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A developer from the studio behind the awesome space shooter EVERSPACE [Steam] has given an update on the status of the Linux port.

For those unaware, EVERSPACE can be downloaded and installed on Linux even though it's not listed as supporting Linux on Steam. This is because it's currently in an unofficial state. Essentially, they want to get it in a good place before properly advertising it.

Here's what they said in the latest update on Steam:

I would like to share a short update on the current status of the development with you.
We are heading towards the next patch for Linux which will include an engine update to Unreal 4.17 and a fix for mouse input on Linux. Besides this there are some game play related fixes like fixes for the collisions for station turrets, the ancient warden teleportation, an issue with operating the gunship turret after cutscene playback, some problems with the menu navigation and some more.
Currently we are still struggling with a technical issue that breaks the loading of the engine plug-ins but is effective only in the shipping configuration of the game. This makes the debugging a bit more cumbersome than usual but also should be hopefully the last barrier for the patch to arrive.

Such a fantastic game to have on Linux, do check out my thoughts on it if you haven't. I have yet to pick up the expansion, which also supports Linux so I'm looking forward to having some time with that sometime soon too.

Article taken from GamingOnLinux.com.
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Feist 9 Jan 2018
It feels a little curious that it's not seen as ready for official release yet. Considering that I spent around 120hrs playing through the main game as well as the expansion and never had any real issue with the game, not even a single crash.
Pecisk 9 Jan 2018
Their current version for Linux is very playable, I feel even performance have been improved.
rkfg 9 Jan 2018
They have some issues with AMD (as usual) and libraries versions. For some people it works with the shipped libraries, for others strictly with the system ones. The video cutscenes also don't work for everyone. I had almost no issues, except some Alt+Tab/Fullscreen crashes, maybe it's already fixed.
riusma 9 Jan 2018
From [here](https://www.gamingonlinux.com/articles/the-beautiful-space-combat-game-everspace-finally-lands-on-linux-in-an-unofficial-form.10315/comment_id=102727) :

Yeehaaw!

When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!

Would be cool to know roughly how much Linux copies they've sold since the unofficial Linux release and before actual support (it runs very well on Ubuntu / Nvidia at least). :)
Shmerl 9 Jan 2018
Great, so GOG release will happen soon?
Corben 9 Jan 2018
From [here](https://www.gamingonlinux.com/articles/the-beautiful-space-combat-game-everspace-finally-lands-on-linux-in-an-unofficial-form.10315/comment_id=102727) :

Yeehaaw!

When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!

Would be cool to know roughly how much Linux copies they've sold since the unofficial Linux release and before actual support (it runs very well on Ubuntu / Nvidia at least). :)

I'll shoot an email to him ;)
pete910 9 Jan 2018
  • Supporter Plus
They have some issues with AMD (as usual) and libraries versions. For some people it works with the shipped libraries, for others strictly with the system ones. The video cutscenes also don't work for everyone. I had almost no issues, except some Alt+Tab/Fullscreen crashes, maybe it's already fixed.

Ironic stating AMD (as usual) whilst in the same post stating your very own NV card also has issues
riusma 9 Jan 2018
Awesome game, runs stupidly well on Linux. Side-note, some UE4 games, such as Everspace, Helium Rain, CAT Interstellar and Stellar Overload all have a green screen issue when being streamed via a Steam Link. So as much as I love Everspace, I've been playing games on the couch a lot more lately and really hope Epic can fix this issue (as this is an UE4 + Steam Link + Linux bug).

From what I understand, Rockfish is aware of this and has forwarded the issue to Epic.

https://forums.unrealengine.com/community/general-discussion/1392988-ue-compatibility-issue-with-steam-link-four-known-games-thus-far

https://steamcommunity.com/app/396750/discussions/0/1488866180601563322/

Well, SOMA on Linux seems to have the same issues (black screenshots and green screen over SteamLink) and it's not an UE4 title (it's Frictional own in-house OpenGL engine with a port from Aaron Melcher)... but of course the two engines may hit the same "bug" (or not). :)
devland 9 Jan 2018
Great, so GOG release will happen soon?

Fingers crossed. This is one game I'm really looking forward to owning and playing without any DRM. :)
Aurelien 9 Jan 2018
Their current version for Linux is very playable, I feel even performance have been improved.
Oh then i have to test one more time against my config.
I couldn't play much because of performance on my [email protected] (Core i7 4th quad, GT750, 16Go, SSD).

I did not follow the progress on this game but did you see better performance when they upgraded Unreal Engine or did they work on optimizations ?
Leopard 9 Jan 2018
Their current version for Linux is very playable, I feel even performance have been improved.
Oh then i have to test one more time against my config.
I couldn't play much because of performance on my [email protected] (Core i7 4th quad, GT750, 16Go, SSD).

I did not follow the progress on this game but did you see better performance when they upgraded Unreal Engine or did they work on optimizations ?

i7 7700 HQ , Gtx 1050 4 Gb.

I get average 45-50 fps with everything set to epic and res is 1080p
Audi 9 Jan 2018
I haven't picked up the expansion yet, but plan to. This game is just awesome from the graphics to the game play. So pleased that they have released this to Linux. I have put in a good amount of time and haven't run into any issues. I use my Xbox One controller which works well for it.
shawnsterp 9 Jan 2018
I was really disappointed that this game did not work with the steam link (just get a green screen). But, maybe I should get it anyway.
PublicNuisance 9 Jan 2018
Any progress is better than no progress.
melkemind 9 Jan 2018
  • Supporter
Their current version for Linux is very playable, I feel even performance have been improved.
Oh then i have to test one more time against my config.
I couldn't play much because of performance on my [email protected] (Core i7 4th quad, GT750, 16Go, SSD).

I did not follow the progress on this game but did you see better performance when they upgraded Unreal Engine or did they work on optimizations ?

If you are, in fact, using a GT 750M and not a GTX 750, your video chip is well below the system requirements for the game.

Having said that, I wouldn't say performance is perfect even on my GTX 970. There are places where the framerate drops, but those are rare. Overall, it's been pretty decent for me. I turn some settings down to keep it steady at 60 FPS, which is just my preference.


Last edited by melkemind on 9 Jan 2018 at 9:55 pm UTC
gustavoyaraujo 10 Jan 2018
This game is awesome, unfortunately I can not play it due to my ram. Need to get a new one :(
Corben 10 Jan 2018
From [here](https://www.gamingonlinux.com/articles/the-beautiful-space-combat-game-everspace-finally-lands-on-linux-in-an-unofficial-form.10315/comment_id=102727) :

Yeehaaw!

When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!

Would be cool to know roughly how much Linux copies they've sold since the unofficial Linux release and before actual support (it runs very well on Ubuntu / Nvidia at least). :)

I'll shoot an email to him ;)
I did, and got a reply. I was requested to keep the info private, as they prefer to publish the numbers themselves with the official release. There are too many unknown factors with the numbers atm.

But I think I can say, that for the break even with the Linux version, they need to sell way more than 1000 copies on Linux. Well, I think we can also accept that challenge, can't we?
Shmerl 10 Jan 2018
But I think I can say, that for the break even with the Linux version, they need to sell way more than 1000 copies on Linux. Well, I think we can also accept that challenge, can't we?

I'm sure they'll sell way more than 1000 copies. They didn't even release the game for Linux on GOG yet. So it's too early to count it now, when the release didn't really properly happen yet.


Last edited by Shmerl on 10 Jan 2018 at 1:14 pm UTC
rkfg 11 Jan 2018
They have some issues with AMD (as usual) and libraries versions. For some people it works with the shipped libraries, for others strictly with the system ones. The video cutscenes also don't work for everyone. I had almost no issues, except some Alt+Tab/Fullscreen crashes, maybe it's already fixed.

Ironic stating AMD (as usual) whilst in the same post stating your very own NV card also has issues
I'm not sure if crashes on window switching are GPU-specific. Maybe I wasn't clear enough, the game crashed when it was running in fullscreen and I tried to switch to another window. Not exactly using Alt-Tab because I'm on AwesomeWM so I switched to another tag but for brevity I usually call this Alt-Tab. And yet it doesn't contradict the statement that AMD, while making a lot of progress, still an underdog in modern games. It's usually either not supported (but the game could run just fine or it may not even launch for you), slower or has various glitches. I'm not shaming and it's not even bad, I'm all for a viable FOSS alternative to NVIDIA but it's just what things are right now.

I'd say AMD to NVIDIA is like Linux gaming to Windows gaming. You have lots of indie titles that work on both but if something visually stunning and GPU-intensive is supported on the former it's a "yay" moment, and if it's not no one's really surprised.
pete910 11 Jan 2018
  • Supporter Plus
The general statement is still wrong, you state bugs on AMD as per where as NV is fine are also a bad presumption. I in fact jumped from a gtx1080 to a rx64 because of the issues I was having with NV (Desktop and game)

To be frank both are far from perfect and anyone that is saying different is lying.
The blanket statement of "NV drivers are better than AMD" is just plain wrong and has been for some time!

The general notion of NV categorically being better on linux needs to change where in my experience that is so far from the truth it's not even funny.

As per usual I will be called "fanboy" ect to a blatant liar for saying such things.
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