A developer from the studio behind the awesome space shooter EVERSPACE [Steam] has given an update on the status of the Linux port.
For those unaware, EVERSPACE can be downloaded and installed on Linux even though it's not listed as supporting Linux on Steam. This is because it's currently in an unofficial state. Essentially, they want to get it in a good place before properly advertising it.
Here's what they said in the latest update on Steam:
I would like to share a short update on the current status of the development with you.
We are heading towards the next patch for Linux which will include an engine update to Unreal 4.17 and a fix for mouse input on Linux. Besides this there are some game play related fixes like fixes for the collisions for station turrets, the ancient warden teleportation, an issue with operating the gunship turret after cutscene playback, some problems with the menu navigation and some more.
Currently we are still struggling with a technical issue that breaks the loading of the engine plug-ins but is effective only in the shipping configuration of the game. This makes the debugging a bit more cumbersome than usual but also should be hopefully the last barrier for the patch to arrive.
Such a fantastic game to have on Linux, do check out my thoughts on it if you haven't. I have yet to pick up the expansion, which also supports Linux so I'm looking forward to having some time with that sometime soon too.
Quoting: CorbenYeehaaw!
When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!
Would be cool to know roughly how much Linux copies they've sold since the unofficial Linux release and before actual support (it runs very well on Ubuntu / Nvidia at least). :)
Quoting: riusmaFrom here :
Quoting: CorbenYeehaaw!
When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!
Would be cool to know roughly how much Linux copies they've sold since the unofficial Linux release and before actual support (it runs very well on Ubuntu / Nvidia at least). :)
I'll shoot an email to him ;)
Quoting: rkfgThey have some issues with AMD (as usual) and libraries versions. For some people it works with the shipped libraries, for others strictly with the system ones. The video cutscenes also don't work for everyone. I had almost no issues, except some Alt+Tab/Fullscreen crashes, maybe it's already fixed.
Ironic stating AMD (as usual) whilst in the same post stating your very own NV card also has issues
Quoting: GuestAwesome game, runs stupidly well on Linux. Side-note, some UE4 games, such as Everspace, Helium Rain, CAT Interstellar and Stellar Overload all have a green screen issue when being streamed via a Steam Link. So as much as I love Everspace, I've been playing games on the couch a lot more lately and really hope Epic can fix this issue (as this is an UE4 + Steam Link + Linux bug).
From what I understand, Rockfish is aware of this and has forwarded the issue to Epic.
https://forums.unrealengine.com/community/general-discussion/1392988-ue-compatibility-issue-with-steam-link-four-known-games-thus-far
https://steamcommunity.com/app/396750/discussions/0/1488866180601563322/
Well, SOMA on Linux seems to have the same issues (black screenshots and green screen over SteamLink) and it's not an UE4 title (it's Frictional own in-house OpenGL engine with a port from Aaron Melcher)... but of course the two engines may hit the same "bug" (or not). :)
Quoting: ShmerlGreat, so GOG release will happen soon?
Fingers crossed. This is one game I'm really looking forward to owning and playing without any DRM. :)
Quoting: PeciskTheir current version for Linux is very playable, I feel even performance have been improved.Oh then i have to test one more time against my config.
I couldn't play much because of performance on my [email protected] (Core i7 4th quad, GT750, 16Go, SSD).
I did not follow the progress on this game but did you see better performance when they upgraded Unreal Engine or did they work on optimizations ?
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