Good things come to those who wait, like a fine Wine. Today the Wine team has officially release the next stable version Wine 3.0 [Official Site].
After around a year of development during the 2.x cycle, Wine 3.0 brings in some major changes towards better game and application support for those of you wanting to run Windows-only stuff on Linux. It's nowhere near perfect, but it's a massive advancement for the Wine project and provides a good base for them to continue onwards.
Here's a few highlights from the mailing list announcement sent today:
- Direct3D 10 and 11 support which includes:
- Compute shaders
- Hull and domain (tessellation) shaders
- A large number of shader model 4 and 5 shader instructions
- Cube-map arrays
- Mip-map generation
- And lots more
- The Direct3D command stream, which is disabled by default.
- Support for OpenGL core contexts in Direct3D is improved. If you're using Mesa, you shouldn't need to set the "MaxVersionGL" registry key to enable Direct3D 10 and 11 support.
- The Android graphics driver.
- Improved DirectWrite and Direct2D support.
There's absolutely tons, that's me just cherry-picking random bits that I found quite interesting from this big release. For the next development cycle, we can look forward to things like Direct3D 12 and Vulkan support, OpenGL ES support to enable Direct3D on Android and plenty more.
You can find the brief official announcement here.
QuoteFor the next development cycle, we can look forward to things like Direct3D 12 and Vulkan support, OpenGL ES support to enable Direct3D on Android and plenty more.
Wayland support would be very welcome too. It's time to start switching to in KDE.
Quoting: GuestKDE devs don't care about nvidia and nvidia doesn't care about xwayland
Another reason to ditch Nvidia. In a few years, Nvidia will be barely used on Linux. See the trend on the same page you linked to.
Last edited by Shmerl on 18 January 2018 at 4:43 pm UTC
Various titles improve with csmt case race driver grid, zombi, binary domain an others
Batman Arkham Asylum
Last test with wine 1.7.55
https://www.youtube.com/watch?v=b3CYVbluPOQ
And now with Wine 3.0
View video on youtube.com
Fireburst
Last test with wine 1.9.24
https://www.youtube.com/watch?v=XNxKWvklsNY
And now with Wine 3.0
View video on youtube.com
Rage
Last test with wine 2.3
https://www.youtube.com/watch?v=qUkG21bchZY
And now with Wine 3.0
View video on youtube.com
Race Driver GRID
Last test with wine 2.2
https://www.youtube.com/watch?v=enTE120ibZg
And now with Wine 3.0
https://www.youtube.com/watch?v=DKWEyA24n0s
Resident Evil HD Remastered
https://www.youtube.com/watch?v=JcNpQnOvm8Q
Last Remnant
https://www.youtube.com/watch?v=MvkylB7nkog
Binary Domain
https://www.youtube.com/watch?v=190pWyjub2M
However in various cases if your first cores 0 and 1 stay busy at 100%, csmt dont appear notorius but if first cores stay below 80% can have many chances to csmt improve performance
Alpha Protocol
https://www.youtube.com/watch?v=Mq-6o5hpCmM
^_^
Last edited by mrdeathjr on 22 January 2018 at 1:14 pm UTC
Quoting: ShmerlQuoting: GuestKDE devs don't care about nvidia and nvidia doesn't care about xwayland
Another reason to ditch Nvidia. In a few years, Nvidia will be barely used on Linux. See the trend on the same page you linked to.
As long as AMD can get their shit together in the laptop market, I'll agree with you. Up to now, laptop users who wanted gaming performance had to go with nVidia.
Quoting: hummer010As long as AMD can get their shit together in the laptop market, I'll agree with you.
I think they have already improved it a lot. Their Raven Ridge APUs are supposed to be very good.
See https://www.anandtech.com/show/11964/ryzen-mobile-is-launched-amd-apus-for-laptops-with-vega-and-updated-zen
I have no idea though what experience Linux users get on these. It would be interesting to see some reviews.
Last edited by Shmerl on 18 January 2018 at 4:59 pm UTC
Quoting: GuestQuoting: ShmerlQuoteFor the next development cycle, we can look forward to things like Direct3D 12 and Vulkan support, OpenGL ES support to enable Direct3D on Android and plenty more.
Wayland support would be very welcome too. It's time to start switching to in KDE.
KDE devs don't care about nvidia and nvidia doesn't care about xwayland so, no wayland for the majority: https://www.gamingonlinux.com/users/statistics
https://www.gamingonlinux.com/wiki/Games_broken_on_Mesa
Easy because wayland and xwayland dont supported for most games
And wayland have many things to do, bugs and others
Maybe in future this change but for now wayland dont care in gaming
^_^
Quoting: mrdeathjrEasy because wayland and xwayland dont supported for most games
And wayland have many things to do, bugs and others
That has nothing to do with games support. It should be transparent to games, if they rely on proper toolkits like SDL and the like. If not, there is XWayland to support legacy games that plug into X directly for some reason.
Last edited by Shmerl on 18 January 2018 at 5:52 pm UTC
Quoting: Comandante ÑoñardoI wonder when We gonna see this included in Crossover..Sometimes I wonder why people pays so much money for a computer game, but not for such a usefull tool like crossover. Crossover 17 is great, I can't wait for next release.
Quoting: ShmerlQuoting: GuestKDE devs don't care about nvidia and nvidia doesn't care about xwayland
Another reason to ditch Nvidia. In a few years, Nvidia will be barely used on Linux. See the trend on the same page you linked to.
X will be with us for a long time , i'm sure.
Reasons : Nvidia ( because of majority )
Not mature
Current games needs a mid-solution , Xwayland
See more from me