recommending a gamepad for InnerSpace. While it does work with Keyboard, it doesn’t feel good at all, you will have a much better experience with a gamepad in your hands.
Also, if you’re going to use the Steam Controller, you will want to adjust the configuration of the right pad. By default, it’s set to Mouse Joystick which doesn’t hold the position (so you can’t roll left/right or adjust the throttle). You will likely want it set to Joystick Camera, which for me was perfect.
The game is absolutely mesmerising, with such truly beautiful presentation. It’s magical almost, like something out of an animated film except you’re part of the story. For those interested in exploring ancient worlds, where combat isn’t required then this is probably a perfect game for you.
You will be flying and diving into water around various worlds inside the Inverse, collecting Wind and upgrading your drone with relics left over from the Ancients. On top of that, you will come across massive Demigods, each having their own story to tell. Since the Inverse is dying, all of its history will be lost with it. Your task is to travel through these worlds, discover lost relics, find the truths hidden in the myths and eventually find a way out of the Inverse.
InnerSpace doesn’t hold your hand, far from it. It’s a game that requires a little patience, especially until you really get used to flying around these crazy worlds. I was often lost, to the point of just flying around endlessly in search of relics. The exploration and hunting is all down to you, although it will give you some audio cues to listen out for when you’re near a relic. Finding them isn’t always the hardest part, actually finding your way to them (and remembering where they are!) is actually a little difficult. It’s very easy to get turned around and completely lose your sense of where you are, especially if you bump into a few things in a row which for me made the game sometimes a little difficult.
At one point I spent an entire hour flying around confused, until I bumped into something and it was a real hallelujah moment on how stupid I was for not paying enough attention. It wasn't a case of the game not explaining enough, not at all, some parts of it just require a little experimentation and careful attention. In this case, the answer was pretty obvious as it is quite often if you're paying attention.
What I really like, is that you can dock with various points in each world. Giving you a chance to look around without having to worry about bumping into anything, to help you get your bearings. Which brings me to another point, if you do manage to crash a lot, it's all good as there's no health to worry about and you won't blow up. For me, that really helped.
I imagine a fair few people will be put off by how open and hollow it can feel, but I saw that as part of the point. You are travelling around a dying world after all—it's meant to be hollow. You're the one piecing it together, bringing parts of it back to life and it is relaxing.
Overall, it’s a very unique and absorbing experience. The outstandingly beautiful art style, mixed with the sweet tones of the audio make for a very enjoyable exploration game. It’s a game that rewards your patient exploration with some truly breathtaking moments.
You can find InnerSpace on Steam. It’s pleasing to see Aspyr Media continue to publish some interesting Linux games and I look forward to more unique games from PolyKnight Games in future.
Quoting: no_information_hereQuoting: CheesenessRegarding DRM free builds, they're already up (seems like they went live on the same day as the game launched, but were pushed live later than other storefronts - this seemed implied in the last Kickstarter update and is understandable since Humble's workflow for uploading stuff is kinda lacking).It is great that the builds are somewhere in the system, but it still isn't showing for me. I will wait for Humble support to figure it out.
On topic: I still think it is a great game!
Ah, OK! At the time that your first post was made, I didn't have DRM free builds on my download page. Sounds like it's likely a misconfiguration thing where it's gone up for Kickstarter backer download pages, but not others. Hopefully Humble can sort you out!
Quoting: Aspyr_BlairQuoting: ShmerlWasn't it supposed to come out on GOG?
GOG turned it down :(
That's unfortunate and a bit surprising, to be honest. Maybe they thought AER – Memories of Old and Race To The Sun already fill a similar niche.
Did they give any explanation you are allowed to share, Blair? ;-)
I saw a comment by one of the devs saying that Shadow of the Colossus was a partial inspiration and I can really see that. A non-combat flying version in an inside-out world, but the feel is somewhat similar. Glad to support it at full price. A really nice world to fly around in and discover.
Quoting: Aspyr_BlairGOG turned it down :(
As others have said, that is really strange. Considering you managed to release it on so many platforms on day 1, your team pulled off a miracle. If Nintendo, MS and Sony all wanted it on their consoles, why wouldn't GOG think it was worthy?
PS (I still don't have access to the DRM-free version on Humble)
Last edited by no_information_here on 21 January 2018 at 7:46 am UTC
Quoting: no_information_hereQuoting: Aspyr_BlairGOG turned it down :(
As others have said, that is really strange.
I can't speak for InnerSpace, but from the projects I've been involved with/other developers I've talked to, it's really not. I don't think I've come across any game from a developer who didn't already have something published on GOG receiving a positive response to asking if they can sell their game on GOG. Their attitude seems to very much be, "Don't call us, we'll call you."
In the case of The Fall, GOG rejected us at launch, and then later after the game had some success, invited Over The Moon to publish it there. There was a also little bit of furor surrounding them rejecting a Zachtronics game earlier this year.
Rejecting stuff is par for the course, and for better or worse, is the nature of a tightly curated storefront.
Last edited by Cheeseness on 21 January 2018 at 8:08 am UTC
Quoting: CheesenessI can't speak for InnerSpace, but from the projects I've been involved with/other developers I've talked to, it's really not.
Thanks for the insight. Good to have a little understanding for what goes on in the background.
BTW, I am very excited to play Part 2 of The Fall when it comes out. Glad to see it has a release date now!
Quoting: ShmerlHB are falsely advertising their release as DRM free. That's already wrong.Well, here is an update. My support ticket is still being worked on, over 2 weeks later.
I was prepared to give Humble the benefit of the doubt, with a new release and people missing things. However, this is really just unacceptable. I don't know if it is linked to their buyout by IGN, but my experience with their support in the past was much better.
If it is just to get the DRM-free version of something, I don't think I will be buying it from Humble.
Quoting: CheesenessFWIW, I also reached out to the developers a bit over a week ago to let them know, and it sounded like it was something that Aspyr needed to sort out.
Sorry to miss your message. Thanks for working on this from a different angle.
I contacted Humble again today and they were finally able to sort it out, so everything shows up properly in my Humble Library and I grabbed the DRM-free version.
The delay is certainly no reflection on the game. I really enjoyed it.
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