It seems Relic won't be putting out anymore content for Dawn of War III [Steam] as it hasn't sold well enough to continue.
Speaking to Eurogamer, Relic said this:
While Dawn of War 3 has a dedicated player base, it didn't hit the targets we were expecting at launch, and it hasn't performed the way we had hoped since. It's been tough for us as professionals who want to make great games for our players, and for us as people who care a lot about what we do.
When a game underperforms, plans need to change. With Dawn of War 3, we simply don't have the foundation we need to produce major content. We're working in close partnership with Sega and Games Workshop to determine the best course of action, while shifting focus to other projects within our portfolio.
This has caused the game to have a spike in negative reviews, with the recent overall score being "Mostly Negative" which will pretty much solidify the position of poor sales now.
Dawn of War III was a very different game to the previous incarnation, which I've seen many people unhappy with. I'm surprised Relic didn't see this coming, with them forcing players to play a MOBA-style map in the online play. In my own review I said "Honestly, the multiplayer mode is like they gathered a list of features from a bunch of games, threw them up in the air and put in whatever landed face-up, it’s such an odd mix." and I stand by that. They did later add in a more traditional mode, but it was already too late by then as the damage to fans expectations had already been done and it's hard to bring people back to a game if they weren't a fan at release.
Likely a bit of a blow for Feral Interactive too, who ported the game to Linux not too long ago. Hopefully future ports from Feral will do better!
There are many reasons why people don't trust music/film/game journalist and why the in a lot of cases, something that is bellowed by professionals is unpopular and the other way around. There is a significant reason why instead of traditional media, blogs and LP were suddenly much more popular and there was such boom.
The indisputable fact (some) journalist bended over to give game a better review (to keep publishing company on their good side) is but one of them. This is not unique to games, but to everything from music, cars, sometimes even scientific papers (since if field is small, even with double blind review, you might know who wrote the paper).
However, I never claimed that DoW III is the case.
Other causes may be that there are just too many games with similar mechanics and too little time to explore games in depth, so journalist who didn't explore game fully might have been captivated by interesting new mechanics, which might provide fun for first hour or two, but then player who plays the game more finds that said mechanics is irreversibly broken. And thus while journalist had a great fun for one or two hours, player who spend 4 might find that the game is just not worth it.
In fact, original comment about that (not mine) was about this, and you claimed that this is conspirational theory.
Quoting: ColomboYou definitely don't, because I never claimed anything you wrote in your next paragraph.And yet you came in with your explanation in reaction to my comment, thus implying your point proves mine wrong.
There are many reasons why people don't trust music/film/game journalist and why the in a lot of cases, something that is bellowed by professionals is unpopular and the other way around. There is a significant reason why instead of traditional media, blogs and LP were suddenly much more popular and there was such boom.
The indisputable fact (some) journalist bended over to give game a better review (to keep publishing company on their good side) is but one of them. This is not unique to games, but to everything from music, cars, sometimes even scientific papers (since if field is small, even with double blind review, you might know who wrote the paper).
However, I never claimed that DoW III is the case.
Other causes may be that there are just too many games with similar mechanics and too little time to explore games in depth, so journalist who didn't explore game fully might have been captivated by interesting new mechanics, which might provide fun for first hour or two, but then player who plays the game more finds that said mechanics is irreversibly broken. And thus while journalist had a great fun for one or two hours, player who spend 4 might find that the game is just not worth it.
In fact, original comment about that (not mine) was about this, and you claimed that this is conspirational theory.
So if you don't believe it's the case with DoW III, why would you argue at all? What is the point?
Truly yours,
The illiterate dummy.
See more from me