Paradox Interactive have just announced a very exciting expansion coming to Stellaris named 'Apocalypse'. It doesn't have a release date yet, but I'm sure they will announce that when they're ready.
It also has a teaser trailer that doesn't show a lot, but what it does show is incredibly exciting! I can't wait to see what it's like in-game:
Direct Link
That's all a bit Star Wars and I approve.
It's fantastic that Paradox support their games for so long, Stellaris being my absolute favourite out of all their games. This time, they've put a bit more focus into the combat which has been a little bit dull. This is going to absolutely make me want to play a lot more of it, I can't wait to obliterate people with a Colossus.
Features:
- That’s No Moon, neither is That One, That One Might be a Moon, Wait, No: Keep the local systems in line with fear of the new “Colossus” planet-killer weapon – a technological terror that eliminates entire worlds from the universe.
- All Your Base Are Belong to You: New enormous “Titan” capital ships can lead your fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
- Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires and carve out their lives on the fringe of civilization. Hire them as mercenaries in your own conflicts, but take care that they don’t unify and trigger a new late-game crisis!
- Some Non-Violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development
It has a page on Steam ready and you can also pre-order from the Paradox Store here. I don't suggest pre-ordering, but Paradox haven't let us down on Stellaris yet.
They also published a new developer diary to talk more about the new expansion. It goes into more detail about the types of Colossus you can build, including how they currently need protecting since they're only meant for doing things to planets. It also gives a few details on the Titan ships and a new Ion Cannon defence platform.
I think I read somewhere it's on 20.1 when they next talk about it. I can't remember where I saw that. 9 days to go. xD
Quoting: GuestThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.Why not buy the main game first...? If you like it you can extend it from time to time - maybe during sales. Starting with all DLCs activated is not necessary in my opinion. If you're more into multiplayer - no problem either, because all DLCs from the host game are activated in Stellaris for all other players.
Last edited by nepo on 11 January 2018 at 4:53 pm UTC
Quoting: nepoQuoting: GuestThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.Why not buy the main game first...? If you like it you can extend it from time to time - maybe during sales. Starting with all DLCs activated is not necessary in my opinion. If you're more into multiplayer - no problem either, because all DLCs from the host game are activated in Stellaris for all other players.
Dangerous. The apocalypse release is quite a breaking change since it removes all free travel FTLs.
What you say is a actually sensible "purchase strategy" for all Paradox games but in Stellaris case I wouldn't recommend new players to start from vanilla. The next release is like a different game entirely and one could not appreciate the next update after getting used to warp, wormholes and free movement in general in the 1.x releases. I wouldn't really recommend to buy the game to anyone before Apocalypse is released and the new game starts to be played on streams.
It's like buying an "early access" game that you like right now but that it is already known to be substantially different on release day. It's more cautious to buy it after the changes are released so you have a better idea if you like the product or not when you purchase it.
But that's only my advice to "casual" buyers. If you follow the diaries, the pre-release streams, have experience with graph based space games (which are the vast majority) and basically know what you are actually going to buy, go forth with it! :)
Quoting: MalThe next release is like a different game entirely and one could not appreciate the next update after getting used to warp, wormholes and free movement in general in the 1.x releases. I wouldn't really recommend to buy the game to anyone before Apocalypse is released and the new game starts to be played on streams.Good point of view, this is indeed very true - I didn't consider the coming changes to the core mechanics.
Quoting: HoriBtw, does anybody know when can I expect a sale for Stellaris DLCs? I'm missing two of them and I want to get them before starting to play it again (since I like playing long games on huuuge galaxies)I'd be pretty surprised if there isn't a sale on older DLC when the new one comes out.
I imagine there will have to be such a sale soon if they release a new DLC... right?
Quoting: delebreDo you have any knowledge / update about the Cherryh update? I'm itching to try it.
I think I read somewhere it's on 20.1 when they next talk about it. I can't remember where I saw that. 9 days to go. xD
Nope, not really. Cherryh update will come out at the same time as Apocalypse DLC, but not known when this will be released. Could be next week (unlikely), but can happen in like several weeks/1 to 2 months (likely).
Quoting: MalDangerous. The apocalypse release is quite a breaking change since it removes all free travel FTLs.
Note: It is not the buyable DLC what changes the main gameplay in the upcoming update. It is the free update to the main game.
Quoting: GuestThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
Agreed, €19.99 for the Apocalypse DLC alone is just too much...
They do sales on DLC too, but usually not the last one, so it is necessary to wait for a quarter or two for another DLC releases, in order to get the "current" one in a sale. And Stellaris DLCs are quite overpriced :(
Quoting: TcheyI don't understand the hype for this game. It's pretty empty, when you look at what you can do. I did play at release for about 12 hours, then i thought I've seen it all. All updates released since then just add more of the same, in my opinion.
If you look across the 4X game landscape for available options (and also account for the fact that not all of them are necessarily available on Linux platform), you will quickly find out that Stellaris is one of the most complex 4X games out there, providing lots of game mechanics other games don't, providing lots of in-game "stuff" and possibilities to that player that other games don't.... (e.g. Mater of orion is oddly satisfying in the immersion - good music, beautiful voice acting, quite a good set of gameplay mechanics, but it is very "simple", when compared to Stellaris).
Here the issue with the game might be that Paradox went so deep (and wide) with some of the mechanics, that they >should< provide more content for the mechanics, in order to maintain proper immersion (and avoid e.g. event repetition), but I guess it is just too much of content to be created. And I can imagine why -> the manufacturing costs of all those cut-scenes, voice-acting, content for each possibility of all the branches of each event/mechanic -> that would be a herculean task! (as an example: remember how many play-through stories there were in e.g. Mass Effect series? and how the choices branched? and how they more/less failed to cover for all the story branches in the end (although trey tried admirably)? -> and how much all that content cost them in the end either way? and how it was still not enough? :))
Also providing stories/events as a text only (and as small picture to make your imagination going) gives them the possibility (or freedom if you want) to change/update/adjust the gameplay mechanics later on using updates, until they say "this is the last version of the game mechanics which is "good enough""...
Hence also constant updates of game mechanics for the past 2 years in the first place :)
So, I love it. It gives me 4X gameplay possibilities as no other 4X game before...
And nope, I'm not addicted to it... I can quit whenever I want, ya know... :)
Last edited by Boldos on 12 January 2018 at 9:27 am UTC
Quoting: GuestThis game sounds like fun but $150.00 for the complete game is a bit much. They seem to be releasing DLC's every couple of months.
Yup . standard Paradox practice (sadly)
Buy the full base game and buy expansions on Steam sales.
CK2 would be impossible to buy all expansions for otherwise. Unless you desperately want to get rid of money and dont have lighter fluid lying around. :-p
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