We do often include affiliate links to earn us some pennies. See more here.

I simply can't get enough of building games, so when I found Voxel Tycoon [Official Site] I was a little bit in love. Turns out it is coming to Linux!

You will be sorting out transport, building factories and mining in an infinite world, so you never run out of space. It also has terraforming, so you can dig down and deep or raise a mountain—your choice. It sounds like it will be quite exciting if you like OpenTTD, Factorio and the likes.

Check out the trailer:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

The initial release will only be for Windows, but I spoke to the developer on Twitter about Linux support and they said this:

Sometime after the first alpha release, we will properly test and rollout Mac OS and Linux versions if there will no blocking issues.

Keep a close eye on this one, looks so fun! 

Article taken from GamingOnLinux.com.
5 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
16 comments Subscribe

niarbeht 29 Jan 2018
I've been waiting a long, long time for a good, modern OpenTTD-like or Railroad Tycoon-like game, and they just keep missing the mark a bit.

Hopefully someday someone delivers.
Suppen 29 Jan 2018
This looks like something I might lose countless hours to when it arrives
Ray54 29 Jan 2018
  • Supporter
I play OpenTTD quite regularly and Factorio occasionally, but even after looking at the company's web site I don't understand what is new or better that they are bringing to their game.
beko 29 Jan 2018
Hopefully someday someone delivers.
Same same. I doubt this is it :(
Ehvis 29 Jan 2018
  • Supporter Plus
So back in the 90s they managed to show the ground with angled surfaces so that the game wouldn't look so blocky. Yay for 25 years of progress?
stretch611 29 Jan 2018
One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.

While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.

I hope that they surprise me, but I doubt it will happen.

EDIT: grammar


Last edited by stretch611 on 29 Jan 2018 at 1:26 pm UTC
starfarer 29 Jan 2018
Hmm. Like others previously said: I only want a new, more modern OpenTTD with some new features, like underground/subway systems, more realistic proportions of towns and trains/vehicles and traffic. Among other things.

Then again, when I write it down like this I guess this isn't actually something that is easy to do. And the market for such a game is probably not that big so no one has attempted to make such a game.

I'll have a look at Voxel Tycoon but I am not holding my breath.
lucifertdark 30 Jan 2018
I just realised I've been playing Transport Tycoon (the original, Deluxe & OpenTTD) regularly for 24 years, there's not many games that can hold my attention for that long, it's safe to say I'll be seriously giving this one a look.
Creak 31 Jan 2018
  • Supporter Plus
I'm a big fan of Transport Tycoon and I must say that I've had a lot of fun with Transport Fever.
It has some technical flaws (like some graphical glitches on Linux), but the fun far outweight these flaws.
One thing that I particularly like (out of the mere simulation of course), is the voice of the narrator. You remember the old fashion pictures of CEOs in Transport Tycoon? Well it feels the same, but with sound (a good ol' Texas accent and a passion for capitalism :D )

Edit: like that guy

![](http://www.abandonia.com/files/games/44/Transport%20Tycoon_2.png)


Last edited by Creak on 31 Jan 2018 at 12:36 am UTC
beko 31 Jan 2018
I'd love to see this gameplay:

![](http://beko.maxr.org/Bildschirmfoto%20vom%202017-06-16%2022-09-56.jpg)

combined with the train and rails system of this:

![](http://beko.maxr.org/20170702230827_1.jpg)

And the gfx and building (props!) possibilities of this:

![](http://beko.maxr.org/20160507014141_1.jpg)

I'd throw money at my screen...
tofuhead 31 Jan 2018
nice! my son will appreciate this I think.. I introduced him with openTTD while back, and he quite fast started killing everyone in that .. so maybe this could offer some more of a challenge.

.b
razing32 1 Feb 2018
One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.

While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.

I hope that they surprise me, but I doubt it will happen.

EDIT: grammar

Stickler for details are we ? :P
stretch611 2 Feb 2018
One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.

While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.

I hope that they surprise me, but I doubt it will happen.

EDIT: grammar

Stickler for details are we ? :P

I'm old... now get off my lawn... :P
player_two 4 Feb 2018
I'd love to see this gameplay:

combined with the train and rails system of this:

And the gfx and building (props!) possibilities of this:

I'd throw money at my screen...

hi all,

how about cities in motion 1/2 in that order? i think it works like OTTD but only for public transport - but includes underground, tramway and round corner railways and a polished grafic (as prequel of cities skyline).

i also think it would be somehow possible to make more modern skins/buildings/vehicles/industires for OTTD or maybe they allready exist.

greets, tom
stretch611 5 Feb 2018
hi all,

how about cities in motion 1/2 in that order? i think it works like OTTD but only for public transport - but includes underground, tramway and round corner railways and a polished grafic (as prequel of cities skyline).

i also think it would be somehow possible to make more modern skins/buildings/vehicles/industires for OTTD or maybe they allready exist.

greets, tom
The first one is a decent builder, I've had quite a few hours enjoying it (not as many as OTTD, but enough.)

I bought both 1 & 2 at the same time with many DLCs on sale as part of a huge bundle... However, the 2nd is not as good as the first. While they tried to fix some of the problems of the first, they really added a bunch of tedium. Pick up the first one if you can, I would pass on the 2nd though.
beko 5 Feb 2018
I got cities in motion 1 a long time ago due to very positive feedback everywhere but somehow never got really into it. Dunno what puts me off :-/
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.