A developer from the studio behind the awesome space shooter EVERSPACE [Steam] has given an update on the status of the Linux port.
For those unaware, EVERSPACE can be downloaded and installed on Linux even though it's not listed as supporting Linux on Steam. This is because it's currently in an unofficial state. Essentially, they want to get it in a good place before properly advertising it.
Here's what they said in the latest update on Steam:
I would like to share a short update on the current status of the development with you.
We are heading towards the next patch for Linux which will include an engine update to Unreal 4.17 and a fix for mouse input on Linux. Besides this there are some game play related fixes like fixes for the collisions for station turrets, the ancient warden teleportation, an issue with operating the gunship turret after cutscene playback, some problems with the menu navigation and some more.
Currently we are still struggling with a technical issue that breaks the loading of the engine plug-ins but is effective only in the shipping configuration of the game. This makes the debugging a bit more cumbersome than usual but also should be hopefully the last barrier for the patch to arrive.
Such a fantastic game to have on Linux, do check out my thoughts on it if you haven't. I have yet to pick up the expansion, which also supports Linux so I'm looking forward to having some time with that sometime soon too.
Quoting: AurelienQuoting: PeciskTheir current version for Linux is very playable, I feel even performance have been improved.Oh then i have to test one more time against my config.
I couldn't play much because of performance on my [email protected] (Core i7 4th quad, GT750, 16Go, SSD).
I did not follow the progress on this game but did you see better performance when they upgraded Unreal Engine or did they work on optimizations ?
i7 7700 HQ , Gtx 1050 4 Gb.
I get average 45-50 fps with everything set to epic and res is 1080p
Quoting: AurelienQuoting: PeciskTheir current version for Linux is very playable, I feel even performance have been improved.Oh then i have to test one more time against my config.
I couldn't play much because of performance on my [email protected] (Core i7 4th quad, GT750, 16Go, SSD).
I did not follow the progress on this game but did you see better performance when they upgraded Unreal Engine or did they work on optimizations ?
If you are, in fact, using a GT 750M and not a GTX 750, your video chip is well below the system requirements for the game.
Having said that, I wouldn't say performance is perfect even on my GTX 970. There are places where the framerate drops, but those are rare. Overall, it's been pretty decent for me. I turn some settings down to keep it steady at 60 FPS, which is just my preference.
Last edited by melkemind on 9 January 2018 at 9:55 pm UTC
Quoting: CorbenI did, and got a reply. I was requested to keep the info private, as they prefer to publish the numbers themselves with the official release. There are too many unknown factors with the numbers atm.Quoting: riusmaFrom here :
Quoting: CorbenYeehaaw!
When I talked to the CEO of Rockfishgames about the Linux version, he said he thinks they are doing the port for about 1000 people at max... let's prove him wrong!
Would be cool to know roughly how much Linux copies they've sold since the unofficial Linux release and before actual support (it runs very well on Ubuntu / Nvidia at least). :)
I'll shoot an email to him ;)
But I think I can say, that for the break even with the Linux version, they need to sell way more than 1000 copies on Linux. Well, I think we can also accept that challenge, can't we?
Quoting: CorbenBut I think I can say, that for the break even with the Linux version, they need to sell way more than 1000 copies on Linux. Well, I think we can also accept that challenge, can't we?
I'm sure they'll sell way more than 1000 copies. They didn't even release the game for Linux on GOG yet. So it's too early to count it now, when the release didn't really properly happen yet.
Last edited by Shmerl on 10 January 2018 at 1:14 pm UTC
Quoting: pete910I'm not sure if crashes on window switching are GPU-specific. Maybe I wasn't clear enough, the game crashed when it was running in fullscreen and I tried to switch to another window. Not exactly using Alt-Tab because I'm on AwesomeWM so I switched to another tag but for brevity I usually call this Alt-Tab. And yet it doesn't contradict the statement that AMD, while making a lot of progress, still an underdog in modern games. It's usually either not supported (but the game could run just fine or it may not even launch for you), slower or has various glitches. I'm not shaming and it's not even bad, I'm all for a viable FOSS alternative to NVIDIA but it's just what things are right now.Quoting: rkfgThey have some issues with AMD (as usual) and libraries versions. For some people it works with the shipped libraries, for others strictly with the system ones. The video cutscenes also don't work for everyone. I had almost no issues, except some Alt+Tab/Fullscreen crashes, maybe it's already fixed.
Ironic stating AMD (as usual) whilst in the same post stating your very own NV card also has issues
I'd say AMD to NVIDIA is like Linux gaming to Windows gaming. You have lots of indie titles that work on both but if something visually stunning and GPU-intensive is supported on the former it's a "yay" moment, and if it's not no one's really surprised.
To be frank both are far from perfect and anyone that is saying different is lying.
The blanket statement of "NV drivers are better than AMD" is just plain wrong and has been for some time!
The general notion of NV categorically being better on linux needs to change where in my experience that is so far from the truth it's not even funny.
As per usual I will be called "fanboy" ect to a blatant liar for saying such things.
See more from me