After a little bit of a clean up, voting is now officially open for our 2017 Linux GOTY Awards so get a move on!
It was quite a bit of working cleaning this one up, as much as we tried to make the category names and descriptions as clear as possible, we had a lot of submissions for games that released years ago.
Still, it's a bit of fun to do this each year. Fun to see what people pick and fun to let developers known Linux gamers enjoy their games, which is the point.
If you do somehow pick the wrong item to vote on, don't worry as you can reset it.
Voting will close Friday 19th of January.
Some you may have missed, popular articles from the last month:
Quoting: LakortaQuoting: SalvatosI guess I'll abstain from voting since I've only played maybe 2 games that came out in 2017...You could still vote on things like "Favourite FOSS project", "Favourite fully open source game" or "Most promising Early Access game".
Yeah, being in the same boat of not having played any games released in the past year, I am going to be voting for my "Favourite FOSS Project", "Favourite fully open source game", and "Favourite Linux game porter of 2017".
I will be saving my hard voting for the Ganymede & Titan Pearl Poll...
http://www.ganymede.tv/pearlpoll/
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Whole lot of votes for Pyre from me. Probably to the surprise of nobody. :P
3 Likes, Who?
Quoting: KelsShould Hellpoint be on the "most anticipated for 2018" list when the release date is early 2019?You're right, not sure how that one slipped by. It has been removed, it only had one vote so whoever that was can vote again.
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Quoting: KelsThat's the thing, West of Loathing and Pyre both have outstanding music in their own ways, but the sound design of The Long Dark is critical to establishing the atmosphere and succeeds to a huge degree. So how do you make that choice between effective environmental work and good music? Sure they're both audio, but otherwise they're entirely different concepts.
Yep, I think music definitely should be a separate category. Even integrating music into the ambience well (to provide mood context) isn't the same as good music itself.
Last edited by Shmerl on 12 January 2018 at 5:40 pm UTC
2 Likes, Who?
Not much I can do now voting is open. The time for such feedback was before and people had since the 3rd of January for feedback.
We will see about different categories next time.
We will see about different categories next time.
2 Likes, Who?
So many games I haven't played!! I did my best though
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When I'm on hangover duty tomorrow, I might getting around to voting.
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> Favourite Linux game porter of 2017
That category is soooooo mean. Pretty sure most love all of them! =)
That category is soooooo mean. Pretty sure most love all of them! =)
9 Likes, Who?
Quoting: GuestStill find the "games that work great on both nvidia and amd cards" category strange, as most people only have one card and thus don’t know how well it runs on the other brand.That's just to be clear for the nomination part.
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Quoting: ShmerlQuoting: KelsThat's the thing, West of Loathing and Pyre both have outstanding music in their own ways, but the sound design of The Long Dark is critical to establishing the atmosphere and succeeds to a huge degree. So how do you make that choice between effective environmental work and good music? Sure they're both audio, but otherwise they're entirely different concepts.
Yep, I think music definitely should be a separate category. Even integrating music into the ambience well (to provide mood context) isn't the same as good music itself.
In the past, prominent music was ubiquitous in games, and it was much harder to do atmospheric sound design. I feel that the old approach, which is present in Owlboy, lends to the atmosphere and world building with the same purpose as the ambience of The Long Dark, even if the former is a more abstract method.
I make this argument because it is still rare or impossible (someone go ahead and prove me wrong) to find a game with both excellent, prominent music and rich, atmospheric sound design. Most games these days go for sparse music in favor of more realistic, less abstract immersion, but the old way still works for me.
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