The first-person steampunk dungeon crawler Vaporum [Official Site] is showing signs of being released for Linux and it looks great.
Direct Link
The developer actually said back in September of last year, that a Linux (and other platforms) did depend on how the game did after the initial Windows release. I guess it did okay, since it's popped up on SteamDB as of 4 days ago, with more signs as well. As always, this isn't a guarantee it's coming, but it looks like work is going into it!
It has pretty good reviews overall, so we may take a look when it releases for Linux.
About the game:
Vaporum is a grid-based, single-player & single-character dungeon crawler RPG seen from the first person perspective in an original steampunk setting. Inspired by old-school games like Dungeon Master I and II, the Eye of the Beholder series, and the most recent Legend of Grimrock I and II. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.
Thanks NuSuey/TuxDB.
Quoting: BeamboomLooked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?
I would think it is more likely to emulate the old dungeon crawler formula.
Quoting: razing32Dungeon crawlers have already made a comeback, haven't they? I thought even you young whippersnappers would be familiar with Legend of Grimrock if not the rest.Quoting: BeamboomLooked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?
I would think it is more likely to emulate the old dungeon crawler formula.
But man, good old Dungeon Master, the Eye of the Beholder series, Lands of Lore, Captive, Bloodwych, the Might and Magic series, Ishar... Now that I think about it, it must have been an important genre before "real" 3D rpg games arrived on the scene.
Quoting: tuubiQuoting: razing32Dungeon crawlers have already made a comeback, haven't they? I thought even you young whippersnappers would be familiar with Legend of Grimrock if not the rest.Quoting: BeamboomLooked cool, but very odd movement in that you can only turn 90 degrees and advance like on a game board. Wonder what the reasoning is behind this odd design decision? To emulate a board game?
I would think it is more likely to emulate the old dungeon crawler formula.
But man, good old Dungeon Master, the Eye of the Beholder series, Lands of Lore, Captive, Bloodwych, the Might and Magic series, Ishar... Now that I think about it, it must have been an important genre before "real" 3D rpg games arrived on the scene.
Bloodwych! Nostalgia ahoy! I played hundreds of hours of that as an early teen with my best friend at the time, two characters each. Amazing game.
Also, Hired Guns - not joking, me and three mates completed that over various sessions by playing two mice plugged into the Amiga, and one player on each side of the keyboard. What a game!
But yeah, it was Dungeon Master that made it all possible. Completed it countless times - four player party, three player party, two player party, but I don't think I managed it with just a single character.
So, yeah, played a lot of these - Fall of the Dungeon Guardians was the most recent one, but I found it just too much to keep track of. Much more tactical than something like Legend of Grimrock.
Quoting: calfretYeah, I donno. It looks great, but I see no need to require grid based movement. Perhaps this could be a featured toggled on and off? I suppose that would be extremely hard to code. Maybe I shouldn't rule out the game just because of that.
Really it's just the style of the game. In a game like that, a lot of the puzzles are going to hinge on you moving 1 square at a time. You'll be dealing with trap doors, probably pressure tiles, etc. Also even though it's not turn based, all the combat is going to be based on a move...wait...attack... sort of rhythm. It's never going to feel like, say an Elder Scrolls game, but if you go in expecting a DC you probably won't be disappointed. Keep in mind this is a genre that really appeals to gamers of a certain age though, so your mileage may vary.
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