Feral Interactive, the absolute monster when it comes to big Linux game ports is asking what you want to see again.
You all know Feral by now, they've ported HITMAN, F1 2017, Mad Max, Dawn of War III, Life is Strange, XCOM, XCOM 2, DiRT Rally and many more seriously good games to Linux. On top of that, they still have an existing teaser up that they haven't yet announced, all we know is that it's coming to Linux.
On Twitter, they asked this recently:
It’s a New Year full of new possibilities! If you could only have one new game for macOS, Linux or mobile in 2018, which one would it be? And why? We can’t promise that your dreams will come true, but the best answers will star in our email newsletter.
Naturally, Feral lurk in our comments, so feel free to post here as well as I'm sure they will be taking note.
For me personally, I would like a new open-world game that I can travel around and sink plenty of hours into. Something to allow time to fade away and forget about all lifes problems.
So—what do you want Feral to bring to Linux next?
1. To see it when I launch the Linux Steam client;
2. To be able to click "install" there to get it downloaded;
3. To play it with not-so-bad performance;
4. To have controller support if possible.
The rest doesn't matter for me.
AFAIK, source code for Saints Row 1&2 was lost, so VP port is the best what we could have on Linux for SR. It's either this, or nothing. Would nothing be better?
Quoting: ageresAFAIK, source code for Saints Row 1&2 was lost, so VP port is the best what we could have on Linux for SR. It's either this, or nothing. Would nothing be better?
My humble opinion is that binary wrapping is fine for old games, where the source might be lost and porting would probably not be worth the work anyway, but - for me - not for current games.
Quoting: ageresSo, how many years old must be games to be considered old enough for wrapping?
I calculated exacty 3.14 years.
Seriously, though: Why you're asking?
Quoting: ageresWhat I want from a Linux port of a game:Between binary wrapping and nothing I'll take my nothing please.
1. To see it when I launch the Linux Steam client;
2. To be able to click "install" there to get it downloaded;
3. To play it with not-so-bad performance;
4. To have controller support if possible.
The rest doesn't matter for me.
AFAIK, source code for Saints Row 1&2 was lost, so VP port is the best what we could have on Linux for SR. It's either this, or nothing. Would nothing be better?
Quoting: g000hQuoting: AlveKattHorizon Zero Dawn.
It's gotten great reviews and the game looks awesome, looks fun and I really want to play it. It's said to have an engaging story and have side quests that feel a lot more interesting and meaningful than those is usual in open world games.
Also, awesome robot animals!
Not an entirely sensible suggestion. It is Sony's game on Sony's hardware. Maybe if one day it gets released on XBOX, Windows, then it becomes something that could be considered.
Meanwhile, I notice a lot of these suggestions to Feral are for existing games. There are a lot of upcoming games, which people will be wanting on Linux as soon as they're released.
Games such as these:
Kingdom Come: Deliverance
Monster Hunter: World
Sea of Thieves
A Way Out
Far Cry 5
Metal Gear: Survive
Vampyr
Metro Exodus
Skull and Bones
Call of Cthulhu
Anthem
Mount & Blade 2: Bannerlord
Ok, Sony are the evil bastards that unleashed Blueray and made every damn movie released on the medium encrypted with DRM.
The triple A indy game, Hellblade: Sinua's sacrifice, it is then. That's my one game port wish.
Hellblade: Sinua's sacrifice is a single player game that if you are to believe Jim Sterling truly elevates "triple A" game making to art.
This game needs to come to Linux. Extremely beautiful and an experience I really want to try.
Last edited by AlveKatt on 30 January 2018 at 9:21 am UTC
Quoting: AlveKattQuoting: g000hQuoting: AlveKattHorizon Zero Dawn.
It's gotten great reviews and the game looks awesome, looks fun and I really want to play it. It's said to have an engaging story and have side quests that feel a lot more interesting and meaningful than those is usual in open world games.
Also, awesome robot animals!
Not an entirely sensible suggestion. It is Sony's game on Sony's hardware. Maybe if one day it gets released on XBOX, Windows, then it becomes something that could be considered.
Meanwhile, I notice a lot of these suggestions to Feral are for existing games. There are a lot of upcoming games, which people will be wanting on Linux as soon as they're released.
Games such as these:
Kingdom Come: Deliverance
Monster Hunter: World
Sea of Thieves
A Way Out
Far Cry 5
Metal Gear: Survive
Vampyr
Metro Exodus
Skull and Bones
Call of Cthulhu
Anthem
Mount & Blade 2: Bannerlord
Ok, Sony are the evil bastards that unleashed Blueray and made every damn movie released on the medium encrypted with DRM.
The triple A indy game, Hellblade: Sinua's sacrifice, it is then. That's my one game port wish.
Hellblade: Sinua's sacrifice is a single player game that if you are to believe Jim Sterling truly elevates "triple A" game making to art.
This game needs to come to Linux. Extremely beautiful and an experience I really want to try.
Hellblade is cool. I should finish it.
Wine is fine, but it isn't native. Even just the Wine API wrapper, let alone the full Wine system, has a certain amount of added system resource overhead you wouldn't, per se, have were the software written directly targeting the native interfaces. That said, unless you're the kind of idealist who absolutely adheres to Stallman's and the FSF's philosophy (at which point even DOSBox and other emulators are questionable), there is little else that meaningfully suggests against their use when they at least provide a way for us on Linux to demonstrate demand. Once the bigger releases are regularly targeting our platform, there's more room for us to then point out that developing targeting Linux from the ground up is going to reduce porting costs (no need to get a different team up to speed on the code base then make the requisite refactorizations to get the software running on a new system) and that day one native support will ensure more Linux purchases during that critical initial release window at full price and even preorders and the like should enough community good will be garnered.
Quoting: vlademir1@everyone arguing the semantics of "native".Except they don't demonstrate demand...all stats collected will show wine users as Windows users. The only way they know we're on wine is if we tell them at which point just tell them we want a Linux version.
Wine is fine, but it isn't native. Even just the Wine API wrapper, let alone the full Wine system, has a certain amount of added system resource overhead you wouldn't, per se, have were the software written directly targeting the native interfaces. That said, unless you're the kind of idealist who absolutely adheres to Stallman's and the FSF's philosophy (at which point even DOSBox and other emulators are questionable), there is little else that meaningfully suggests against their use when they at least provide a way for us on Linux to demonstrate demand. Once the bigger releases are regularly targeting our platform, there's more room for us to then point out that developing targeting Linux from the ground up is going to reduce porting costs (no need to get a different team up to speed on the code base then make the requisite refactorizations to get the software running on a new system) and that day one native support will ensure more Linux purchases during that critical initial release window at full price and even preorders and the like should enough community good will be garnered.
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