I simply can't get enough of building games, so when I found Voxel Tycoon [Official Site] I was a little bit in love. Turns out it is coming to Linux!
You will be sorting out transport, building factories and mining in an infinite world, so you never run out of space. It also has terraforming, so you can dig down and deep or raise a mountain—your choice. It sounds like it will be quite exciting if you like OpenTTD, Factorio and the likes.
Check out the trailer:

Direct Link
The initial release will only be for Windows, but I spoke to the developer on Twitter about Linux support and they said this:
Sometime after the first alpha release, we will properly test and rollout Mac OS and Linux versions if there will no blocking issues.
Keep a close eye on this one, looks so fun!
Hopefully someday someone delivers.
Hopefully someday someone delivers.Same same. I doubt this is it :(
While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.
I hope that they surprise me, but I doubt it will happen.
EDIT: grammar
Last edited by stretch611 on 29 Jan 2018 at 1:26 pm UTC
Then again, when I write it down like this I guess this isn't actually something that is easy to do. And the market for such a game is probably not that big so no one has attempted to make such a game.
I'll have a look at Voxel Tycoon but I am not holding my breath.
It has some technical flaws (like some graphical glitches on Linux), but the fun far outweight these flaws.
One thing that I particularly like (out of the mere simulation of course), is the voice of the narrator. You remember the old fashion pictures of CEOs in Transport Tycoon? Well it feels the same, but with sound (a good ol' Texas accent and a passion for capitalism :D )
Edit: like that guy

Last edited by Creak on 31 Jan 2018 at 12:36 am UTC

combined with the train and rails system of this:

And the gfx and building (props!) possibilities of this:

I'd throw money at my screen...
.b
One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.
While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.
I hope that they surprise me, but I doubt it will happen.
EDIT: grammar
Stickler for details are we ? :P
One of the first things that I noticed in the video is that they created a closed loop and added a train... But, the distance between signals on the curves was significantly smaller than the train they added.
While this is only a quick demo and it made no difference in this specific case, I fear that someone that fails to grasp the concept of having signals fit a train length inside them, is not going be creating any rail simulation that will have the kind of depth of mechanics that I crave.
I hope that they surprise me, but I doubt it will happen.
EDIT: grammar
Stickler for details are we ? :P
I'm old... now get off my lawn... :P
I'd love to see this gameplay:
combined with the train and rails system of this:
And the gfx and building (props!) possibilities of this:
I'd throw money at my screen...
hi all,
how about cities in motion 1/2 in that order? i think it works like OTTD but only for public transport - but includes underground, tramway and round corner railways and a polished grafic (as prequel of cities skyline).
i also think it would be somehow possible to make more modern skins/buildings/vehicles/industires for OTTD or maybe they allready exist.
greets, tom
hi all,The first one is a decent builder, I've had quite a few hours enjoying it (not as many as OTTD, but enough.)
how about cities in motion 1/2 in that order? i think it works like OTTD but only for public transport - but includes underground, tramway and round corner railways and a polished grafic (as prequel of cities skyline).
i also think it would be somehow possible to make more modern skins/buildings/vehicles/industires for OTTD or maybe they allready exist.
greets, tom
I bought both 1 & 2 at the same time with many DLCs on sale as part of a huge bundle... However, the 2nd is not as good as the first. While they tried to fix some of the problems of the first, they really added a bunch of tedium. Pick up the first one if you can, I would pass on the 2nd though.
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